
Darkstone Restoration brings the classic action RPG back to modern PCs with improved stability, compatibility, controls, readability, and quality-of-life improvements — while preserving the spirit of the original game.
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DarkStone Restoration brings Delphine Software's beloved 1999 action RPG back to modern PCs, rebuilt by Paul Cuisset, creator of the original. This isn't a remake. It's a restoration: the same merciless combat and hand-crafted gothic atmosphere, made to feel right on today's hardware without losing what made it special.
Built by a core team of four, Darkstone arrived in 1999 as one of the first action RPGs to bring the genre fully into 3D. A quarter of a century later, its creator returns to rebuild it single-handedly, and give Darkstone the version it always deserved.
Long ago, the corrupt monk Draak turned against Kaliba, goddess of life and nature, and reshaped himself into a dragon to drown the world in darkness. The only thing that can stop him is the Time Orb, forged from Kaliba's tears and shattered into seven crystals scattered across the four lands of Uma. Recover the crystals, rebuild the Orb, and descend into Draak's lair to end his reign.
Build your champion from eight characters across four classes : warrior, mage, thief and priest , each with its own strengths, combat style and feel.
Grow your arsenal and spellbook as you adventure: dozens of weapons, spells and talents to discover.
Dungeons, quests, monsters and loot are randomly generated, and five difficulty levels keep the challenge alive. No two descents are ever the same.
Buddy mode. Darkstone always let you raise two heroes and switch between them. Now hold a single button to take direct control of your companion mid-fight, reposition them, aim their spells, chain a combo, then release to hand them straight back to the AI. Coordinate both heroes in the very same fight, something the original never allowed.
Shared-world couch co-op. The original only offered networked play, with two separate worlds and two inventories. The Restoration adds brand-new couch co-op: one world, one save, two players on the same adventure. A second player drops in to control your companion whenever they like, and drops out just as easily. Playing remotely? Steam Remote Play Together has you covered.
Legacy mode. A dedicated mode that restores the authentic 1999 look and feel for purists.
Native 64-bit modern-Windows build with improved stability, modern displays and resolutions, borderless windowed mode and a configurable frame-rate cap.
First-class controller support across every screen: auto-targeting, target cycling and lock, DualSense.
Reworked spell system with a quick-access spell bar, plus deep inventory quality of life: automatic gold pickup, optional auto-sort, quick-equip, item gifting and more.
Clearer fonts and HUD, readable quest journal and map, and modern lighting and effects: dynamic shadows, SSAO, bloom, procedural grass and tunable volumetric fog.
DarkStone Restoration launches in Early Access with its restored solo campaign, fully playable from start to finish. Here is what's waiting for you today:
The complete solo campaign: recover the seven crystals, rebuild the Orb and face Draak.
Eight heroes, four classes, randomized dungeons and quests, loot and five difficulty levels.
Buddy mode, shared-world couch co-op and Steam Remote Play Together.
Legacy mode.
The modern 64-bit build, full controller support, modernized rendering and interface comfort described above.
Steam Achievements, leaderboards and stats.
Early Access continues with you. Here is the direction of the project, guided by your feedback. This is a plan, not a fixed schedule: priorities and pace may change.
Phase 1: gameplay and gamepad bug fixes, co-op improvements, performance optimization.
Phase 2: up to 4-player online multiplayer.
Phase 3: a new Quest Editor, built in the spirit of the original tool.
Phase 4: balancing.
Phase 5: new content based on your feedback, including new restoration quests, and localization into more languages.
Wishlist DarkStone Restoration to be notified the moment it launches and follow the restoration as it grows.
Sharpen your blade. Light a torch. The dungeons are waiting.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Swedish*languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
While I haven't played much of it yet, I do like what I have played. It feels very much like the original, but a little smoother and I think even a bit faster with combat movement and animations. It was bought on pure nostalgia, but it feels like they are trying to make the experience worthwhile.
I was so excited when I seen this. game doesnt take well to the graphical upgrades. it struggles. especially when you push it. played for 2-3 hours without many problems but after so long the game starts acting weird. had a couple crashes. I'm so so happy that this is happening tho. it's not even released yet and i am having a blast with it. I can't wait to see what updates bring. mostly looking forward to online co op. EEEEEEE Thanks Team!!! been waiting a long time
its really good playing this again. have the old version but its just not viable due to sound and video bugs. this fixes that. Nice game hope, they will keep developing
This is an overwhelming positive post. Love it! Let's start with CONS: I have run into a lot of just the game kicking me out. It would be nice if the scrolls stacked in inventory. I wish the graphics got more of a boost. and....I will erase this the moment we have multiplayer. PROS: Small graphics boost. Holy smokes the inventory system self regulates, so I no longer have to find the tiny holes to move around to fit something in. the AI of my companion is great! he heals himself magic potions himself! what a relief! Bank has a stash! I no longer have to just throw things on the ground I want to save for later. So many things stack, I wish scrolls did but hey! food stacks! health and magic potions stack! gold stacks way beyond 10k praise God! the map doesn't obnoxiously cover the whole screen if you want to just make it a mini map and put it in the corner AND it has a percentage of places you have explored...wow! People that you need to interact with... I'll call this a pro, at the same time, it makes the game a bit too easy IMO. They have a ! above their head and tell you what they need. Now granted in the old game you could just scroll back all the dialog and find what item they were looking for, its handy but maybe a bit too easy. The black smith! PRAISE BE TO GOD, repair all? Yes and thank you! love the micro icons next to the scrolls. also I got a magic food? that's a first... Overwhelmingly positive from me, on the promise that multiplayer is going to be a thing...supposedly even 4 player multiplayer? uh yes please... Something weird happened in my gameplay, I shouldn't complain about this but it was a ridiculous boost that may be an unfair advantage in the game: During the Suncross mission, fighting the followers of khaliba or the suncross thing, I went up like 4 levels, and then when I fought the old man in the wheel chair I went up another like 5 levels, per character I had...I don't remember those levels boosting you so much in the previous game, something to look at.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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