
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Aug 19 → 13.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...

New Game Mode - Kingdoms - Now Playable!
“This squalid Kingdom, these corrupted lands, they are yours now, and you are bound to them.”
Kingdoms is an entirely new stand-alone strategic campaign game mode available to play now in Darkest Dungeon II.

Featuring a completely reimagined game structure, Kingdoms is a parallel game experience to the Confessions core game mode. You will be challenged to defend a crumbling realm against incursion from all new enemy factions.
Manage a persistent roster of heroes, gather resources, and pursue an epic questline in order to track down and defeat the source of evil before all is lost.

Progress in each game mode is tracked separately, and you can freely switch back and forth between active sessions of either.
Kingdoms is being released in thematic modules, each focusing on a different enemy threat. All three adventure modules - “Hunger of the Beast Clan”, “Secrets of the Coven”, and “Curse of the Court”- are available now!

Gather your courage and ride out into the chaos of a world undone.
Four heroes and a stagecoach are all that stand between darkness and salvation.

Tried and True Turn-based Combat, Improved
The ground-breaking genre-defining combat from Darkest Dungeon returns, but everything from stats to rules has been refined and improved. The all new Token System helps make your decisions impactful while adding even more depth of play.

Unforgettable Heroes
Uncover and experience the tragic origin stories of each hero. Unlock their full potential via new skills, paths, items, and more.

Roguelike Runs, Each With Its Own Emerging Story
Each expedition lasts from 30 minutes to several hours. Even an untimely end will arm you with resources that can be spent to improve your next journey.
The Altar of Hope
Engage with a massive system of upgrades and boons that opens up new strategies for each expedition. Choose what’s important to you as you formulate your assaults on the Mountain.

The Affinity System
As travels progress, heroes bond with each other or grate on each others’ nerves, leading to desperately needed combat synergies or journey-ending dysfunction. Manage their stress and interaction to keep the team together until the bitter end.

Nightmarish Environs
From the burning Sprawl to the diseased Foetor, the long road to the Mountain will challenge your strategies and your endurance.
Explore five distinct regions, each with their own unique creatures and challenges.

A Moment’s Peace
Rest your weary, shell-shocked heroes at the Inn, where you can relieve their stress and try to improve their relationships with a variety of diversions and delights.

Face Your Failures
Journey to the Mountain and face down five terrifying manifestations of your weaknesses.

Signature Art Style, Evolved
Darkest Dungeon’s genre-defining art now improved with no expense spared on 3D visuals, animation, and visual FX.

