
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #91, worst PL #100 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Aug 19 → 13.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...

New Game Mode - Kingdoms - Now Playable!
“This squalid Kingdom, these corrupted lands, they are yours now, and you are bound to them.”
Kingdoms is an entirely new stand-alone strategic campaign game mode available to play now in Darkest Dungeon II.

Featuring a completely reimagined game structure, Kingdoms is a parallel game experience to the Confessions core game mode. You will be challenged to defend a crumbling realm against incursion from all new enemy factions.
Manage a persistent roster of heroes, gather resources, and pursue an epic questline in order to track down and defeat the source of evil before all is lost.

Progress in each game mode is tracked separately, and you can freely switch back and forth between active sessions of either.
Kingdoms is being released in thematic modules, each focusing on a different enemy threat. All three adventure modules - “Hunger of the Beast Clan”, “Secrets of the Coven”, and “Curse of the Court”- are available now!

Gather your courage and ride out into the chaos of a world undone.
Four heroes and a stagecoach are all that stand between darkness and salvation.

Tried and True Turn-based Combat, Improved
The ground-breaking genre-defining combat from Darkest Dungeon returns, but everything from stats to rules has been refined and improved. The all new Token System helps make your decisions impactful while adding even more depth of play.

Unforgettable Heroes
Uncover and experience the tragic origin stories of each hero. Unlock their full potential via new skills, paths, items, and more.

Roguelike Runs, Each With Its Own Emerging Story
Each expedition lasts from 30 minutes to several hours. Even an untimely end will arm you with resources that can be spent to improve your next journey.
The Altar of Hope
Engage with a massive system of upgrades and boons that opens up new strategies for each expedition. Choose what’s important to you as you formulate your assaults on the Mountain.

The Affinity System
As travels progress, heroes bond with each other or grate on each others’ nerves, leading to desperately needed combat synergies or journey-ending dysfunction. Manage their stress and interaction to keep the team together until the bitter end.

Nightmarish Environs
From the burning Sprawl to the diseased Foetor, the long road to the Mountain will challenge your strategies and your endurance.
Explore five distinct regions, each with their own unique creatures and challenges.

A Moment’s Peace
Rest your weary, shell-shocked heroes at the Inn, where you can relieve their stress and try to improve their relationships with a variety of diversions and delights.

Face Your Failures
Journey to the Mountain and face down five terrifying manifestations of your weaknesses.

Signature Art Style, Evolved
Darkest Dungeon’s genre-defining art now improved with no expense spared on 3D visuals, animation, and visual FX.

A Feast for the Ears
The audio team from Darkest Dungeon is back. Revel in an all new narration performance by voice actor Wayne June, a brand new expansive score by Stuart Chatwood, and bone-crunching sound effects from Power Up Audio.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 27Kreviews | 75% | — | $25.2M |
| $12.39−69% | 96ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1225 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Unlike the first one, this one is more rail road than roguelike for some reason. You're running a stage coach that barely customized for your need and it's impossible for you to retreat since it's a one way trip. This means whatever is better be working or you'll lose everything just because a single mistakes while the rewards are barely covering your extensive preparations. I haven't played Kingdom yet since Confession is the main campaign that was released with the game.
(TLDR: This is not like the 1st game, but it has some perks) This is a major step-down from the original game in many ways. Some of the old classes are no longer present, and they added a few, but there are over-all less. All abilities do less, everything is simpler and there's less that I enjoy. They did some stuff better, like the fact that you can't just spam items, that's cool. Then there's the relationships system, which would have been cooler if they did it better. I also like the new events. There are a lot of things this game does better, but it's not a sequel. It's it's own game. It has very little little in common with the last game, and way less to do. I would recommend this game if I didn't know the first game existed. Every thing from the last game either doesn't exist, is worse, or is just way simpler. I could not recommend this game because I love the first one so much. I know based off of another review I seen, a lot of fans will get butt-hurt and cry in this comment. But I can only assume they never played the first game, or just simply don't enjoy advanced thinking and planning.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Czech, Polish, Portuguese - Brazil, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese +3 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Unfortunately, nowhere near as good as the first Darkest Dungeon. Which is really unfortunate, because the animations and atmosphere are improvements. But that's really where it ends. I put hundreds of hours into the first game and yet can't bring myself to play this one. It's just a slog, unintuitive, and lacks the feeling of progression that you got from building you Hamlet in DD1.
This game is really really repetitive and not in a good way. The runs are too long and once you've played through an area a few times it all starts to blend together. There's no real variety. You fight the same fights over and over again.
nmlb,我这辈子最后悔的就是以为1好玩买了2,什么jb玩意儿,除了美术就是一坨。
认真讲来说DD2就是差一口气才能达到前作的水平,至少需要一个大型dlc或者大更新把现有散碎的罪状和王国模式整合起来才能说是个正常游戏,整体美术很优秀但是玩法感觉就是差点意思。 目前两个模式过于割裂导致游戏缺少一个核心玩法,罪状早期过于模仿爬塔,而后为了做出区别导致好几年反复不停的道途平衡,一直到王国模式出现才稳定下来,然而王国模式的制作也是非常虎头蛇尾,完全没有新地图的情况下只能用漫长的任务拉长游玩时间,经营模式也比较简陋,就是旅馆之间跑来跑去,每个旅馆也是完全一样没做出区别(罪状至少把旅馆设计出不同效果了),高难度下英雄还会遗忘道途更是难绷,约等于否认了罪状模式的队伍搭配玩法,纯粹没活了为难而难。主要卖点剧情在老祖配音走后也是逐渐拉跨,没有配音代入感都下降一级。 即使抛开前作的优秀设计,二代也只能拿个及格分,建议把二代当作一代的新手教程熟悉下战斗玩法后再去玩一代。二代如果能有一个彻底改变玩法节奏的更新也许能让它评分往上涨点,比如把王国设计成罪状的后续模式(类比一代打完极暗地牢后的哈姆雷特),让两个模式产生联系,再把三个王国战役合并一下,增加更多英雄/建筑养成才算一个完整的游戏。红勾刚出王国模式的时候也有说过要往这个方向更新,可惜老祖配音走后直接不了了之了。
Not NEARLY as good as the first one. Quite boring actually, the first one was challenging but fun. This one is just trash. The whole stagecoach mechanic is stupid. Overall a waste of money. id rather just play the first one again over this hot garbage.
a great sequel to a great game
The game is super long in terms of everything. It feels like a waste of time. I love darkest dungeon, but the design direction this game took is simply not appealing to spend time on.
I was enjoying it at first, but after the first area the game becomes a slog. I'm glad I got it on sale, because this ain't it, chief. Furthermore, the crusader is locked behind a paywall. You have to buy add-ons to get the full experience, which is never cool. It's a shame that Red Hook decided to go the route of EA.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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