
Return to an apocalyptic Earth in Darksiders III, a hack-n-slash Action Adventure where players assume the role of FURY in her quest to hunt down and dispose of the Seven Deadly Sins. The most enigmatic of the Four Horsemen, FURY must bring balance to the forces that now ravage Earth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Aug 8 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 17.5Kreviews | 76% | — | $13.8M |
| $39.99 | 20.7Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 962 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
从类魂的角度看平平无奇,战斗毫无深度,解密更是一大败笔,点名批评虚空DLC,完全是浪费时间。
Самая наверное неоднозначная часть среди всей трилогии. Начнем с того, что в этой части разработчики также решили поэксперементировать в плане геймплея. На выходе получаем линейность первой части но с геймплеем соулс лайков. С моей стороны соулс часть пошла не на пользу, так как всадник апокалипсиса перестал ощущаться машиной для убийст. Теперь он уклоняется, прыгает, скачет и откисает от 3-4 ударов рядового демона. Это сильно ломает атмосферу и погружение. Если в прошлых частях был элемент слешера, и всадники просто пачками крошили врагов в виду чего ощущалась их мощь, то тут такого нет. Вернули линейность прохождения как в первой части, но полностью забрали карту, из-за чего можно запутаться в локациях. Механики сильно перебрали, тут мало общего с двумя частями. Здесь нет различного оружия как во второй части (Точнее оно есть, но в виде форм ярости огонь/молния и тд. но сильной разницы между ними нет), нет инструментов по типу телепорта, крюка, пистолета (Часть инструментов перенесли, но лишь малую часть). В общем после слешеров в виде 1 и 2 части, 3 часть может оттолкнуть своим геймплеем. Он не плох, он просто сильно отличается от привычного. Понравились боссы, если в первой части это были демоны, разницы между которыми особо и не было (А некоторые даже не разговаривали) а во второй действительно запоминающихся боссов - по пальцам сосчитать, то тут каждый босс как на подбор. Не секрет, что в данной части мы сражаемся с грехами, и вот в плане дизайна, постановки - на порядок лучше прошлых частей. Тут они и своим видом демонстрируют грех, и разговариют, имеют какую никакую мотивацию. Да, это не лучшие боссы в играх, но лучшие для серии дарксайдерс. В общем не ждите развития механик, большего открытого мира как во второй части или рывка в графике. Несмотря на сильные отличия со своими предшественниками, эта часть заслуживает внимания.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.8M | 23.4K | 83% | $39.99 | |
| $13.8M | 20.8K | 79% | $29.99 | |
| $13.9M | 286.4K | 96% | $4.49 | |
| $13.8M | 11.5K | 94% | $59.99 | |
| $13.8M | 28.5K | 86% | $14.99 | |
| $13.9M | 16.1K | 92% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.4M | 18.9K | 88% | $19.99 | |
| $809.7M | 1.2M | 96% | $59.99 | |
| $43.5M | 106.1K | 57% | $34.99 | |
| $309.3M | 355.9K | 95% | $59.99 | |
| $17.7M | 29.4K | 50% | $19.99 | |
| $13.8M | 20.8K | 79% | $29.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Polish*, Russian* +2 more
| $39.99 |
| 3.4Kratings |
| 66% |
| — |
| not modelled |
| $39.99 | 346ratings | 76% | — | not modelled |
| $39.99 | — | — | — | $0 |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 968 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
horrible le juego la verdad,mal rendimiento por el unreal 4 que los dev trabajan con las patas nada que ver con los dos juegos previos que el apartado grafico y rendimiento va de 10 (menos el darksiders 2 que el port a PC es un desastre en las zona de las fraguas) Venia de jugar 2 y el 1 que son mas tranqui mas emocionate a nivel situaciones a jugar un juego hecho al estilo souls,muy pasillero,todo el juego se desarrolla en un barrio basicamente,no como el 1 y el 2 que te hace pasar por muchas locaciones interesantes.En fin el peor juego de esta saga
шикарно
I liked Darksiders 1 a lot since then I followed the series. For me Darksider 2 was diseaster because game was just crashing. I don't even remember how much progress I loose because of the crashes. Thats turn the game into ultimate boring level. For the darksiders 3 it was much better compare to 2 because of that reason(I had no crash finally!).That for me says how much ds2 was failed. Maybe levels or items and item levels felt better for couple darksiders 2 enjoyer . But for me crashes were enough to puke the game. thats the only darksiders game I couldnt finish completely. Im not gonna play darksiders 3 twice like I did on 1 . So I would say it still doesnt give me the same enjoyment. But it was okey game I think. For me its on -mostly positive.like 3 star from 5 ? I dont follow this series anymore I beilive they were so slow and they failed the story line already.. Because too much years past and games didnt had connections feel like .But overall it was a good game for me . I didnt face bugs or crash and thats good enough after darksiders 2 tbh.
si jugaste el primero, y luego de años quieres jugar el 2 y el 3 mejor olvidate y ve un video en youtube
Jogo mid, level design confuso... fiquei meia hora procurando onde tinha que ir, jogabilidade truncada, inimigos repetitivos... Não tanquei.
não vale os 11 reais que paguei, bem ruim
Seriye biraz farklı bir yaklaşım getirse de Darksiders 3 bence hak ettiğinden fazla eleştirilmiş bir oyun. Combat sistemi özellikle alıştıktan sonra inanılmaz tatmin edici; perfect dodge + karşı saldırı mekanikleri gerçekten akıyor. Atmosfer ve dünya tasarımı da düşündüğümden daha iyi çıktı. Haritanın birbirine bağlı yapısı keşfetmeyi keyifli hale getiriyor ve ilerledikçe açılan yetenekler oynanışı sürekli taze tutuyor. Zorluk seviyesi biraz yüksek, Souls-like hissi var ama bu aslında oyuna ayrı bir heyecan katıyor. Sabırlı oynayan için çok daha keyifli bir deneyime dönüşüyor. Zaten toplulukta da zamanla oyuna alışınca daha çok sevildiğini söyleyen çok kişi var. Eksileri yok mu? Var. Kamera bazen can sıkabiliyor ve bazı savaşlar gereksiz zor hissedebiliyor. Ama bunlar oyunun genel keyfini bozacak seviyede değil. Sonuç: Seriyi seviyorsan kesinlikle dene. Başta biraz alışma süreci istiyor ama sabredersen çok keyifli bir aksiyon oyunu çıkıyor.
Las mismas mecánicas que se ven en los otros juegos de la franquicia, pero se hecha en menos el uso del caballo, sin embargo dado los lugares donde se desenvuelve la historia es entendible. Un hack'n slash con todas sus letras, aunque tiene numerosos bugs y problemas en ciertos escenarios, por ejemplo, en las zonas de la ciudad donde se exploran edificios, es posible quedar atrapados sobre el techo del escenario al hacer un doble salto ya que el Furia atraviesa el cielo en algunos puntos. En el dlc de los túneles de serpiente, hay lugares donde el personaje puede quedar atrapado al saltar muy cerca de los pilares en las plataformas cuadradas fuera del circuito normal, específicamente en el recorrido del vacío de fuego, hay un ítem que se puede sacar usando el vacío de fuego y el de tormenta y en una de esas plataformas Furia puede avanzar o caer muy cerca de un pilar lo que la inmoviliza en el lugar, debiendo recargar la partida. Son cosas bien puntuales, pero que si no se tiene cuidado pueden arruinar la experiencia de juego.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.