A Feast for the Ears
The audio team from Darkest Dungeon is back. Revel in an all new narration performance by voice actor Wayne June, a brand new expansive score by Stuart Chatwood, and bone-crunching sound effects from Power Up Audio.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 27Kreviews | 75% | — | $25.2M |
| $12.39−69% | 96ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1235 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Way more balanced and approachable then DD1. I can see why the DD1 players might not like the changes but this is objectively a better designed game. Visuals are also a very juicy. UI Can be wired sometimes and it s not clear where are you supposed to click but other then that more fun then DD1.
An unfortunately poor sequel. I should have listened to the reviews and avoided it, but I loved the first game and it looked interesting. They got me. Visuals in this are fine. I prefer the old 2D visuals, but that's probably just nostalgia. The new 3D visuals have less of the hand-drawn look, but are higher fidelity and allow smoother animation. Big-picture gameplay changes could be fine. The attempt to pivot to a rogue-lite could work, if it weren't for implementation. As it is, the game feels like a grind-fest. - Since a single run won't be more than a couple hours, if it gets off to a bad start, I'll just bail. The relationship system was an interesting idea, but if things start to go poorly, it spirals into all of the characters self-defeating through debuffs and mental breaks. So much for "making the best of a bad situation" when the gameplay encourages rerolling your start every time things go sideways. - One of the most memorable feelings from the first game was the despair that a party wipe could cause. The lack of long-term consequences in this one means character deaths lose impact. If I choose to continue, I'll just grab a new character at the inn. If I don't, I'll start back up with the same character as if nothing had happened. As for actually playing the game, well... I played on controller, which was a mistake. - Menu controls are inconsistent in the weirdest way. Every menu has its own particular control scheme for some reason. To see the next character in your lineup, you sometimes press LT/RT, sometimes LB/RB, sometimes left/right, or sometimes you have to back out of the menu you are in entirely. - Seeing the description of what an item, ability, or effect actually does (rather than just the name or icon) is turned off by default. The button to enable it changes between menus, and sometimes simply isn't available. - Using the stick to select an item in a menu is nearly impossible, as it will launch you to the other side of the screen if you press it in slightly the wrong direction. Beyond that, controls are frustrating in general. - Character abilities are locked outside of inns, meaning you can't change them between encounters. This would be fine, except... - Every new run you start, your character settings are forgotten and reset back to default. You can save lineups, but unless you do that every time, you will have to remember to go through the extremely fiddly process of selecting characters, selecting their "paths" (a submenu from the character menu, neither of which open automatically), and selecting their abilities. Miss anything, and you are stuck with the default abilities until you hit the next inn (or just restart the run, a multi-minute process in which you pilot the carriage and make no meaningful decisions). - Carriage control on the map feels awful. It crawls along at a snail's pace, swinging wildly side to side, getting stuck on the side guardrails. To make it worse, these controls are pointless, as you can't actually do anything to meaningfully impact the game while driving it. Navigation decisions are made at discrete points by choosing from a menu. Why manually drive it at all? I could go on, but the main takeaway is it feels bad to play this game. Not winning or losing, doing good or bad, but pressing buttons and trying to make choices in menus. It is a constant stream of low-impact and frustrating gameplay that you are forced to participate in, over and over because god forbid the game remember how you set something up before. Even if you memorize every menu's control scheme, every item's description, and are able to perfectly input around the clunky controls, it the gameplay doesn't make it feel like there's any reason to, as all sense of progression is gone, replaced with a simple grind for game currency. Finally, on the presentation: did you love the narration from the previous game? Well guess what, they heard that, and decided he should make some pithy comment every time you press a button. Get ready for an endless tirade of thesaurus-vomit for every second the game is open, because unless you turn all voice lines entirely off, he will be there. Honestly, making me dislike the fantastic voice work is the biggest sin this game could have committed. I'll just continue to play the first game, which holds up well.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Czech, Polish, Portuguese - Brazil, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese +3 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
DD2 - это в первом походе персонаж выживает 20 ударов без бонусов на сопротивление смерти, а во втором отъезжает с первого порога смерти. DD2 - это 8 промахов подряд у Прокажённого. DD2 - это надеется, что трофей будет полезен. DD2 - это 42 урона от Дикарки по стандартному зомбаку. DD2 - это крит. лечение 0 + кровотечение. DD2 - это прикольно.
It's great honestly.
愛死這遊戲了,好玩真好玩 進去4個人瘋了5個人
not as good as the first but a game that is good regardless
I want to love this game so badly, I really do... I love Darkest Dungeon and this game is so beautiful, the art and animations are completely stellar and every-time a weapon scrapes across the ground shooting sparks across the screen it tickles a part of my brain. But... this game is frustrating in a way that isn't fun. It's not like Darkest Dungeon which is a punishing and difficult game that the player has tools to maneuver through, its a punishing and difficult game where the player is gambling with item drops and relationship ticks and path rng to hopefully eek out a win this time. One of my main complaints is that the confession bosses are bafflingly specific. It's a trial and error system where once you reach the boss you realize how your specific team comp, no matter how solid otherwise, is simply not designed to win against these bosses. You mine as well look up a guide on what team comps you're supposed to use because it's so strict that it mine as well be law. I don't enjoy playing through a rogue-like with my specific playstyle and team comp idea I came up with just to be met with the ♥♥♥♥ you boss at the end that punishes me for building the wrong kind of team. And if its your first time playing that specific confession you won't even know how the boss is going to ♥♥♥♥ you over, but it will. And not to mention how grindy this game is. DD1 was grindy in a satisfying way of slowly working your roster towards greatness, finding perfect trinkets and getting gold and relics to upgrade your town and max out your skills. It felt like a journey and you had a deep attachment with each of your high level heroes and it was gut wrenching to lose them. It's the same reason people love Nuzlockes in pokemon. But DD2 doesn't care about your party. It's a run-based rogue and your characters don't really carry over (there is a mechanic that saves their quirks and gives them slight buffs but its so inconsistent and annoying that it mine as well be there to force you to grind out the lower level confessions more than actually be a progression system). And all of the macro progression is in this big ole town that doesn't actually... help you. It just adds new trinkets and consumables, loadouts and comsmetics to the base game. It isn't forward progression it's lateral progression. And at some point you're just adding bad relics into the pool of relics to find making it even harder to get the relics you need to create stellar team comps. The path system is interesting for bringing new playstyles out of the current characters and they really made the most of their small roster but... the grind it takes to get each character to have that full loadout? Ludicrous! Have fun grinding run after run just to finally luck out on getting enough shrines of remembrance on your route to fully upgrade one hero and then do it again and again until all your heroes are playable to the fullest. There must have been a better way, right? Anyways, save your time and go play DD1 again with more mods installed. That game is timeless and the modding community will keep that game alive longer than Redhook can keep this game alive by trying to reinvent their game with Kingdoms and adding overpriced dlc for characters that were base game in DD1.
los personajes extras estaria bueno que no sean de pago
我都不想说你什么更新了那么多 连一代的英雄都没出完 就开始想把二代的英雄 转到一代,然后卖钱的吃相难看我跟你说你没救了 烂泥扶不上墙
为了恶心人而恶心人,非要玩的话每天建议一把,怕你血压升的太快给脑子炸掉
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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