
Darkstone Restoration brings the classic action RPG back to modern PCs with improved stability, compatibility, controls, readability, and quality-of-life improvements — while preserving the spirit of the original game.
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About
DarkStone Restoration brings Delphine Software's beloved 1999 action RPG back to modern PCs, rebuilt by Paul Cuisset, creator of the original. This isn't a remake. It's a restoration: the same merciless combat and hand-crafted gothic atmosphere, made to feel right on today's hardware without losing what made it special.
Built by a core team of four, Darkstone arrived in 1999 as one of the first action RPGs to bring the genre fully into 3D. A quarter of a century later, its creator returns to rebuild it single-handedly, and give Darkstone the version it always deserved.
Long ago, the corrupt monk Draak turned against Kaliba, goddess of life and nature, and reshaped himself into a dragon to drown the world in darkness. The only thing that can stop him is the Time Orb, forged from Kaliba's tears and shattered into seven crystals scattered across the four lands of Uma. Recover the crystals, rebuild the Orb, and descend into Draak's lair to end his reign.
Build your champion from eight characters across four classes : warrior, mage, thief and priest , each with its own strengths, combat style and feel.
Grow your arsenal and spellbook as you adventure: dozens of weapons, spells and talents to discover.
Dungeons, quests, monsters and loot are randomly generated, and five difficulty levels keep the challenge alive. No two descents are ever the same.
Buddy mode. Darkstone always let you raise two heroes and switch between them. Now hold a single button to take direct control of your companion mid-fight, reposition them, aim their spells, chain a combo, then release to hand them straight back to the AI. Coordinate both heroes in the very same fight, something the original never allowed.
Shared-world couch co-op. The original only offered networked play, with two separate worlds and two inventories. The Restoration adds brand-new couch co-op: one world, one save, two players on the same adventure. A second player drops in to control your companion whenever they like, and drops out just as easily. Playing remotely? Steam Remote Play Together has you covered.
Hardcore mode. One life, no coming back. When your hero falls, the run ends for good. A permadeath challenge with its own dedicated leaderboards, for players who want every decision to carry real weight.
Legacy mode. A dedicated mode that restores the authentic 1999 look and feel for purists.
Choose your companion's brain. For 25 years, your companion ran one fixed, generic AI. Now you decide how it thinks. Pick a ready-made behavior (tank, mage, skirmish, support) and it plays smart right away, no code. Reshape it to fit your style, or write a whole new one, visually with Unreal-style blueprints or in JavaScript, with live hot reload and a real debugger. Then share your creations on the Steam Workshop, and play with the community's. Every step is optional: most players just pick one.
Automate your quality of life. The same tools can keep your buffs up, drink potions on a threshold, and swap loadouts on a key. They never target, move or fight for you: combat always stays yours.
Native 64-bit modern-Windows build with improved stability, modern displays and resolutions, borderless windowed mode and a configurable frame-rate cap.
First-class controller support across every screen: auto-targeting, target cycling and lock, DualSense.
Reworked spell system with a quick-access spell bar, plus deep inventory quality of life: automatic gold pickup, optional auto-sort, quick-equip, item gifting and more.
Clearer fonts and HUD, readable quest journal and map, and modern lighting and effects: dynamic shadows, SSAO, bloom, procedural grass and tunable volumetric fog.
DarkStone Restoration launches in Early Access with its restored solo campaign, fully playable from start to finish. Here is what's waiting for you today:
The complete solo campaign: recover the seven crystals, rebuild the Orb and face Draak.
Eight heroes, four classes, randomized dungeons and quests, loot and five difficulty levels.
Buddy mode, shared-world couch co-op and Steam Remote Play Together.
Hardcore permadeath mode, with dedicated leaderboards.
Legacy mode.
The modern 64-bit build, full controller support, modernized rendering and interface comfort described above.
Steam Achievements, leaderboards and stats.
Scriptable companion AI and quality-of-life automation: ready-made behaviors included (no code), an optional visual and code editor with live hot reload and a debugger, and Steam Workshop sharing.
Early Access continues with you. Here is the direction of the project, guided by your feedback. This is a plan, not a fixed schedule: priorities and pace may change.
Phase 1: gameplay and gamepad bug fixes, co-op improvements, performance optimization.
Phase 2: up to 4-player online multiplayer.
Phase 3: a new Quest Editor, built in the spirit of the original tool.
Phase 4: balancing.
Phase 5: new content based on your feedback, including new restoration quests, and localization into more languages.
Wishlist DarkStone Restoration to be notified the moment it launches and follow the restoration as it grows.
Sharpen your blade. Light a torch. The dungeons are waiting.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.99 | 65reviews | 97% | — | $18.4K |
| — | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've only played for a couple of hours so far. But this was one of my favorite childhood games on the PS1. So I was stoked to find out there was a "remake." It's pretty fun so far. Lots of basic quality of life fixes and obvious graphical improvements, while staying true to the same classic game. Definitely worth the price tag. Nostalgia aside, If you never played the original this is still a fun Diablo like game that's really affordable. It seems to be a work in progress still. The main issue I was having, and it could just be me, is that the audio is super weird and glitchy. Like all of the dialogue all of the time. Which is a bit sad, it seems like there's some new voice acting maybe? Idk voices seem to be improved somehow otherwise. Not game breaking, I can deal with it. Not a fan of the AI artwork. I know commissioning artwork is expensive, but it's a little whack lol. There are a few glitches where items will get stuck being held until you button mash the action button and switch the character. Not a big deal either- just a little annoying lol. The button layout on controller isn't super intuitive, but once you get the hang of it you can lock in. I should try it with mouse and keyboard at some point. TL;DR- Worth playing at such a decent price tag. Heavily improved on a old title I am very nostalgic for. New players would enjoy it as well. Hoping to see more updates in the future.
