
Dawn of the Mexica is a turn-based roguelike that blends accurate history and mythical fantasy. It features complex combat mechanics, tactics and skills, yet also brings you an easy to use interface. Fight your way through the procedurally generated scenarios and stop the fall of the Fifth Sun!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain**languages with full audio support
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
Pretty neat, but it IS a roguelike, so I'll get back to you once I reliably clear the first level. It is slightly annoying that the game doesn't tell you how to unlock classes. Or if it does, I haven't found it, I may be dumb
Great game and incredibly challenging. I've played it way more than I thought I would (edit: since I bought a bunch of games at the same time. The way I phrased it made it seem like I never expected to play it much - just trying to say this is one of the top games I own).
very challenging, attractive looking rougelike with a rich setting
I have only started playing it, but it feels very well done and it's already clear that the author put a lot of work into making the setting authentic
I'm pretty tolerant when it comes to traditional roguelikes but this one needs more work on the basics. 1. On a high resolution monitor the character and map graphics are unplayably small. Just being able zoom in with the mouse would fix that. 2. Moving using the numeric keypad sometimes unintentionally moves several steps with a single press, possibly due to a too low repeat delay. Could be fixed using the mouse to move your character. 3. The mouse sometimes interferes with keyboard controls, yet at the same time needs more work to be playable using the mouse. For example, why can't I right click on objects to bring up a context menu? 4. There needs to be more detail and explanation throughout the game, especially character creation. Other roguelikes have huge integrated manuals, and the better ones do this with tooltips too.
aside from the text being the size of grains of sand on my 4k monitor, its about the clunkiest modern roguelike ive played in a long time. yes, i get it, its old school... and i did love the old school roguelikes, like angband etc, and played the heck out of them, hundreds of hours of play... THIRTY YEARS AGO. however, in that span of time, we've seen it demonstrated that it is absolutely possible to make a traditional, old school roguelike AND have the modern ui and control conveniences that make them significantly less of a chore to play. and now, i find that i just... cant go back. dont want to go back. WONT go back. and so... this game has to go back. i just cant make myself play it.
great true rl, interessting theme and lots of classes and potencial to test and try!
I thought a xoloizcuintle was a terrifying creature only to realize it was a friendly dog. Also I got mauled by a condor to death in the tutorial level, my fault for not realizing I should've closed the door. Controls are intuitive enough to get fairly quick at playing. There's also mouse and keyboard. The game is very intriguing and I'm shocked no one's really played it compared to other roguelikes. Meso-American mythos is vastly under utilized as a setting, and you can just tell the dev did their research on quite a few things to create this marvelous looking gem. PS keep your dog buddy alive, according to FAQ tips.
I like Dawn of the Mexica. [b]I recorded some of my experiences in Dawn of the Mexica. Please take a look if you value a more Audio / Visual experience, as I attempt to work my way through the jungle of random doom. Thank you.[/b] https://youtu.be/a6Jlqkom9M8 Dawn of the Mexica is an Indie Traditional Roguelike set in a tough Jungle world of eternal darkness and vicious beasts. [b]Your quest: Retrieve the Sun! Off into the random Jungle of Doom with you![/b] Think Aztec Angband, but with tiles and even more lethal! In Dawn of the Mexica, every part of your body can be damaged! Yay! Dawn of the Mexica has great moody music too, so you can wander the dread jungle in style! As a Traditional Roguelike, both Procedural Generation of the world, and PermaDeath is a given, giving each action taken real weight and meaning. [h1]Unlockable Classes[/h1] There is some light Meta Progression in terms of unlocking additional classes, like in ToME (Tales of Maj’Eyal), but these are side grades, not upgrades. There are 12 character classes total, with 10 to unlock through accomplishments in game, and over 40 skills to choose to customize your character. [h1]Deep Magic [/h1] Dawn of the Mexica also has a deep magic system that really feels different, encouraging a thoughtful playstyle where you meditate before casting to improve your success casting the spell. It makes magic feel far more different then just throwing different color balls of light at foes, and separates ranged attacks from magical nicely. Light magic, fire, healing, blessing, and more, all offer interesting options to help handle the brutal rain forest born of procedural generation. [h1]They Will Find You…[/h1] Dawn of the Mexica also tracks the temperature, which could cause you to overheat or freeze, and wind direction, giving your scent away to hungry forest fiends, and don’t forget the dark, a torch or light spell gives you away too… [h1]Dawn of the Mexica Critiques + Suggestions:[/h1] I have some Critiques + Suggestions here, please take it with the good will as it is intended. Following them should help Dawn of the Mexica appeal to more than those looking for an Aztec Angband. I numbered them in order of appearance as I played the game. [h1]Bug: 1. Remapping the action key does not display the new key on the bottom of the screen.[/h1] Minor, but annoying, and could frustrate players if they remap keys, then return to the game a few months later. [h1]2: The Failure Sound for Hiding Is Really Loud:[/h1] I found it really gets on your nerves as you keep hearing the broken shards of glass playing every time you fail. An option to turn this down or off would really help here. [h1]Visuals:[/h1] [b]3. It would be good to be able to increase the size of the text, as it is hard to see at higher resolutions.[/b] [b]4. There is wasted space on the sides of the character sheet and inventory screen; it would look much better if zoomed in or made larger.[/b] It would be much easier to see the little objects in your bag too. [h1]Gameplay:[/h1] [h1]5. Magic Feels Cumbersome to Play. [/h1] Not being able to target an enemy with the number pad, after having to use the keyboard for first “m” for magic, then “a” for fire magic, then “b” for fire zap, then having to reach over and select the target with the mouse, is not a great experience. It is tedious, making magic feel very unrewarding to play. It takes me back to the UI days of Angband; where what should be 1 button press + target, turns into 3 buttons presses + a target. It feels very tedious, and extremely user unfriendly. [u]UI experiences like this are what led to the development of the Quickbar.[/u] [h1]6. Please Add a Quickbar.[/h1] [b]A Quickbar would MASSIVELY improve the magic experience of Dawn of the Mexica.[/b] [h1]7. A Quick Weapon / Alternate Weapon Slot[/h1] Being able to swap between ranged and melee with 1 button press, at the cost of a turn. It would really speed up the player’s ability to quickly swap from pulling with a blow, to smashing with a club, while still taking a turn for the swap. Anyway, I know I have many Suggestions for Dawn of the Mexica, but I just want to see this game pick up some steam, on Steam, as it is a very unique Traditional Roguelike that deserves a real look. [u]Some UI additions and quality of life features could really put this roguelike on more peoples’ radar.[/u] 👍 Even with my above suggestions, I do like Dawn of the Mexica. So, if you want a break from the typical high fantasy stuff, give Dawn of the Mexica a glance with me, and see if Dawn of the Mexica is the roguelike for you. It certainly is unique; great music too.
sometimes you hit only deal 1 damage,sometimes you hit deal like 100 damage,this also applies to the enemy in the game.the score damage system is highly unstable. the game starts at night and you have to spare one hand for torch otherwise you are blind.what's the point of two-hand weapon and shield since you have only one hand to use(plus the torch goes out in 1400 turns) too many debuffs, sometimes you got stunned by a skeleton and... that's it! game over! you can't do anything except let the turn pass and see how you die
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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