
it's always monday - is a first person exploration game
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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You have to email the developer to get a link to the working download, the game's price has risen twice since it released for no reason, and it is riddled with bugs that I would have expected to be ironed out in the 4 years since release, especially after raising the price. Sorry Alon, but that's not acceptable. None of it. And blaming the download issue on Steam doesn't make it better.
I used to have this game and then one day I have to pay this is wack
Does not launch due to Missing Executable. The developer on the Discussions hub for the game claims people with an "illegal copy" get the error. This game used to be free on Steam and that's when I got it several years ago, and on Steam if you add a Free game to your library and it later becomes a paid game you still keep your license and ownership of the game on your Steam account. Every other person who has posted about this error are people who first got the game when it was free. I guess the developer isn't happy that Steam lets people who added it to their account before it became paid gets to keep it without paying retroactively. And for your information, this game went from 0$ to 1$ and then later to 2$. What a joke.
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Hours played at review time, across 40 reviews with recorded playtime.
"it's always monday" is an another example of Itch io failing in it's primary duty to contain low quality indie trash and prevent it leaking onto Steam, where it will inevitably pollute the place and lower the average quality of the Steam catalogue. Here we have a bland, pointless, but thankfully extremely short first person "adventure" game, if by "adventure" we mean "do 5 very pointless things in an office". Including: Make an origami fish, hit your boss with a camera control, commit suicide by autodefenestration, sit on a chair in a Japanese garden, and go on a chat website. I know there's probably a spoiler or two in there, and if so, I hope that I have saved some gamers from the horrible mediocrity of what happens when Itch leaks all over the place. It's as much an interactive art exhibition as it is a game, presumably because the local art galleries took out a restraining order on the "artists" who had no other choice but to pay Valve $100 to dump this on Steam. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the 1990s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. "it's always monday" is relatively cheap at $2 USD, but it used to be free. I feel more like someone owes me $2 for playing this garbage. $2 for less than 10 minute gameplay... what a joke. Given the defects and quality issues with the game, coupled with the unrealistic price, and the fact it barely even counts as a game at all, this is impossible to recommend. If you have $2, donate it to Itch instead and tell them to spend the money on better locks.
[h1]BROKEN MEDAL[/h1] I would be happy if you follow my Steam Curator Page :) https://store.steampowered.com/curator/40523765-Bearsonal/
The game itself isn't bad. It's kinda buggy, the graphics are eh, but it has a good point at the end. The fact that they're charging 2 dollars for a game that took me 14 minutes to finish, with me spending time exploring and seeing everything I could find, is NUTS. The price is the only reason why I'm not giving this a positive review. It's just not worth 2 dollars.
Don't make a game free and then charge for it. That's not even unethical or anything, it's just plain ess tee u pee i dee, it just shows you don't know what you're doing.
Apparently my copy is "illegal" because I added it to my library when it was free and the developer has since changed their mind and started charging for the game???
it’s always monday, developed and published by Alon Zubina, is a short, introspective first-person experience that trades traditional gameplay for atmosphere and thematic exploration. Rather than presenting a clear objective or challenge, it invites players into a surreal interpretation of routine and identity, using a familiar office setting as the foundation for something far more abstract. It’s less a game in the conventional sense and more an interactive reflection on monotony, perception, and the unsettling feeling of being stuck in an endless loop. The experience places players in the role of Bob, an office worker whose seemingly ordinary life begins to unravel in subtle and increasingly strange ways. The gameplay is minimal, consisting primarily of walking through environments, interacting with objects, and triggering events that gradually reveal fragments of a larger idea. There are no complex systems, no combat, and no traditional puzzles to solve. Instead, progression is tied to exploration and observation, encouraging players to pay attention to small details and shifts in the environment. This design creates a slow, deliberate rhythm that mirrors the repetitive nature of the life it portrays. What gives it’s always monday its identity is its thematic focus. The game explores the concept of routine as both comfort and confinement, using the office as a symbolic space where time feels stagnant and purpose becomes unclear. As players move through the environment, subtle changes begin to emerge—objects behave differently, spaces shift, and moments of surrealism break through the otherwise mundane setting. These elements are not explained directly, leaving players to interpret their meaning. For those willing to engage with its abstract storytelling, this ambiguity can be compelling, offering a personal and reflective experience. For others, it may feel too vague, as the game rarely provides clear answers or direction. Visually, the game adopts a deliberately simple and somewhat rough aesthetic that reinforces its themes. The office spaces are repetitive and sparse, emphasizing the monotony of the setting, while occasional distortions and unusual visual elements create contrast and unease. The lack of detail works in favor of the atmosphere, making the environment feel both familiar and subtly wrong. Audio design plays a crucial role as well, with ambient sounds and quiet cues contributing to a persistent sense of discomfort. Together, these elements create an experience that feels more psychological than visually driven. The pacing is intentionally slow and restrained, allowing the player to absorb the environment and its changes without urgency. This approach strengthens the thematic focus but also highlights one of the game’s limitations—its brevity. The experience is relatively short, and while it maintains a consistent tone throughout, it does not fully explore the depth of its ideas. It often feels like a concept introduced with strong intent but not expanded upon as much as it could have been. Another notable aspect is the way the game balances its heavier themes with moments of subtle humor and absurdity. These moments provide contrast, preventing the experience from becoming overwhelmingly bleak while still maintaining an underlying sense of unease. This tonal interplay adds a layer of uniqueness, though it can also feel uneven at times. Ultimately, it’s always monday is a niche and experimental experience that prioritizes mood and interpretation over traditional gameplay. It succeeds in creating a distinct atmosphere and presenting themes that encourage reflection, even if it does so within a limited scope. For players interested in abstract, narrative-driven experiences, it offers a brief but memorable journey. For those looking for structure, challenge, or clarity, it may feel too minimal to fully engage. Rating: 7/10
J'ai perdu mon temps, franchement dommage, oui c'est poétique (surtout philosophique en fait) mais il n'y a strictement rien à faire dans le jeu même pas un tout petit easter egg nan, juste un jeu plat et sans rien dedans, si ce n'est un tout petit message philosophique assez fort mais puisqu'il ne se passe rien dans le jeu, je ne l'ai pas ressenti. Bref ce jeu ne devrait pas être payant, c'est dommage.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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