
Return to an apocalyptic Earth in Darksiders III, a hack-n-slash Action Adventure where players assume the role of FURY in her quest to hunt down and dispose of the Seven Deadly Sins. The most enigmatic of the Four Horsemen, FURY must bring balance to the forces that now ravage Earth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Aug 8 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 17.5Kreviews | 76% | — | $13.8M |
| $39.99 | 20.7Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 967 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
really great game , a classic i'd say having fun revisiting the game after o so many years
It's not a bad game on the whole but man did the combat designer and level designer at Gunfire Games hate each other or something? The two clearly don't mix when you're fighting through the constant narrow corridors and tight rooms. The Crucible on the other hand is where the Combat really gets to breathe it's actually a fantasic fight system but I feel like they tried to make this game more of a Soulslike.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Polish*, Russian* +2 more
| $39.99 |
| 3.4Kratings |
| 66% |
| — |
| not modelled |
| $39.99 | 346ratings | 76% | — | not modelled |
| $39.99 | — | 90% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 973 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pues tengo que decir que me ha gustado más que las dos anteriores entregas. Tiene fallos garrafales, el que yo veo más evidente es el de perder tus "ánimas" (les saltaba el copy o algo) al morir. En Dark Souls funciona porque estás limitado a ir a un sitio en concreto a subir de nivel pero encima en este juego no solo puedes subir de nivel donde quieras sino que puedes entregarle tus almas a Vulgrim desde el minuto uno así que no hay necesidad ninguna de llevártelas encima, simplemente las gastas y ya. A colación de lo anterior, GRACIAS DIOS POR ESCUCHAR MIS PLEGARIAS Y DARLE MAS DE DOS LINEAS DE DIALOGO A VULGRIM. El juego aun con sus fallos la verdad que no se me ha hecho tedioso ni aburrido en ningún momento a diferencia del 2 que a mi se me atragantó bastante a pesar de tener un combate más ágil. La segunda entrega considero que tiene peor movimiento del personaje que esta. Al principio no te haces mucho a controlar a Furia pero según vas desbloqueando cosillas se hace suficientemente cómodo. Un detalle que a mí me parece importante: Esta saga tiene un problema muy grande en el doblaje en castellano y es que en cada entrega le cambiamos las voces a todos los personajes, no se me hace inmersivo en absoluto. Luego por ejemplo el personaje de Soberbia parece que lo haya doblado una persona que había por ahí por la calle a cambio de un bocadillo de lomo y un piti- Aun con eso el personaje de la Vigilante y el de Furia están muy bien, se nota que han querido ir un poco más allá como hicieron con el desarrollo de Muerte en el segundo y las voces no se sienten fuera de lugar de hecho diría que son de las mejores que tiene la saga junto con la de Vulgrim y Guerra en el primer juego. En general la saga es MUY buena y tengo ganas del Genesis pero bueno ya tal porque se han acabado las rebajas.
Неплохой сюжет, интересные персонажи
首先我也没玩过那么多游戏,就只是个人喜欢这种魔幻带历史感和剧情的游戏。神话故事,元素多样的,挺喜欢的。
Pire Darksider de ma vie. La Difficulté est à revoir, les esquives et tous le reste sont à chier ! Ne perdez pas votre temps sa vaut mieux !
I really love it
best
Los darksiders, ambos 3 que jugue por ahora no decepcionan. Son de lo mejorcito que jugue de hack and slash con god of war.
There’s a lot I want to say about Darksiders III, and most of it isn’t good, so I’ll try to keep this short. The story is pretty meh. Character development takes forever, and by the time Fury actually gets meaningful development, the game is basically over. The combat isn’t bad per se, but the addition of Souls-like enemies and mechanics to a game about characters as powerful as the Four Horsemen of the Apocalypse feels dumb as hell. It just doesn’t fit. The removal of the systems that made Darksiders II more fun than the first game—especially the RPG elements—in favor of a watered-down Souls-like RPG system was also a horrible decision, in my opinion. The lack of a map is another dumb design choice. That said, the world itself is actually very well interconnected, and I think that’s one of the game’s stronger aspects. Performance can also be all over the place, and the price is way too high for what you’re getting. I 100% completed the game in under 20 hours, whereas the previous two games took me well over 45–50 hours each. Overall, Darksiders III is a disappointing 4.5/10 for me. What makes it even more frustrating is that you can clearly see the potential this game had. Overall the game is a dissappointing 4.5/10 for me, it's just sad that you can see the potential in this game to.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
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| $309.4M | 356K | 95% | $59.99 | |
| $17.7M | 29.4K | 50% | $19.99 | |
| $13.9M | 20.8K | 79% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.8M | 23.4K | 83% | $39.99 | |
| $13.9M | 20.8K | 79% | $29.99 | |
| $13.9M | 286.6K | 96% | $4.49 | |
| $13.8M | 28.5K | 86% | $14.99 | |
| $13.9M | 16.1K | 92% | $39.99 | |
| $13.7M | 39.6K | 96% | $19.99 |