
DARKSIDERS: GENESIS gives players their first look at the world of DARKSIDERS before the events of the original game. Furthermore, it introduces the fourth and last horseman STRIFE, as well as Co-op gameplay for the first time in the history of the franchise.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 8 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 13.7Kreviews | 82% | — | $7.5M |
| $39.99 | 3.9Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 873 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]Darksiders Genesis delivers a stylish and atmospheric spin on the series, mixing its dark fantasy aesthetic with satisfying combat and a surprisingly effective character-switching gimmick. The world has plenty of personality, with strong visual presentation and character designs that make both Strife and War feel distinct and memorable. The ability to swap between the two protagonists during solo play is easily one of the game's strongest ideas. Each character has their own combat style and strengths, and switching between them keeps encounters from feeling too one-dimensional. Where the game struggles is in its puzzle and traversal design. Some puzzles become tedious rather than satisfying, often interrupting the otherwise enjoyable combat flow. Exploration can also suffer from occasional traversal glitches, while the controls can feel slightly clunky when the difficulty is pushed higher and precise movement becomes more important. Character customization is another missed opportunity. The underlying design is good but feels like a system with a lot of potential that never quite reaches it. Despite these shortcomings, Darksiders Genesis remains an enjoyable action adventure thanks to its excellent atmosphere, strong character presentation, and the ability to freely swap between War and Strife during solo play. The rougher edges become more noticeable during high-difficulty runs, but the core experience remains satisfying and distinctly Darksiders.[/b] [hr][/hr] [h2]🎮 Gameplay[/h2] 🔲 Excellent ✅ Good 🔲 Average 🔲 Poor 🔲 Staring at Walls is better [h2]🌄 Graphics[/h2] 🔲 Beautiful ✅ Good 🔲 Decent 🔲 Bad 🔲 Paint.exe [h2]🎵 Audio[/h2] 🔲 Eargasm ✅ Amazing 🔲 Good 🔲 Not too Bad 🔲 Bad [h2]📖 Story[/h2] 🔲 It will replace your life 🔲 Good ✅ Average 🔲 Text or Audio Floating Around 🔲 No story [h2]🛡️ Difficulty[/h2] 🔲 Difficult 🔲 Easy to Learn / Hard to Master ✅ Average 🔲 Easy 🔲 Just press "A" [h2]🔁 Replay-ability[/h2] 🔲 Infinitely replay-able 🔲 Many Times 🔲 A few times ✅ Maybe Once 🔲 No replay value [h2]⏳ Length[/h2] 🔲 To infinity and beyond 🔲 Very Long (50 to 150 hr) 🔲 Long (25 to 50 hr) ✅ Average (10 to 25 hr) 🔲 Short (4 to 10 hr) [h2]🖥️ Hardware Requirement (1440p / 75+ FPS)[/h2] 🔲 Ask NASA if they have a spare computer 🔲 Fast (RTX 4080 equivalent) 🔲 Decent (RTX 2080 equivalent) ✅ Potato (GTX 980 equivalent) 🔲 Check if you can run paint [h2]🪲 Bugs[/h2] 🔲 Never heard of ✅ Minor bugs 🔲 Can get annoying 🔲 Game-breaking bugs 🔲 The game itself is a big terrarium for bugs [h2]💸 Value for price[/h2] 🔲 It’s free! ✅ Worth the price 🔲 Minor sale (<30%) 🔲 Major sale (>70%) 🔲 You could also just burn your money [h2]📝 Rating[/h2] 🔲 10 🔲 9 ✅ 8 🔲 7 🔲 6 🔲 5 🔲 4 🔲 3 🔲 2 🔲 1 [h3]👍 What works:[/h3] [list] [*]Excellent atmosphere with a strong dark-fantasy presentation. [*]War and Strife have distinct personalities, designs, and combat styles. [*]Character swapping works surprisingly well for solo play. [*]Combat remains satisfying thanks to the different strengths of each character. [/list] [h3]⚠️ What to know:[/h3] [list] [*]Higher difficulties expose some clunkiness in movement and controls. [*]Exploration occasionally suffers from minor traversal glitches. [/list] [h3]👎 Weak Points:[/h3] [list] [*]Puzzle design can feel more like an obstacle than a rewarding challenge. [*]The talent system promises more build variety than it ultimately delivers. [*]Controls can feel slightly imprecise during demanding high-difficulty encounters. [/list] [h2]TL;DR:[/h2] [u][b]Darksiders Genesis is a stylish and atmospheric action adventure that shines through its character presentation and excellent solo character-swapping system, though tedious puzzles, underwhelming talent variety, minor traversal glitches, and slightly clunky controls keep it from reaching its full potential.[/b][/u]
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $7.5M | 26.8K | 97% | $14.99 | |
