
Darkwood - a new perspective on survival horror. Scavenge and explore a rich, ever-changing free-roam world by day, then hunker down in your hideout and pray for the morning light.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Aug 23 → 6/day in the week after.
About
Survive the horrors of the Darkwood as you explore the ever-changing world by day, and seek shelter to survive the night. Scavenge for vital resources, build your defenses, and pray for the morning light.

How you came to this ruined land is a mystery, but now your determination to escape is set. But to leave, you must first survive. Explore multiple dense biomes as you make your way from hideout to hideout, while accumulating the resources, allies, and information you need.
The locals of the woods have a variety of dark quests and rewards for those brave enough to indulge their requests. However, the twisted inhabitants of the forest are often at odds with each other, and hard decisions will need to be made. The story will change based on your choices as you slowly uncover the mysteries of the Darkwood. Would you doom an entire village in hopes of reward from a creature, or try to assist what pockets of humanity remain?
From festering catacombs to fetid swamps, Darkwood’s landmarks, quests, and encounters are all carefully hand-crafted. However, with each new game, the woods and places of interest will rearrange, ensuring that you’re never quite certain of your path in the woods while also giving new opportunities with each playthrough.
Rather than momentary startles made to jolt you in your chair and then be forgotten, the most terrifying moments are designed to linger in your memories long after your journey ends. Some threads of terror will be immediately clear, but others may not be obvious without careful analysis of your discoveries in the world and your conversations with its inhabitants. This is a slow burn, atmospheric horror game with no jumpscares.

Your best hope of survival is in careful planning, and taking advantage of the many resources offered by the woods. Roam freely in a wide world, decide when to move on and when to fortify up, and weigh the risks and rewards as you balance escape against fleeting safety.
There are no quest markers or hand holding, and you’ll need to learn and experiment on your own. Continued exploration and understanding of the ever sinister woods and its denizens will be critical to your survival, and other characters and groups may have goals at odds with your own. Remember – don’t trust anyone.
Gather strange mushrooms, meat, and other oddities of the woods, and bring them back to your hideout for refinement. Choose to unlock powerful mutations like invisibility when holding still or the ability to regenerate by devouring wood, but embracing the power of the Darkwood will bring vulnerabilities as well.
From desperately swinging a plank to firing assault rifles, defending your life from the Darkwood will only become more challenging the deeper you delve. There are a myriad of weapons to both find and craft, and the less hungry residents of the forest may be willing to engage in trade. Your hideout will offer upgrades and enhancements to your weaponry, along with allowing you to produce less conventional solutions like molotov cocktails. Of course sometimes the best defense is one you may not need to be present for, and chain and bear traps or exploding oil drums may protect you best as you fortify your hideout for each night.
Adjustable difficulty settings will allow you to tailor the play experience to your preferences. Experience the story with unlimited lives, or embrace permadeath on Nightmare difficulty. Regardless, planning and patience will be paramount, and careful observation of your surroundings will serve you better than the most rugged shotgun.

