
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #91, worst PL #100 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Aug 19 → 13.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...

New Game Mode - Kingdoms - Now Playable!
“This squalid Kingdom, these corrupted lands, they are yours now, and you are bound to them.”
Kingdoms is an entirely new stand-alone strategic campaign game mode available to play now in Darkest Dungeon II.

Featuring a completely reimagined game structure, Kingdoms is a parallel game experience to the Confessions core game mode. You will be challenged to defend a crumbling realm against incursion from all new enemy factions.
Manage a persistent roster of heroes, gather resources, and pursue an epic questline in order to track down and defeat the source of evil before all is lost.

Progress in each game mode is tracked separately, and you can freely switch back and forth between active sessions of either.
Kingdoms is being released in thematic modules, each focusing on a different enemy threat. All three adventure modules - “Hunger of the Beast Clan”, “Secrets of the Coven”, and “Curse of the Court”- are available now!

Gather your courage and ride out into the chaos of a world undone.
Four heroes and a stagecoach are all that stand between darkness and salvation.

Tried and True Turn-based Combat, Improved
The ground-breaking genre-defining combat from Darkest Dungeon returns, but everything from stats to rules has been refined and improved. The all new Token System helps make your decisions impactful while adding even more depth of play.

Unforgettable Heroes
Uncover and experience the tragic origin stories of each hero. Unlock their full potential via new skills, paths, items, and more.

Roguelike Runs, Each With Its Own Emerging Story
Each expedition lasts from 30 minutes to several hours. Even an untimely end will arm you with resources that can be spent to improve your next journey.
The Altar of Hope
Engage with a massive system of upgrades and boons that opens up new strategies for each expedition. Choose what’s important to you as you formulate your assaults on the Mountain.

The Affinity System
As travels progress, heroes bond with each other or grate on each others’ nerves, leading to desperately needed combat synergies or journey-ending dysfunction. Manage their stress and interaction to keep the team together until the bitter end.

Nightmarish Environs
From the burning Sprawl to the diseased Foetor, the long road to the Mountain will challenge your strategies and your endurance.
Explore five distinct regions, each with their own unique creatures and challenges.

A Moment’s Peace
Rest your weary, shell-shocked heroes at the Inn, where you can relieve their stress and try to improve their relationships with a variety of diversions and delights.

Face Your Failures
Journey to the Mountain and face down five terrifying manifestations of your weaknesses.

Signature Art Style, Evolved
Darkest Dungeon’s genre-defining art now improved with no expense spared on 3D visuals, animation, and visual FX.

