
You're trapped in a strange facility with only one tool at your disposal - a Rocket Launcher. You must use this launcher to rocket jump your way to the goal across many unique new environments, dealing with the hazards in your way.
Modeled estimate, not a reported figure. How we estimate →
Media

About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Rocket Escape is a game that takes a lot from Portal. It's short, it's fun, and it's not something that's really been done before. For just a few bucks, I'd say it's a great buy.
This is a great game for the cost, even though it is short, it is a really fun game that you can't stop until you've finished. The amount of satisfaction you get from absolutely nailing the rocket timing is limitless every time I do it. My satisfaction is immeasurable and my day is mended.
From its inception in 2020 to release in 2022 Rocket Escape has been a labor of love from the burgeoning studio Compact Square. With its simplistic yet detailed art style and portal-esque puzzle levels, Rocket Escape leaves the player not only wanting to finish the game, but also to reach perfection with its level clock. The easy mode makes the game accessible for those less game inclined. The level editor is sure to bring us a ton of fun for a long time to come. Thank you CS studios for such an amazing experience!
This game is great!! I bought it twice!!
this game is so hard
one of the games of all time
This is a really good game. It is a bit tough though, i would recommend this game to anyone who likes portal or plat forming games.
Rocket escape was a really fun short game with some challenging puzzles, cool platforming mechanics, and fun Easter eggs. There was a lot of detail put into the game and I found no holes within everything that the game presented, making it clear that the developers put a lot of work and effort into their project. Would recommend as a short play for people who like platform games.
Terrible, terrible execution of an otherwise good concept. I thought sure, the game looks very shoddy but the gameplay would be worth it? Nope, it's just as awful as it looks. So here I am trying to rocketjump vertically along a wall. I jump up and fire a rocket. Observe where [url=https://i.imgur.com/pNJnJWH.png]the rocket actually spawns[/url] when I fire it. Wayyy off the rocket launcher! Now watch where [url=https://i.imgur.com/q8eHDK5.png]the rocket explodes[/url] upon "contact". Wayyy off any actual surface! What the hell? It is INCREDIBLY inconsistent and annoying, and it kills any potential skill ceiling or just fun in this game. Even worse! Let's simply fire a rocket down at our feet. How wrong could that go? Well, observe where [url=https://i.imgur.com/4ZYdXVI.png]such explosion occurs[/url] exactly. ABOVE our feet. Which means that simply firing a rocket downward results in zero vertical momentum! In fact, even if you jump and fire too early your character can still ignore the explosion completely - even with your feet not touching the ground! How could this possibly be okay? It's only gets worse and worse from here: - Level timer just keeps going when you fail and restart a level - Crosshair is barely visible and isn't locked to the screen space - 100% aircontrol: no matter how fast you're moving you can instantly stop by moving to the other direction - Firing rockets under the trampolines is buggy as hell - All menus [url=https://i.imgur.com/jXCOqr5.png]look horrible[/url], it's like a child made them Here's a video of me [url=https://youtu.be/fSnPqGsDJdE]struggling with the controls[/url] for a minute. It's hard to convey through a video but still, can you count how many times I did not get pushed back by a rocket explosion the way you'd expect it to? And this is coming from someone who's played Quake bhop/rjump maps for a long time. Verdict: FUNDAMENTALLY broken, unplayable mess that is not worth any money. UPD (April 2023): some of these issues - but far from all of them - have been either fixed or reduced. I gave the game another chance and while I respect the steps taken in the right direction I still dislike it as much as I did the first time. I've advanced about a dozen levels - which are all [i]extremely[/i] short, a proper 1-2 rocket boost from the spawn often takes you straight into the exit. But how to beat level C2-12 I have no idea at all; no clue how you're supposed not to fall through the floor from the spawn. But what bothers me more is the fact that the rocket you fire downwards may explode either above or below the blue forcefield. I assume it's because the developer didn't set up the Unity collider on the rockets to be Continuous rather than Discrete - so where exactly your rockets explode is up to the engine to pick at random. At its very core the game is just poorly executed, and the UI Is still making my eyes bleed. The negative review stays for sure.
Phenomenal game, almost as good as Weezer
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Disposable Heroes | $1.8K | 81 | 62% | $0.99 |
| Trust No One | $1.8K | 59 | 59% | $1.99 |
| Just Jump | $1.8K | 91 | 75% | $0.99 |
| The Momo Game | $1.8K | 174 | 45% | $1.99 |
| Car Tuning Simulator | $1.8K | 147 | 47% | $0.49 |
| Dungeon Cards | $1.8K | 77 | 94% | $1.99 |
Related
| No Man's Sky | $636.2M | 412.8K | 85% | $59.99 |
| 7 Days to Die | $425.3M | 398.5K | 87% | $44.99 |
| Palworld | $415M | 463.2K | 94% | $29.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294.6K | 88% | $49.99 |
| The Forest | $254.8M | 679.3K | 96% | $19.99 |
| Ready or Not | $238.1M | 340.1K | 78% | $49.99 |