
Developed by FROM SOFTWARE, DARK SOULS™ II is the highly anticipated sequel to the gruelling 2011 breakout hit Dark Souls. The unique old-school action RPG experience captivated imaginations of gamers worldwide with incredible challenge and intense emotional reward.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Korean, Portuguese - Brazil, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 640 reviews with recorded playtime.
Reviews
Themes across 638 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Depois da platina e do NG+10 fica uma delicia o jogo !!! nada a reclamar jogo bom, só tenho pena do ultimo rei dos gigantes e do apodrecido kkkk
Вкуснятина
Dark Souls II is the Dark Souls of the Souls series. 5/5
Ce jeu est très bien, même si quelques petites fonctionnalité sont originale
Dark Souls 2! It is pretty different from the first and third games. And with the power of retrospectives, I can say that this game is pretty good for the most part. I have not played SOTFS as of writing so I can't comment on that. Really the only minor grievances that I can remember are: -Hitboxes can be jank at times, but was fine for the most part from what I remember -ADP, very interesting choice to make the button that everyone uses an upgradable stat (spoilers: it's terrible on game start) -Lackluster bosses, won't say who's who and where, those who played probably know who I'm referring to, but the rest of the roster is pretty interesting, awesome even, spectacular maybe, perchance, perchance Other than that, great game. Just make sure to upgrade ADP, and watch for hollowing! Don't go hollow! Don't die! Win the game! Frigid Outskirts! Fume Knight! Good luck!
gerek yok
Não siga o que os outros falam sobre o DS2, simplesmente Peak Souls
Una pizza mala sigue siendo una pizza.
Dark Souls II is the odd, ambitious sibling in the Souls family, the one that takes the formula, tilts it slightly, and dares you to get comfortable in the unfamiliar angle. At first, everything feels a bit… different. Movement is weightier in a strange way, enemy placements feel deliberately mischievous, and the world doesn’t connect quite like you expect. But the more you play, the more that “wrongness” starts to feel intentional, almost like a psychological test disguised as a game. What Dark Souls II does brilliantly is variety. There is an enormous amount of content here, and it constantly experiments with builds, encounters, and level design ideas. Some areas feel like pure nightmare geometry turned into a dungeon, others feel like tragic, forgotten kingdoms frozen in time. Boss fights range from simple duels to chaotic multi-enemy brawls, and while not every encounter is iconic, the sheer quantity means you’re always moving forward into something new. It’s a game that rarely repeats itself, even when it probably could have played it safe. There’s also a strange charm to it. Drangleic feels less like a single cohesive myth and more like a collection of broken stories stitched together by memory and decay. It grows on you in a slow, persistent way, like fog settling into a ruined hall. It’s not the most polished Souls game, and it definitely has quirks people will argue about forever. But underneath all that, it’s still a deeply rewarding journey through a world that refuses to hold your hand. 10/10. The weird one that somehow still belongs.
Первый соулс, в который я смог поиграть. Было проблематично, но не прям сложно, да и ачивки не требуют чего-то сверхъестественного. Самое сложное было привыкнуть к управлению в начале (проходил на клаве+мышке), а так прикольная игра, надеюсь, я смогу поиграть в другие подобные игры.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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