
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...
Modeled estimate, not a reported figure. How we estimate →
About
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...

New Game Mode - Kingdoms - Now Playable!
“This squalid Kingdom, these corrupted lands, they are yours now, and you are bound to them.”
Kingdoms is an entirely new stand-alone strategic campaign game mode available to play now in Darkest Dungeon II.

Featuring a completely reimagined game structure, Kingdoms is a parallel game experience to the Confessions core game mode. You will be challenged to defend a crumbling realm against incursion from all new enemy factions.
Manage a persistent roster of heroes, gather resources, and pursue an epic questline in order to track down and defeat the source of evil before all is lost.

Progress in each game mode is tracked separately, and you can freely switch back and forth between active sessions of either.
Kingdoms is being released in thematic modules, each focusing on a different enemy threat. All three adventure modules - “Hunger of the Beast Clan”, “Secrets of the Coven”, and “Curse of the Court”- are available now!

Gather your courage and ride out into the chaos of a world undone.
Four heroes and a stagecoach are all that stand between darkness and salvation.

Tried and True Turn-based Combat, Improved
The ground-breaking genre-defining combat from Darkest Dungeon returns, but everything from stats to rules has been refined and improved. The all new Token System helps make your decisions impactful while adding even more depth of play.

Unforgettable Heroes
Uncover and experience the tragic origin stories of each hero. Unlock their full potential via new skills, paths, items, and more.

Roguelike Runs, Each With Its Own Emerging Story
Each expedition lasts from 30 minutes to several hours. Even an untimely end will arm you with resources that can be spent to improve your next journey.
The Altar of Hope
Engage with a massive system of upgrades and boons that opens up new strategies for each expedition. Choose what’s important to you as you formulate your assaults on the Mountain.

The Affinity System
As travels progress, heroes bond with each other or grate on each others’ nerves, leading to desperately needed combat synergies or journey-ending dysfunction. Manage their stress and interaction to keep the team together until the bitter end.

Nightmarish Environs
From the burning Sprawl to the diseased Foetor, the long road to the Mountain will challenge your strategies and your endurance.
Explore five distinct regions, each with their own unique creatures and challenges.

A Moment’s Peace
Rest your weary, shell-shocked heroes at the Inn, where you can relieve their stress and try to improve their relationships with a variety of diversions and delights.

Face Your Failures
Journey to the Mountain and face down five terrifying manifestations of your weaknesses.

Signature Art Style, Evolved
Darkest Dungeon’s genre-defining art now improved with no expense spared on 3D visuals, animation, and visual FX.

A Feast for the Ears
The audio team from Darkest Dungeon is back. Revel in an all new narration performance by voice actor Wayne June, a brand new expansive score by Stuart Chatwood, and bone-crunching sound effects from Power Up Audio.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Czech, Polish, Portuguese - Brazil, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese +3 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 130 reviews with recorded playtime.
Reviews
Themes across 130 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
mudaram tanto o jogo que tá parecendo outro o 1 era tiltante, mas simples e direto, esse aqui transmite a mesma sensação de tentar estacionar um micro onibus em uma vaga de moto informação demais, coisa demais, diferente demais
神人游戏,给我玩出一种宫崎英高的儿子宫崎高玩制作出来的阴间rpg游戏,说真的没有玩过魂游锻炼心态的不要尝试,纯纯折磨,打一个10分钟就能杀死boss要先打完1小时的垃圾小怪,给我的感觉就像王城和米塔恩的金粪宫殿,前期就是要浪费时间去刷蜡烛和过圣地,但其实你好不容易到了中期也不一定打的过 ,好不容易快到boss房门口了结果你的角色被一刀砍死都给我玩吐了(已经重复10086次了)。后期也不让你爽,时不时改下角色数据加强下小怪,没打差评的原因就只是我挺喜欢坐牢(我是m) 我用最直接,最直白,最真实,最扎心的一句话总结:坐牢来
(TLDR: This is not like the 1st game, but it has some perks) This is a major step-down from the original game in many ways. Some of the old classes are no longer present, and they added a few, but there are over-all less. All abilities do less, everything is simpler and there's less that I enjoy. They did some stuff better, like the fact that you can't just spam items, that's cool. Then there's the relationships system, which would have been cooler if they did it better. I also like the new events. There are a lot of things this game does better, but it's not a sequel. It's it's own game. It has very little little in common with the last game, and way less to do. I would recommend this game if I didn't know the first game existed. Every thing from the last game either doesn't exist, is worse, or is just way simpler. I could not recommend this game because I love the first one so much. I know based off of another review I seen, a lot of fans will get butt-hurt and cry in this comment. But I can only assume they never played the first game, or just simply don't enjoy advanced thinking and planning.
Don't waste your money buying this game.
I feel like generally speaking this game is an improvement in every way over the first game You no longer lose a run as soon as you lose 1 or 2 of your best heroes, and heroes remain less RNG dependent than the other reviews would have you believe (there definitely is still some, but it's not game-ruining) Graphically it's an improvement overall My biggest issue with the first game was it was a sheer monumental task to get anywhere, needing hundreds of relics to upgrade your town plus building buildings, Darkest Dungeon 2 has totally solved that. Every run you gain "candles" to unlock further stuff next run but without the absolutely absurd cost and I've been having way more fun with the second entry after 20 hours than the first game
Легендарная игра, насколько ты сильным не был, найдётся слизь которая убьёт всю твою команду в соло
游戏平衡像你麻痹的屎一样,垃圾到家
Entras, todo es diferente, nuevo... Luego te meten un critico turno uno. Recomendadisimo.
terrible
покупая эту игру я ждал не меньше контента, что получил в первой части плюс что-то новое, а получил какой-то огрызок, да и ещё другие персонажи, которые были в первой части с самого начала ОТСУТСТВУЮТ ПОТОМУ ЧТО "КУПИ DLC". разрабы видимо выпустили эту игру как попытку заработать, а не создать игру.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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