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Languages: English*, French*, Italian, German*, Spanish - Spain, Swedish*languages with full audio support
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tengo entendido que hay un juego previo/original de 1999 de donde sale este. No tuve el agrado de haberlo probado, pero se valora que al traerlo a la actualidad, hayan tomado el cuidado de agregar varias opciones que vuelven cómoda la experiencia. No deja de ser un ARPG antiguo, con sus cosas algo oxidadas, pero en las casi dos horas que estuve jugando con mi arquera, fue bastante grata la experiencia. Exploración, looteo, y quest a la antigua.
Yes!
You did an amazing job restoring my childhood. I loved the original and I can't wait to sink countless more hours of my life on this version! 27 years!!! It really blows my mind! Thank you Paul.
As someone who grew up playing the PS1 port, then later hunting down the original PC CD, this is the definitive way to play Darkstone. A lot of quality of life fixes are here that make this version much, much easier to play than the original 1999 release, such as WASD character movement, very much bigger gold stacks, potions and food now stacking up to 10, quick cast spell slots that cast on the press of 1-8, and a movable ui to go with it. Also improved here are monster respawn rates that made experience gain and leveling really difficult before, and gold seems to be a bit easier to come by than i remember (though it's worth mentioning that it has been a while since i played the original extensively). Other improvements include controller support, split screen multiplayer(haven't tested this one personally), upscaled assets and textures, the ability to disable said upscaled assets and textures(if you prefer the original game look), a setting to disable most of the gameplay improvements(like WASD controls or auto gold pickups, if you want to party like its 1999) and a quest journal to track all those townspeople fetch quests and bounties. As the game is currently in early access, I won't be super critical of its rough edges as, well, its not finished yet, but I will mention a couple that I found that some might find a little annoying to work around. One such issue is the volume master slider doesn't seem to do anything, meaning that to mute the game you either have to go into your audio control panel(if you have one), or manually slide all the individual audio sliders down. Two more involve the controller, being 1) You can't remap any of the buttons or controls, and 2) The attack button and interact button are combined into one "Smart Action" button. The Smart Action button makes it so you can fight monsters, pick up loot, open doors, talk to people, etc all with the same button. The quirk that it has however, has to do with picking up items from the ground while monsters are nearby. If you try to pick something up that you're near or standing over, and a monster wanders just a little too close(which in practice isn't that close at all), instead of picking up, your character will just lock on and start chasing the monster. Hopefully this gets modified or improved upon by the dev. All in all, this is a very, very solid facelift for a classic dungeon crawler + hack n slash game, and I look forward to seeing it update and grow!
I remember playing this on the Playstation One when I was a kid. And when I got my PC back in 2018. I found this on the Steam market, or at least the original and, I don't know, I just could not play it. I looked for mods to help it, but to no avail. I don't know. I just couldn't grasp it, but with this one I don't know it. Feels like it's easier to understand and play. I'm not exactly sure what's the difference though. I do have a couple of complaints. First up, the most important complaint I have. Buying potions. It is not exactly the best is very tedious. You have to click on a potion then move the cursor over to the check mark or the X to confirm or deny. Rinse and repeat. I'm not sure which one of these options would be better, but I would like an option to where you can either buy multiple potions or instead of having to move the cursor over to the check mark to confirm the purchase, just. The ability to press space or E or something in order to confirm the purchase instead. It would make it a lot less tedious. The second, and probably something that no one probably encountered. But when I first booted up the game and I went to listen to the song, that the singing lady does. I didn't realize you could type in the amount. It was already set to the Max. And I thought OK, that's what I have to pay. Which was all right I guess, This song is a banger, but maybe a flashing cursor to signify that you can type in the amount. It's probably a nonissue for basically everyone, but for someone who's only brief encounter with the original is basically nonexistent. Anyone new coming in may not know. So far I can't really think of anything else. The UI is a tiny bit confusing to navigate but that's just something that can be remedied with playtime. Addendum: I just posted this but I just remembered something from the Playstation One game that would make this game just a bit easier is in the Playstation One variant You just have to press a button and itll select the nearest enemy or the one that you are facing for attack. selecting each individual one is a little tedious if there is a way you could make it to where you could attack the next one or just attack the nearest 1 Without having individually select each one I think that would be quite nice. But I'm not sure if that will break the experience of the game I just remember it from the Playstation One
Has been a total blast playing through this gem again after so many years! just finished a normal difficulty run earlier to day and now jumped up to next difficulty. Would like to see your party member use some of the spells and abilities a bit smarter and see the stash persist through game wins. But other than some irritants that I'm sure will be worked out it's just so cool to be able to play again. Wish more arpgs like the old ones would be made. (P.S don't forget to tip your bards :P)
Absolute classic. Getting to play through this again has brought back some great memories. There are some nice QOL changes that players rediscovering this title will definitely appreciate. I look forward to seeing how it further improves with the developer having come back to update the game. If you're new to the game, but have been a fan of the Diablo series (1 and 2 especially), I can't recommend the game enough. If you enjoyed the original release from over 25 years ago, definitely give this one a go again.
Restored nostalgia.
It's just as good as I remember it being back in the day. Good stuff
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