A Feast for the Ears
The audio team from Darkest Dungeon is back. Revel in an all new narration performance by voice actor Wayne June, a brand new expansive score by Stuart Chatwood, and bone-crunching sound effects from Power Up Audio.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 27Kreviews | 75% | — | $25.2M |
| $12.39−69% | 96ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1216 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hello, indie game developer. In this "Saw Trap", there is a wheel in front of you. Your challenge is to leave the room without reinventing it. It works fine. It's a perfectly good wheel. The door is unlocked.
Honestly, this game pales in comparison to the first entry in the title.... It's like they tried to make slay the spire but did it poorly.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Czech, Polish, Portuguese - Brazil, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese +3 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game got a good bit of hate for its differences from the first game. I don't see the differences as a bad thing; Darkest Dungeon II delivers a unique experience with recognizable mechanics and a fresh coat of paint. I'd rather have this than a nearly-identical game to the first. I can always go back and play the first game if I want to play it. All in all, I'm happy with this sequel.
닼던1에 비해 그래픽, 퀄리티가 매우 우수해졌다. 하지만 마지막 보스가 체력이 900이 넘어가는 바람에 벽을 느껴 엔딩을 못 보았다. 닼던1,2는 엔딩을 못 보아서 아쉽다.
A decent rogue-like with an excellent soundtrack, however a terrible sequel to it's (IMO) superior predecessor.
"Predictable, repetitive, boring" DD1 was incredibly yolo-RNG and it could screw you over endlessly with misses, dodges and just poor RNG. Sometimes you had no say in what was going on. Initially, I thought DD2 was designed to get around that, with its token system and such. But I was so, so wrong. DD2 is a repetitive "Use this team setup or die" simulator. There are multiple points throughout the game where certain types of abilities are MANDATORY or you are relying entirely on luck. If you try to run novel teams that don't have these SPECIFIC abilities, you just die unless you are very, very lucky. That makes the game INCREDBILY predictable and very boring. I just cannot bring myself to put any more hours into this. I've put 100+ hours into trying to make this game be fun, but it just isn't. You have zero creativity, zero variability. Honestly you should just read the wiki, use the recommended party for each boss/chapter and trudge your way through it. There is only ONE way to play the game, and you better like it. It pains me, a lot, because there's a ton to like about the game. The combat system is fun, the narrator still kicks arse, the visuals are amazing! The problem is that you just cannot explore any of the nuances of the combat systems because 2/3rds of the classes are virtually unusable. The Grave Digger is an absolute JOKE. Why bring her instead of a Highwayman? Each class feels like there was a great idea for the design, but they are woefully mis-tuned for most of the game, and with how much each boss design relies on having specific abilities, you are incredibly limited in what you can bring to a confession. I'll freely admit that the game disappointed me so hard with how limited it was in confessions I haven't even attempted Kingdoms mode. I just don't want to. I'm so tired of how utterly boring the design is, I just don't feel like giving the game a second chance. I might even go back to DD1, in spite of ragequitting that after like 400+ hours. You could argue I got my money's worth, seeing as I spent over 100 hours on the game, but it almost feels like a waste of time. The game has so much more to give, but I just don't feel compelled to explore it because its core fundamentals are flawed.
因为很喜欢第一代,看到差评也不信邪的买来玩玩看 也就美术和回合战斗有一代的味道其他的完全是另外的游戏,真的很失望
I don't personally understand why this game is mixed, this game requires patience. Don't hate yourself for losing, learn what didn't work and try something else. IT IS OKAY TO PLAY ON RADIANCE MODE! that speeds it up a bit more at the cost of a handful of progression points. If you really hate the Confessions mode, they offer a secondary game mode that is a fun minigame version of DD1. If you want to play DD1? go play that one! it is a personal favourite of mine, If you are unsure? Go play DD1 first before trying this one! This game is a bit slower, the stagecoatch is a stylish but tedious, they have an option to go faster. I also understand the new debuff terms are unclear, but it is only due to the changed combat system being based on a different combat system that [i]DOES[/i] makes sense, I promise. In terms of gameplay, at least for confessions, I enjoy it a lot! the token system is weird at first but its simple and makes sense. once you suffer some punches to the face, you will start to learn how to synergize teams faster than you think, THEN, it feels like a heroic, last ditch effort to save something in this ruined world. its helped me face some fears and broaden my horizons in terms of games I never used to think are fun. Wayne June is still here(R.I.P The Legend),no, not the ancestor but there are some lines in this game that continue to stick with me: [i]There remains a foothold out of this mire- now climb![/i] [i]I say give this game a chance.[/i] Pick it up on a sale! set everything to as fast as you want and READ THE TOKEN GLOSSARY if you dont know what something does. Just have a little patience, and I promise you might like it!
Beautiful and incredibly stylish game fundamentally broken in every gameplay aspect imaginable. A bleak, sad attempt at replicating the entirety of DD1 systems without ever understanding why and how they worked in the first place. Random rolls? Now they are everywhere, making any attempt at strategizing completely pointless. Just keep rolling until your party gets eliminated in one or two lucky sweeps. Perks and lasting effects on characters? Don't even think about them too much as every run you fail completely erases them. You start from scratch every time not because you made a mistake and overestimated yourself while choosing your battles. But because there is no way out besides pressing forward until you inevitably die and start over. Punishing difficulty? Sure, let's make it so most of the items are now blatantly harmful due to the negative traits slapped on top of them. What is even the point of having ~200 trinkets in the game if you don't ever want to use 70% of them? I really wanted to like this game out of pure admiration towards the developers at Red Hook. But I literally can't as this game is nothing more but a grotesque parody of DD1, failing both at bringing new roguelite experience into the classic formula and at preserving it in the first place. It is not worth the time you put into it. A real tragedy
I'm sure it's a fine game for people who haven't played the first game, but this is no "Darkest Dungeon 2". It's a completely different game that appeals to a completely different audience than the first game. I cannot recommend this game to anyone who played the first game. I really wish they would have just brought the design of the first game to another level instead of making this spin-off that should not be considered a sequel.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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