
DARKSIDERS: GENESIS gives players their first look at the world of DARKSIDERS before the events of the original game. Furthermore, it introduces the fourth and last horseman STRIFE, as well as Co-op gameplay for the first time in the history of the franchise.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 8 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 13.7Kreviews | 82% | — | $7.5M |
| $39.99 | 3.9Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 870 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Movement system is ass
Genesis plays like the rest of the series with the main difference being the top-down camera view. It's an overall fun experience whether you're new or a fan of the series. Did Genesis need to exist? Honestly, I don't think so. It doesn't add anything to the series lore except for the very end of the game.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese*languages with full audio support
| $39.99 |
| 1.5Kratings |
| 74% |
| — |
| not modelled |
| $29.99 | 161ratings | 82% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 875 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good
One of the best coop experiences. While it doesn't really need to be the coop game. Hope other studios can learn the way: make a cool game but also make it coop friendly. On the downside it's very short. Criminally so.
Darksiders: Genesis is a Co-op top-down hack & slash game blend with twin-stick shooter and dungeon exploration. Its shooter part is awesome, but the hack & slash part is decent. If you play with your friend, you and your friend maybe get a good adventure experience. The puzzles are not hard, and you can increase your characters’ stats by dungeon exploration instead of kill enemies. The visuals are beautiful and comic style, if you are looking for some unique art style game or dungeon exploration games with puzzles & boss fight, it maybe for you. Pros: •Awesome twin-stick shooter experience. •15+ hours dungeon exploration with puzzles content. •Beautiful comic style visuals. Cons: •Unbalanced characters stats for solo mode. •Unbalanced skill design, some useful, other useless. Target Audience: Darksiders fans, fans of action dungeon exploration game. Rating: •Gameplay: 8/10 •Story: 7/10 •Visuals: 8/10 •Controls: 8/10 •Overall: 8/10
个人觉得玩了之后,依然还在属于单调乏味的圈子。打算申请退款。 作为一款异世界主题的游戏,同类型的游戏对魔法大陆的设定都显得千篇一律。无非在追求特效方面越做越好。可能因为想象力所能发掘的游戏题材和魔法元素都是变相的相似,这类情况游戏在角色类RPG中非常常见;所以显然这款游戏只是同类型的推陈出新而已。造成了游戏剧情和游戏画面风格给人似曾相识的错觉,好像在玩暗黑3,这和许多RPG游戏的设定相同将世界观定位在了有恶魔天使与魔法的宗教主义异世界大陆中。这样游戏风格就限定在了充满历史感与古典气质的单调重复路线上,这种世界观的营造会侧重剧情,而非游戏可操作性体验。所以带来一个问题:不会带来所谓的心理满足感和即时快乐,游戏的大量时间都用在了追逐冗长无聊的剧情上。游戏的价值被世界观和想象力的相对限制所克制。 这类RPG注重视觉体验但无法造成感官上强烈刺激,而这种刺激是游戏带来快乐与挑战性的来源。反之一些节奏感强的FPS游戏或者游戏探索度高的游戏往往受欢迎,因为设定了匹配机制和天梯成就系统等可玩性体验上,同时在游戏设定上满足了相当的自由度,使玩家可以不断得到挑战刺激带来快乐的即时反馈。我玩了这游戏后第一反应就是跟这老调的剧情牵着走,在那里被动刷着人机怪,开着一些无意义的箱子和物品。作为一个想追求游戏带来心理满足和挑战性的玩家,自然不推荐。 另外,游戏中释放引导性技能时,必须靠其他键辅助引导,往往造成无法准确命中的情况。当有大量怪发动群体攻击时,会错过技能cd造成被动劣势容易造成技能放空再被人机近身偷袭。其次,游戏里有一些环境会遮蔽卡住视野,从视角上无法观察到是否有隐藏物体或者障碍等。本游戏主要体验在于砍怪和刷地图上面,玩到了后面就成了重复性操作。临时入坑的玩家也会觉得剧情没头没尾的,好像从哪照搬来的。 因此个人觉得这游戏可以当作娱乐消遣,但是不适合当一个深度探索和游玩的大作。
The camera angle makes it very difficult to judge height and distance, and the game seems to rely on this mechanic far too often. It feels like many platforming sections are built around fighting the camera rather than the actual challenge. Unfortunately, I couldn't enjoy the game very much. The story felt below average and never really grabbed my attention. After a couple of sessions, I didn't feel like coming back. It ended up feeling like a spin-off that never quite lived up to the Darksiders universe.
Nostalgia, also a banger local co-op game
在线联机不到一分钟就掉线一次 根本玩不了 开关加速器都没用 一骑马就掉线 什么玩意
И так я прошел эту игру с другом за 32 часа, 32 часа эти были большой болью для нас обоих, я не видел столько багов не в одной игре, это такое редкостное говнище, что тяжело было представить, я значится хотел поиграть в удовольствие, а получилось ровным счетом наоборот, в каждой главе меня бесило все, разработчик настолько наложил говна на эту игру, что аж воняет, как говорит постоянно раздор в лицо нам, цитирую "ты воняешь" это я передаю разработчику, физики в этой игре нету от слова совсем, каким образом мобы не умирают с одного удара, я ведь главный персонаж, сын сюжета. При прохождений испытаний Ловкача, мы с другом прошли все двери собрали вск уродливые ключи, убили босса, получили достижение, но не получил достижение по открытию всех дверей этого говяного Ловкача. Почему я везде проваливаюсь? Почему так много багов, короче не физики, не биологии, не реалистичности в этой игре нет, а самое главное любви и души не вложено в эту игру, я очень рад что ее прошел ибо больше я это говнище не буду проходить никогда в жизни!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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