
“Darkness and Flame. Enemy in Reflection” is an adventure game in the genre of Hidden Objects, with plenty of mini-games and puzzles, unforgettable characters and complicated quests.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Portuguese - Brazil, Dutch, Polish, Czech, Japanese, Russian, Ukrainian, German +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
good mix of adventure, mystery, mini games and hidden object games.
Have fun playing the game! Can't wait for the continuation.
Episode #4 Toujours aussi bien que les précédents, jolis graphismes, cinématiques, animations quand on utilise un objet, histoire sympa (toujours pas tout à fait finie, vivement la suite!), puzzles originaux, et une bonne durée de jeu (6h en passant quelques puzzles et sans chercher les collections à 100%) Il vaut mieux faire les épisodes dans l'ordre. Bref une jolie réussite pour toute la série., je recommande.
however, this is nice fantasy hidden object adventure with well-done made atmosphere and fantasy world! i can really recommending. Fantasy world wirh storyline are very interesting and good.
super spiel wird nie langweilig
amazing ,relaxing but little bit challenching
[b] super [/b]
excellent
Please continue this story
The fourth game in the series, and my review remains much the same. It's certainly more of a puzzle game than an HOG, but it was good anyway. You can calibrate the difficulty to your preference - I went normal, but removed the sparkle hints, so it was a solid challenge, plus the puzzles are good, as is the art. There was supposed to be a fifth instalment, but it seemingly will never get made, so Alice's story ends without a proper resolution.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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