
Dawn of the Mexica is a turn-based roguelike that blends accurate history and mythical fantasy. It features complex combat mechanics, tactics and skills, yet also brings you an easy to use interface. Fight your way through the procedurally generated scenarios and stop the fall of the Fifth Sun!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 12 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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aside from the text being the size of grains of sand on my 4k monitor, its about the clunkiest modern roguelike ive played in a long time. yes, i get it, its old school... and i did love the old school roguelikes, like angband etc, and played the heck out of them, hundreds of hours of play... THIRTY YEARS AGO. however, in that span of time, we've seen it demonstrated that it is absolutely possible to make a traditional, old school roguelike AND have the modern ui and control conveniences that make them significantly less of a chore to play. and now, i find that i just... cant go back. dont want to go back. WONT go back. and so... this game has to go back. i just cant make myself play it.
Ну просто лучшая реализация стелса в рогаликах (механика игры от света, звука, запаха), уникальная система повреждений на основе критов (которых более 1000 по словам разработчика, с различными эффектами типа ослепления, оглушения, потери руки, сломанных рёбер, перерезанной шеи и тд), крутая механика усталости, классы персонажей, способные полностью поменять геймплей (а также кучи навыков), аутентичное вооружение (древние мечи, древняя копьеметалка (атлатль), обсидиановые ножи, ядовитые дротики и тд), плюс сама по себе игра весьма тактична и ооочень атмосферна. Из минусов линейность (хотя этапы довольно обширны и простор для тактики не ограничен). Сам я еще ее не прошел и открыл только половину классов персонажей за 22ч. Игра очень хардкорна и жестока, но наказывает обычно за ошибки, поэтому это ей только в плюс 11 украденных енотом грибов из 10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain**languages with full audio support
Hours played at review time, across 32 reviews with recorded playtime.
Excellent game and very well researched Mesoamerican theme/mythology. Surprisingly complex and unique. I would highly recommend for anyone who played Rogue of old and/or enjoys the rogue-like crawlers of today. I will say I hate it when the dogs die though. That just upsets me.
Hard, but good
kinda like unreal world but with more fantastical elements and set in pre-hispanic mexico.
Hard AF, wonderful challenge level. Interesting story if you are skillful enough to actually get to play through it.
The game is excellent, is a well-made Rogue-like with interesting mechanics. The game mechanics work fairly good, is complex but not overwhelmed, the game definitely has more potential. It looks like the developer knows exactly what he was doing, and what a game "like-Rogue" is. Unfortunately, the game needs more development and balance (overall maturity). Although the mouse is supported, I play only with the keyboard, same for all the Rogue-like games, Dawn of Mexica is not an exception. To me, key controls are intuitive and easy. To unlock new classes is fairly easy, just play and experiment with different items, skills and new classes. Like-[url=https://store.steampowered.com/app/1443430/Rogue/]Rogue[/url] games, aka Rogue-like, are strategy/exploration games, you need planning/thinking, and you need to be tactical during the combat. [b]Tip 1[/b]: Do the tutorial and read all the messages during the tutorial (Duh!). Before buying the game, I watched a moron on YouTube losing like 10 or more times in the tutorial, they guy didn't have a clue how to play. [b]Tip 2[/b]: Read the in-game help (F1) and read [url=https://dawnofthemexica.com/tipstricks]Tips & Tricks[/url] [b]Tip 3[/b]: Read the message log during the game! [b]Tip 4[/b]: Don't be afraid to try, and experiment something new. [b]Tip 5[/b]: Explore at your own pace, and discover the game. You don't need to rush and finish the game. If you still have too much trouble playing and need help, ask on the steam forum or go to the official discord. [b]Spoiler Alert![/b] [spoiler]Dawn of Mexica has a variety of survival elements like food, drink water, hot, burn, cold and freeze. Difference resistance you need to manage Fire, Poison, Magic, etc. Different types of physical damage and enough skills to build your character. Dawn of Mexica has different systems you need to be aware of: Noise, Smell, Light/Dark, etc. With a variety of enemies and unique enemies.[/spoiler] The game has a unique combat system, you need to understand the mechanics and read the in game help/tutorial. Sure, the game needs QoL here and there, but it's not really that daunting. For a Fighter, you need to rest to have stamina, for a Mage you need to meditate before casting a spell. If you have an issue with the resolution, just lower the resolution. Dawn of Mexica needs to release a new update to balance the game overall, including the combat system. Include a better manual with more details on how the damage is calculated and how it affects every skill to the character stats. [b]QoL required:[/b] - Run straight is needed it. Stop if in the sight is an enemy or item - Probably no need for auto-explore, but may help. - Combine the "resting systems". One button should be enough to recover health, stamina, and mana. The meditation from my POV should be included it here, if the Mage stands still. - Wait and Meditate should be one button. - Customizable keys to have a hotkey for bandage, torch and some other common actions - Allow swapping weapons, to help during the combat and swap between bow and sword - Keys customizable for magic to rapid cast a spell. To avoid press m-a-b-c - The numpad should be fully customizable, allowing to use the whole numpad, not only the numbers. [b]Bug:[/b] - I only had one, where my character complete stopped moving. I need to create a new game. Despite the issues, I would recommend it.
Good
Dawn of the Mexica es un 'roguelike' de corte tradicional que, si bien consigue marcar todas las casillas de lo que el buen representante del género debe ser, tiene un 'pero' muy importante: la transparencia. Los 'roguelikes' no necesitan explicar el funcionamiento de todos y cada uno de sus mecanismos internos, pero sí deben proporcionar suficiente información como para que las muertes (que como debe ser, son frecuentes) no parezcan aleatorias. Y si algo no hace el juego, es dar información. Pulsando F1 puedes ver un breve resumen de los que hacen las habilidades... pero ni siquiera están todas listadas. Las armas y armaduras no tienen información de ningún tipo. Algunas armas 'mágicas', además, ofrecen bonificadores (de +10, por ejemplo), pero no se sabe a qué se aplica este bonificador, ni si el bonificador es alto o bajo. Hay una acción, apuntar, que en teoría es recomendable hacer antes de disparar, que no se sabe qué efecto mecánica tiene. Ni siquiera sé entre qué parámetros se mueven los atributos principales, porque al principio pensaba que iban del 1 al 10, pero es habitual tener algún atributo en 10 + un decimal. Con todo esto lo que quiero decir es que al juego le vendría muy bien algo tan sencillo como un manual. Quizá un poco más de 'feedback' también. Pero principalmente un manual.
Underrated game with a lot of heart. Love the premise and attention to detail. It is very difficult but in this genre I think that's just fine.
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Players by region
Where this game's players are, estimated from review languages.
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