| $7.5M | 12.2K | 98% | $19.99 | |
| $7.5M | 27K | 91% | $9.99 | |
| $7.5M | 8.7K | 79% | $34.99 | |
| $7.5M | 30.3K | 96% | $7.99 | |
| $7.4M | 13K | 95% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $84.5M | 118.4K | 77% | $34.99 | |
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| $1.8M | 3.7K | 85% | $19.99 | |
| $1.7K | 27 | 74% | $2.99 | |
| — | 161 | 82% | $29.99 | |
| $29.7M | 68K | 56% | $19.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese*languages with full audio support
| $39.99 |
| 1.5Kratings |
| 74% |
| — |
| not modelled |
| $29.99 | 161ratings | 82% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 878 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
★★☆☆☆☆☆ 本作战斗体验尚可,但2.5D 固定视角 + 大量跑酷、解谜内容严重拖累游玩感受,体验割裂感极强,不建议新玩家跟风入手。 游戏核心玩法分为战斗、跑酷、解谜三部分,战斗环节节奏爽快,是本作为数不多的亮点。但作为一款偏动作定位的作品,它塞入了过量跑酷与解谜内容,搭配无法自由旋转的固定视角,直接放大了所有缺点: 解谜阶段视角受限,很难看清机关全貌,只能摸索着一步步试探,游玩节奏被频繁打断;跑酷环节更是折磨,2.5D 视角下平台对位难度极高,稍有不慎就失足坠落,重复试错十分影响心情。 总结来说,单论战斗部分本作合格,但玩法搭配与视角硬伤拉低了整体质量。只看剪辑片段、冲着动作爽感入坑的新手玩家,很容易落差巨大,不建议盲目购买。
каждая часть дарксайдерсов не похожа на предыдущую и это хорошо)
мда
Good game, hopefully Darksiders 4 isn't a top down or an rpg like D2 though.
Arkadaşım önerdi beraber beyinsizce yaratık kesiyoz 10/10
Отличная игра с динамичным геймплеем. Единственный минус в игре это необязательный лабиринт Левиафана, придуманный садистами во время прохождения которого начинаешь желать всего наилучшего людям причастным к его созданию. В остальном это замечательная игра для прохождения с другом.
I have beaten pretty much every Darksiders game I could get my hands on, but with Darksiders 2 bugging out and breaking with the Steam version, sadly not all of them. That is to say, I feel like this game is akin to cold store bought bread. Plain, unsatisfying, and leaves you stuffing your face to feel something in your stomach. A twin stick beat-em up with some jumping puzzles, so a rip off of Diablo 4? I think. But, the loot, and the rewards don't exactly push you to go forward. The combat revolves around HP and Damage so tactics don't feel too necessary unless you want to master the parry with War, but this game is more about Strife, so dodge and shoot. Even the upgrades, outside of the combos and abilities, feel empty. I can now deal +10% damage so I can up the difficulty, but now enemies can nearly one shot me. Basically the combat doesn't satisfy, so why bother trying for more combat? The puzzles aren't too difficult as most rely on you using ability you might no have yet, or finding some hidden object. The abyss jump puzzles stink; I had to use air attacks to completely remove momentum in order to land on the narrow spires. At the end of the day, I bought and beat this day, because of the memories I had from Darksiders 1 and 3. This game does not stand up on its own.
Двоякое ощущение от игры. Начал играть в нее как человек, которого позвали "чисто кнопки потыкать" С серией Darksides не знаком. Начнем с плюсов: Экшен Казни Пистоны Тестостерон Игра с братишкой, будь хоть через LAN, хоть через один монитор. Минусы: Баги, много багов. Подорвет ваш пупкан если урвоень стресса у вас на желтой шкале. Пример: Казни - спокойно можешь улететь в текстуры и застрять там. !!ПОВЕЗЕТ ЕСЛИ ТЕБЯ САМА ИГРА ВЫКИНЕТ!!. Бывает и лагающие казни, но это скажем не критично, лично для меня. Застревание в пикселе - можно просто тупо застрять и с этим ничего не сделаешь и только поможет "Переподключение". Камера местами в очень не удобном положении находится, порой бывает орентируешься как слепой котенок. И туева-кукуева маленьких мелочей. Отдельное внимание хочу акцентировать гейм-дизайн. Просто п№%"!%c, простите за мой английский, когда будете доставать монету-душу "левиафана", вы поймете о чем я. Мало того, что глазам вашим желаю лучшего, смотреть на персонажа сверху и выдрачивать идеальные прыжки. С Войной это просто нереальная задача - у него моделька больше и на милипиздрический уступ он не в состоянии приземлиться, с Раздором получше ситуация. Как итог: Да, проиграть можно с братанами, но только как один раз. Война по началу вроде нормально наносить урон, но потом ближе к середине игры Раздор начинает стягивать на себя одеяло и казалось бы... Зачем нужен кооп, если игра про Раздора и все супер-плюшки достаются ему. Pepegasmile
Отличная игра всем фанатам рекомендую озвучка прям сладость для ушей
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.