
Day of the Shell is a “one-click, one-turn” tactical rogue-lite. In a shattered and flooded world, travel from island to island with only hope and a revolver, challenging and appeasing the gods.
Modeled estimate, not a reported figure. How we estimate →
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About
Day of the Shell is a fast-paced tactical roguelite, where each turn is played in a single click.
The gods have brought down their wrath on humanity, and only a few remote islands remain. A lonely monster huntress has risen to challenge and appease the gods, traveling through what's left of the world.
One Click, One Turn: Tactical choices are made with a single click, making gameplay simple and dynamic while maintaining strategic depth.
Explore the Islands: Survive against monsters and collect treasures on each island to open its portal. Will you be able to reach the heart of the Islands and destroy the Shell?
Shape Your Destiny: Combine the powers of the many Warden's blessings to fight your enemies. Different variations and combinations will allow you to create a unique playstyle for each game.
Death is Part of the Adventure: With each death, you return to your home island, where you can permanently upgrade or consider your strategy for the next day.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
このゲームには通常モードをクリアすると、ハードモードが選べるようになり、 レベル1~徐々に敵のHPが増えていく。 レベル6まではクリアできたので、思いの外バランスが悪いわけでもない気がする。 ビルドの組み方が重要で、強いビルドを組めればラスボスだろうがワンパンで倒せる。 なので、SRPGとして購入した人はバランスの評価が悪く、ローグライトとして購入した人は評価良いという結果になったと思う。 問題なのは赤のステージでワールド2のボスが出てくることがあるが、クリア後に進まなくなるバグが残っている点。
05/2026 - In the current state, i strongly don't recommend the game. It is completly random-based, the skills progression don't show/have any sinergy, and you end up playing fully by the lucky factor. The concept is nice, but very little progression, options and the gameplay kind boring.
Для подобного жанра, мало вариативности. Вся игра сводится к чередованию атак и поиска синих клеток. Думаю дело не в пошаговасти, а в целом в доступном арсенале персонажа. На одной атаке, геймплей сильно не вывезешь.
After the first boss, the health of enemies scale so much, you have to start grind meta currencies just to be able to play on the second biome of the game
Jeu au tour par tour innovant, fait par des gens passionnés. Le level design est vraiment top !
https://youtu.be/lwK1twJ_y9I Light turn based movement and combat is a snug fit with the run based gameplay with just enough ramping challenge.
On espère un jeu de tactique. A partir du second biome, l'intégralité de la tactique se résume à réussir suffisemment de jets à ~66%. Vous en réussissez assez, vous gagnez, vous n'en réussissez pas assez, vous perdez. Nul à chier.
Intresting strategy game.
Yes, they could have done more with the upgrades and variety, but the core game loop is fun enough for a while that I don't mind recommending this at a sale.
难度设计极其不合理,根本也没有更新,估计也不打算修改难度,不要买
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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