
You play David, an awfully small abstracted chosen hero tossed into a blissfully simple world overrun by giant culminations of evil physics-beasts. As David, you are given a slingshot-esque gift that you will have to use to conquer your colossus foes. Be there AND be square.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Не жалею что забрал ее по скидке с значка
While I was hoping that the third time would be the charm on new-to-me games today, this is the most immediately unplayable of the bunch, and is arguably even more broken on a fundamental level than the other two, to the point of it being unplayable. [b][u]Demerits:[/u][/b] - The “Back” button in the options menu does nothing when you click it, and ESC exits the game without saving anything. - No reason exists, other than to over-complicate things, why you need to click and hold in a direction to fire your particles. Merely clicking would have been fine. - Rhyme or reason is not present on if the projectiles fire out at full-screen, or pathetically flick out and return - Incredibly floaty, slippery controls feel like you're giving the suggestion to move, rather than moving. - While the trailer shows the ability to slow time, this feature is not told to the player in any of the tutorial segments. - Speaking of lack of communication, What the player is supposed to do in any given level is a total mystery, as the first level (Greed) was fine, the second (Aptly named “Anger”) seemingly-impossible, (as aiming at the flashing bit caused the enemy to snap across the screen and kill you...)., and the third? Enemy is seemingly invincible. - If you die in a level, which seems impossible to not do as a result of the abysmal character handling, you are booted back to its door, meaning rather than just pushing "restart" you need to push up, grab your mouse, move it to "very" (more on that below) and go back in. - The second difficulty is a non-descript “Very”, which adds to the pimpression this is either unfinished, and untested, or obtuse for the sake of being “Arty”. - It apparently crashed while I was idling for Cards while at dinner. [b][u]Suggested Fixes:[/u][/b] - Give some direction to the player. Nothing I did felt like anything but luck. - Refine the controls to a massive degree, taking the slipperiness out of lateral movement, and floatiness out of the vertical. - Fix the button that even 30 seconds in-game shows as non-working, or otherwise map ESC to “Back”, [b][u]Verdict:[/u][/b] I stopped before the wanton rage set in, but think this is more than deserving of 6: Traumatically Toxic ...as from what I've seen, little testing was done, and it seems difficult and impenetrable for the sake of being both of those things. I shall thus idle it for the remaining cards, and be moving on to something hopefully enjoyable.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 40 reviews with recorded playtime.
💋
Honestly not a fan of the shooting in this game, needing to click on your character just takes away any fun of moving/dodging/killing. Maybe other's will say it's just a skill issue, but clicking, charging and releasing just for nothing to fire really takes any joy out of playing.
It's genuine enough.
I bought this game on a whim since I felt like buying a game and I have a friend named David. This was a great experience and if anyone wants to try it and has two dollars to spare, you won't regret it. People are complaining about the controls of this game and forget that this is a PHYSICS-based game which adds another layer to the game. It's an intentional design and it makes the game fun.
This might genuinely be one of the worst games I've ever played, the controls are abysmal and the gameplay is even worse, like wow it's so fun to constantly just be running away from things you can't even see because the screen keeps zooming in on you while every rapidly moving enemy or attack is offscreen which also oneshots you unless you're playing on baby mode (that one is so boringly easy that you might as well be spectating the game in god mode), the gameplay itself isn't even fun in any way even if this was balanced properly because the controls are genuinely so bad and unfun to use that it makes me wanna shoot myself just by doing anything, I usually like games in this style but this one is actually so bad that I can't bring myself to say anything positive about it.
I got this game because it had trading cards. I was pleasantly surprised. David is fun to play as and actually kind of challenging! The graphics are simple, the game is easy to run, the enemies are unique for each level, and the "weapon" you are given has a simple yet interesting mechanic for using it. I'm still getting used to the controls, but I've had fun jumping through space and battling triangles. If you have some excess money in your wallet and enjoy 2D platformers, I definitely recommend this game. I love my little cube guy :)
无中可玩,非质量入库要素也有--掉卡,加一,成就,推荐。 202505,steam,steam掉卡掉物抵扣,daily indie game,t a o宝,支付宝红包,杉果,fanatical,它处自定义包入的本体约3元。爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
I hate long-winded Steam reviews, but there is a lot to say about this one. In my opinion, the timeslow effect was horribly implemented. When time returns to normal, all objects, including the player and enemies, get an insane acceleration. This issue is exacerbated by the camera being so zoomed in and, with the exception of the last boss, not accounting for enemies' position. This means that you will often be shooting at what you cannot see and, due to the aforementioned acceleration, enemies will fly at you from offscreen, which is impossible to react to due to the sluggish player movement. The solution to this is to ensure you remain in slow-mo, making the game feel slow and tedious. Due to the difficulty, I suspected that some of the game physics might be tied to the refresh rate, and posts from 2015 in the game's discussion section confirmed this. At the time of writing, this hasn't been fixed. Changing the refresh rate to 60hz helped, but made the game feel even more sluggish. Each level begins with a cutscene, which replays after every restart. Moving your character ends the cutscene early, but the game is active during this time, meaning you are moving blindly and it is possible you will already need to restart again by the time the camera focuses on the player. Charging your attack washes out the screen to the point where you can't see the HUD at all. Cool idea, poorly executed.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $5.5K | 59 | 86% | $4.99 | |
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| $4.1K | 38 | 89% | $4.99 | |
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| — | 0 | — | — | |
| $109.6K | 486 | 64% | $9.99 |
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| $32.1K | 301 | 80% | $5.99 | |
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| $32.1K | 99 | 90% | $12.99 | |
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