When the sun sets, the hostility of the woods cannot be survived, and you must seek shelter in one of many hideouts you discover in your travels.
Even these makeshift bases will leave you vulnerable in their broken state. Seek out resources to repair what you can before carefully barricading the doors and windows to board yourself up and survive the night.
Secure fuel and keep the generator running to power what electrical fixtures remain. Though you may ward off many creatures that stalk the night, some cannot be defeated with your conventional weapons, and a flicker of light may be all that can save you from what dwells in the shadows.
No two nights will be the same as your base may be assaulted by creatures of the woods, become the site of bizarre rituals, or experience other unsettling events that leave mysteries to pursue when the sun rises. As your journey continues the line between dreams and reality may begin to blur. Experience disturbing vignettes that may conceal more beneath their grim portents and seek to unravel their mysteries in the waking world.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 25Kreviews | 95% | — | $11.5M |
| $14.99 | 2.8Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1027 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've tried to enjoy this game like 6 or 7 times and I never get that far. There's just something about that is tedious or annoying and it ruins the atmosphere for me. Not for me. Loadsa people love it so you may too.
Лушчий ужастик, одна из тех игр которые хочется перепроходить. Жаль разрабы приняли анти Русскую позицию.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, Russian, German, Spanish - Spain, Portuguese - Brazil, Italian, Simplified Chinese, Turkish, Hungarian, French
| $3.99−80% |
| 396ratings |
| 88% |
| #250 |
| not modelled |
| $19.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Darkwood - Não é pra mim. Gosto de terror. De atmosfera densa, medo do desconhecido, trilha sonora que arrepia. Por isso entrei no Darkwood com expectativas altas. O cenário é excelente, a ambientação opressiva realmente funciona. Mas o jogo em si acabou não sendo pra mim. O maior problema é a monotonia. A dinâmica vira um loop repetitivo de coletar, esconder, morrer, recomeçar. E morrer é fácil demais. Tudo te mata com rapidez absurda - até os cogumelos no chão viram sentença de morte. Isso quebra a imersão e cansa rápido. E o seu esconderijo é facilmente invadido, portas se quebram, armários são empurrados com facilidade e tudo isso durante a noite que é mais difícil se proteger, já que o jogo em si dá uma visão ruim para o jogador (as vezes as coisas surgem na sua frente: inimigos e armadilhas) e a parte do combate pior ainda. Os selvagens com chifre de alces no início do jogo são um paredão. Você passa horas tentando sobreviver a eles e a sensação de evolução simplesmente não vem, mesmo depois de fazer upgrades. Você fica mais forte no papel, mas na prática continua morrendo da mesma forma, pelos mesmos motivos. Eu fiz o upgrade e a minha arma mais forte continuou sendo uma tábua de madeira com pregos! Isso em um jogo que o cara consegue montar armadilhas de urso com sucatas de metal. No fim, reconheço o mérito técnico e artístico do Darkwood. Ele entrega terror psicológico de qualidade. Só não me prendeu porque a dificuldade punitiva + repetição tiraram o prazer de jogar. É muito monótono, não tem recompensa para suas horas no jogo, tem momentos que você tem muitos itens, mas não sabe o que fazer com eles... Eu realmente me forcei a gostar desse jogo, infelizmente não é para mim.
Игра шла как придаток за 80 рябчиков в комплекте с горячо желаемым третьим мором, поэтому каких-то особых ожиданий не было, да и визуал в карточке доверия не внушал — зашакаленное 2д. И однако ей удалось не просто удивить, а буквально захватить всё моё внимание, заставив проводить в ней часы напролёт и не отпуская ни на минуту! Экран загрузки встречает нас следующим посланием:"You are playing a challenging and unforgiving game. You will not be led by the hand. Respect the woods. Be patient. Focus.". После чего мы оказываемся в хижине в лесу, в котором происходит сущая чертовщина и из которого неизвестно как выйти. В найденной нами записке внутри хижины сказано, что 99 из 100 случаев нахождения за пределами хижины в ночное время ведут к неминуемой гибели. И здесь нет никаких преувеличений: всё материальное и нематериальное приложит максимум усилий, чтобы свой следующий рассвет вы уже встречали в новом сейве... Но и без того — не сомневайтесь — у вас будет десяток других причин умереть: [spoiler] вас загрызёт стая собак, забьют дикари, вы наступите на ядовитый гриб, случайно сгорите от собственного коктейля Молотова во время дефа или разведки, попадёте в (свой же) капкан, etc [/spoiler]. Словом, приключение томным точно не будет! Если вы проходили второй мор на канонике и [strike] несмотря на боль в попе [/strike] вам понравилось — тёмные заросли вас уже заждались! Вопреки ограниченности бюджета и многочисленным перипетиям в течение производства, кислотным колдунам удалось создать цельный продукт, где все аспекты играют воедино и усиляют друг друга: мрачный, тягучий, словно ил, лесной / постапокалиптический визуал сопровождают враждебные звуки местной флоры и фауны, сменяясь на зловещий, заутробный эмбиент, а проработанная иммерсивность геймплея служит вишенкой на торте. Все двери закрыты, у тебя нет ключей и нет идей где его достать? Что ж, придётся уйти или придумать другой способ попасть внутрь. Закончилась древесина, но нет бензина на распил чурок? Сегодня дефаемся с открытыми окнами и без дверей! Удачи! Забыл купить предмет у персонажа, вернулся, а его уже нет? Ничего страшного, друг, купишь в новом сейве! И так везде и во всём, ведь колдуны обещали, что никто за ручку вести не будет. Но тем лучше: ценность находки нового предмета или новой механики увеличивается кратно и вызывает эмоции, сравнимые с теми, где ты ребёнком выбивал рарную шмотку с мобов в вове и думал, что ты самый крутой! В игре есть три типа сложности: «нормальная», где смерти бесконечны; «высокая», где у тебя есть четыре попытки, после чего сейв сносится; и «кошмар» — с одной жизнью. Не медля ни минуты, пикайте «кошмар»: вы обязательно умрёте рано или поздно, но каждое решение, каждый выбор будут иметь совершенно другой вес и подход к их принятию. Вообще, хотел написать этот пост как закончу игру, но регнул первый раз на "высокой", умер, потом на "кошмаре", снова умер, и понял, что даже если игра не будет пройдена до конца — это уникальный опыт в совершенно аутентичном проекте, где при любых раскладах потраченное время будет стоить того. В общем, ребята, это лучшее, что было [strike] у меня во рту за 100 рублей [/strike] на моём мониторе за 80 рублей! Must-play!
有点恐怖,紧张,就是还没有玩懂
好游戏
Music is eery and the ambience is great. Art is phenomenal and the visuals and animations are so good. Story is incredibly cryptic and fittingly so. It might be a little difficult to understand it but that's still good. Gameplay is so ♥♥♥♥♥♥♥ fun. Though I feel like I'm naturally good at survival games to where I never had any shortage of resources. This is genuinely just such a great, solid game.
Игра про то, как каждую ночь к тебе приходит толпа голых мужиков с огромными дубинками~ 10 дубинок из 10
[h1] NEED OFFICIAL KOREAN [/h1]
when you visit a white person house
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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