
DAYMARE: 1998 is a third-person survival horror game that recreates the mood of iconic titles from the '90s, with a fresh storyline. An incident that turns a small town into a deadly zone, three characters to play with and little time to find the truth, before its mutated citizens abruptly end your mission.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 24 → 1.71/day in the week after.
About
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 103 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Flawed But Scratches The Itch For Survival Horror[/h1] I cannot recommend this for the full price, but feel free to grab it from sale if you need a Survival Horror game to play. I didn't quite like the feel of this game when I played the demo, but after discovering the Modern-Take Mode, I found it tolerable. [u]PROS:[/u] ➕ [b]Survival Horror;[/b] You manage your inventory, conserve ammo, solve puzzles, and choose whether to kill the zombie in front of you or pistol-whip it and run past. ➕ [b]Atmosphere;[/b] The dark environments and sound effects keep up a sufficiently creepy atmosphere. ➕ [b]Modern-Take Mode;[/b] If you’ve played the demo, you probably know about the game mechanic where you have to manage magazines. While it does add a bit more realism and make you more vulnerable, it is horribly tedious work to keep reloading magazines after every fight. This game mode does away with that and just lets you load bullets directly into the gun. [u]NEUTRAL:[/u] ⚪ [b]Chapter 3 Difficulty Spike;[/b] If you played the Demo previously and then started a new game, you might notice that Chapter 1 is somewhat easy. But if you haven't learned how to avoid battles by Chapter 3, you better start learning fast. From that point forward, the game is less about exploring your surroundings and more about running through areas so that zombies don't catch up with you. ⚪ [b]Gunplay;[/b] Guns feel weird sometimes? I can't always hit the head as cleanly as I want to. But even weirder, bullets seem to have velocity? As in, I fire a gun, wait a second and then the bullet hits. Sure, the target was far away but I still think bullets are faster than that. I wasn't sniping something from half a kilometer away! ⚪ [b]Performance;[/b] My computer fans protest if I try to play the game on default settings. After I turned everything to low, it played fine. [u]CONS:[/u] ➖ [b]Environmental Mismatch;[/b] When looking at the streets of Keen Sights, it reminds you of Raccoon City from Resident Evil 2 or 3. This is a bad thing, because the nature of the disaster in these two games are radically different. The outbreak in Raccoon City escalated over the course of weeks, whereas the disaster in Keen Sights unfolded within a matter of minutes. Visually, the city should've looked like a Rapture had happened, whisked away its citizens and replaced them with zombies. Instead, it borrows elements that make it look like survivors were holding out and fighting against zombies, which doesn't fit what the game shows us. Which is a shame, because the opening act builds incredibly well on its own setting. ➖ [b]Completely Irrelevant Character;[/b] I'll just say this here: One of the characters, [spoiler]Samuel[/spoiler] doesn't matter at all to the story. His actions do not drive the story and his backstory has no impact on the events whatsoever. Which is a shame because I actually see potential in him. If the game had focused their narrative more on him, I think they could've created something special. Or if not him specifically, then at least focus on the other character more. Actually, the story might work better if he [spoiler]had Samuel's condition[/spoiler] ➖ [b]Puzzles;[/b] I don't know exactly what to think about these puzzles. There's a fair number of puzzles that aren't simple "Find the Key Item" things. That's all well and good, but damn. I have to stop surviving in a zombie outbreak to figure out greek alphabet, morse code, combination lock permutations, and that cardinal directions don't actually matter. If you ask me, puzzles in a Survival Horror game should help pace it, make your character feel resourceful and perhaps add a flair of mystery. But I don't think this game did any of those three. (NOTE: the game lets you skip the puzzle if you don't want to bash your head against it) ➖ [b]Very Tight Health Budget;[/b] This game is VERY stingy about giving you healing items. I’m guessing it’s supposed to balance out the possibility of running through areas and evading enemies? Regardless, I often find myself running with less than 20% HP and no healing items in sight. It's only towards the end that the game remembers we need healing items too and throws a bunch of them at you. In the meanwhile, the game constantly throws stamina and mind drugs at you that do nothing but take up space in your inventory. ➖ [b]Final Boss Sequence;[/b] I think I died a dozen times because of some silly technicality. This kind of thing doesn't play well to the "Horror" aspect of Survival Horror. ➖ [b]Saving[/b]; Saving in this game is weird. You don't get a save station until Chapter 2, and they remain scarce thorough the game. The game operates mostly on autosave. (Item Boxes are also tied to these locations!) [u]CONCLUSION:[/u] I can only choose thumbs up or down for a Steam review. While a number of aspects left something to be desired, I got an acceptable amount of fun from this game for $3. I can give it a thumbs up with that consideration.
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Russian, French, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Arabic, Turkish*languages with full audio support
| $2.99−90% |
| 273ratings |
| 66% |
| #238 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 103 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
粗糙的你妈吓人,别试图找生化代餐,这碗饭确实只能卡表吃。
6/10
Кому мало Resident Evil)
gameplay rigide, mauvais chara design, et surtout CRASH qui fait que je ne peux plus relancé le jeu j'ai essayé 4 fois j'ai abandonné .
A game of all time Ngl the hard mode is so fun, simple description if you want to judge the game, its so bad its good, I think its worth playing
THIS IS JANK AT AN EXTREME(and I love it), daymare was a experience unlike any I have ever had while being very similar to resident evil(clearly a clone). The voice acting is funny and the story is pretty whatever besides a few cool things but this game is just a treat for those that like kinda bad games 6.5/10
The controls really insist upon itself, theres one thing to have "survival elements" in your game like managing magazines ect its another thing to make the controls convoluted for no reason but artificial difficulty. I never thought I would see a game incorporate two separate sprint buttons that require each other to work properly. Absolute looney tunes made this game lol THIS GAME IS 30 DOLLARS!!!!!???? god I hope I got this on sale
This is dreadful. The real horror is the awful gameplay and storytelling.
Прикольная игруха с сюжетом
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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