
Lord Draak's henchmen are spreading chaos in Uma. Are you going to let them get away with it?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 11 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

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Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A criminally underrated Diablo-Clone from the PS1 era. I say this, as I played the PS1 version, unaware that the PC version was different. For that reason, I haven't sunk too much time into this version. It's still just as good - if not probably better - but my nostalgia is wrapped up in the PS1 version. If anyone is really looking to scratch the Diablo itch with just a little bit of jank, but a lot of fun options for a classic, low-complexity fantasy romp? Definitely give Darkstone a try!
Loved it back on PS1. An the Sound-Track! https://www.youtube.com/watch?v=YO4NDMT_l4c
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of if not the best diablo clones around, shame no achievements though.
Never got to finish this in the PS1 era, but good lord I wish this game had controller support. Though the instant loads definitely make up for it.
Darkstone, developed by Delphine Software and published by Microids, is a late 1990s action RPG that attempted to bridge the gap between classic dungeon crawlers and the emerging possibilities of 3D graphics. At its heart, it tells a familiar tale of good versus evil, with the villainous sorcerer Draak threatening to plunge the land of Uma into eternal darkness. The player’s quest revolves around gathering seven legendary crystals to restore the Orb of Time, a mystical artifact capable of defeating him. While its narrative is fairly traditional, it provides enough of a framework to push the player through a series of sprawling dungeons, dangerous overworld areas, and a variety of quests that aim to keep the pace moving forward. The gameplay structure draws clear inspiration from Diablo, yet it carves out its own identity with a number of unique mechanics. Choosing from different classes—such as warrior, wizard, monk, or thief—allows for flexibility in how the game is approached. Unlike some RPGs of the era, Darkstone permits considerable experimentation, as characters are not rigidly locked into narrow roles. Warriors can dabble in spellcasting, thieves can adopt combat abilities, and the progression system encourages tinkering. Dungeons are the main focus, often randomly generated to provide variety and unpredictability. Each level presents not only combat challenges but also traps, hidden rooms, and secrets that reward those willing to explore every corner. Despite its ambition, Darkstone is a product of its time, both in strengths and limitations. The 3D graphics were impressive for the late ’90s and provided more spatial depth than many contemporaries, but they have not aged gracefully. Blocky character models, stiff animations, and sometimes awkward camera control can make navigation clumsy by modern standards. However, the environments themselves—ranging from gloomy crypts to outdoor landscapes—still manage to capture the atmosphere of a dark fantasy world. The interface, though functional, lacks the refinements players have come to expect today, and inventory management often feels more like busywork than strategy. Difficulty in Darkstone fluctuates, sometimes dramatically. Early stages ease players into combat and resource management, but later dungeons can be unforgiving, with enemies that hit hard and traps that demand sharp awareness. Survival depends on careful use of health and mana, along with managing unique mechanics like hunger and the character aging system. These features add a layer of realism and uniqueness but also introduce frustration, as they often feel more like obstacles than meaningful design choices. Food items occupy valuable inventory space, and the aging mechanic—while interesting in concept—tends to be more of a nuisance than a compelling gameplay twist. The quest design is ambitious for its era, offering both main objectives and optional side missions scattered throughout the overworld and dungeon hubs. The randomization of certain dungeons adds replayability, but the lack of a strong quest log or tracking system can leave players disoriented, relying on memory or repeated trial and error. While the overarching story of Draak’s corruption never evolves into anything especially deep, the steady stream of objectives ensures that players rarely run out of reasons to push forward, even if narrative motivation takes a back seat to the loot and exploration cycle. One of Darkstone’s underrated features is its inclusion of multiplayer, offering co-op play that lets adventurers face its dungeons together. While not the smoothest implementation, it was a forward-thinking addition at the time and added longevity for those willing to engage with it. Even today, the Steam version retains cooperative options, though they can be clunky and lack the polish of modern online play. For solo players, the variety of character builds and dungeon layouts still provide a respectable amount of replay value. What ultimately defines Darkstone is the balance between ambition and limitation. It succeeds in delivering a dark fantasy dungeon crawler with plenty of depth in character building and exploration, and it offers a nostalgic experience for fans of the era. Yet it also carries the burden of outdated visuals, uneven pacing, and mechanics that sometimes create more frustration than engagement. For players accustomed to modern conveniences like quest markers, streamlined interfaces, and polished controls, Darkstone can feel archaic. However, for those with a taste for retro RPGs, its flaws are offset by the charm of its world, the flexibility of its systems, and the satisfaction of delving into its challenging dungeons. Even decades after its original release, Darkstone remains a curious entry in the action RPG genre. It doesn’t quite achieve the same legendary status as Diablo, but it delivers enough personality and mechanical depth to earn a place in the memories of those who enjoy classic dungeon-crawling adventures. For anyone willing to embrace its old-school quirks, it offers a rewarding, if sometimes rough, journey into a world of darkness, loot, and peril. Rating: 7/10
This was one of the first games we ever got when we got our PS1, and my sister and I spent HOURS playing it. Great nostalgia game for sure.
Basically A Different version of diablo.
Before you buy it, you should know it is a Diablo 1 clone that is more difficult than it should be due to shoddy mechanics that don't seem fully implemented. Some of those mechanics being a Food meter that makes no sense because it seems to play by its own rules, hits will usually register but once in a great while your hits miss quite a lot, the "9-12 damage" system isn't that consistent and you have to play around with all the weapons to know the real damage they do, there's no real way to expand inventory that I know of and I'm in the Level 5 dungeon, there's a teleportation system that doesn't teleport you but rather "walks" your character there, and almost every single quest requires backtracking to dungeons that you've already cleared. What you should also know is that of you can play in the boundaries in those shoddy mechanics, you will have an enjoyable experience, and your experience will be even better if you can somehow manipulate them, since Darkstone is a bit challenging when you first start a new save file. Also, this game suffers from music glitches that have never been resolved (and the game has been out for 26 years) and you need widescreen mods to play Darkstone on modern hardware. The "mostly positive" reviews are mostly due to the technical issues, if I had to guess. There is a PS1 version of this game that is superior, but you can't emulate it on an emulator because it doesn't play any of the music in the bin files, unless you enjoy video games with silence. The music in this game is actually better than Diablo 1's which is the game Darkstone is ripping off of, so I cannot recommend emulating the PS1 version of the game. The music situation is the main reason I bought this PC version on Steam and I'm honestly getting much further in the PC version than I did on the PS1 version as a kid. But... that could just be because I'm an adult now and I how to play ARPGs, where when I was a kid I didn't know too much. I really, really enjoy this version of the game, and if you can get past the technical and gameplay issues I talked about, you'll enjoy it too.
The support for this versions awful and there's no good widescreen fixes, everything just stretches and breaks the graphics. There's better for the price. Ashame it looked like an interesting game but many of the fixes end up breaking the graphics.
Brings back memories from the PS1 days. I created a small Cheat file for cheat engine. nothing crazy. Just gold, bank and attribute points.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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