
Developed by FROM SOFTWARE, DARK SOULS™ II is the highly anticipated sequel to the gruelling 2011 breakout hit Dark Souls. The unique old-school action RPG experience captivated imaginations of gamers worldwide with incredible challenge and intense emotional reward.
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Korean, Portuguese - Brazil, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 631 reviews with recorded playtime.
Reviews
Themes across 629 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
peak
they made a second one???
PEAKSOULS XDXDXD))))
Diese Gut.
Вы*бали, удалил игру потом снова скачал потом снова вы*бали потом удалил и так по кругу но прогресса нет. Прикольно
pretty fun, ♥♥♥♥ the seemingly random variable damage, though. 8/10
原版没打最终boss和多周目,和原罪学者相比,敌人和道具配置有些许变化,推图流程基本一样。各有堆怪,谁也别说谁,原版堆怪的场景虽少,但总感觉某些地方原版的难度更高,不知道是不是错觉。总的来说原罪学者可能更好,前期能轻松一些,有些关键道具前期就能拿到(将息余烬),咒术者前期派送光石也能让名匠铁锤更快成长。 最后再吐槽一句:宝石虫太难打了,隔800米就知道不死人来了。
да-да три босса что пиздятся 1 на 1, на всех остальных мы насрем два-три, а может просто кучу бомжей. ♥♥♥♥♥♥ танимура надеюсь твою мать пердолило столько же бомжей единовременно сколько ты высераешь их на одной локе из свое ♥♥♥♥♥♥ порванной анальной трещены, сопостовимой с шириной твоих узких желторотых глаз
yeah
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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