
Dark Scrolls is a fantasy-themed action platformer that fuses shmup-style chaos with roguelite progression and is packed with charm, challenge, and secrets.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
🤙
In the beginning I felt like this was a good idea. I like the idea of an auto-scrolling fantasy platform adventure with a roguelite/roguelike element to it. However, in practice, "Dark Scrolls" isn't as enjoyable as I thought it would be - at least, in its current form. WHAT I LIKE: > Aesthetics-wise, it looks alright. It's like someone took "Super Mario Maker" and overlayed a fantasy theme. > I like the Gym where you can beat the hell out of the punching bag and make it swing wildly. > Attacking is simple, and you can hold down the button for rapid-fire. > The magic user's Attack is pretty fun because his shots can bounce around all over the place. WHAT I DON'T LIKE: > Coins and Points are exactly the same thing - you either use your coins in level stores for power-ups, or you save them and die whereupon they're converted to Progress to obtain crystals. Having them separate would be more preferable to deciding whether to buy or die. > Jumping is annoying - you always fall short on the first jump, on the 2nd jump you automatically perform an ability, and between the two it feels kinda floaty and you end up launched when you just wanna jump a short distance. > There are no tutorials, ability explainers, or button prompts other than "press TOP action button". No controller-specific symbols, either. While the game says it has full controller support, you could play this with a generic controller and it wouldn't matter. > During levels you assign bought abilities to Star Levels, and as you reach them by defeating enemies you gain them. But ONLY for a limited time which is annoying, as you have to cycle to that level again to get the temporary ability once more. And you ONLY get abilities in the 0-star slot after using your Ultimate. You might see this game as a challenge, or something to fill your time and get stuck into. If that is you, you might like or at least get used to this game. For me, however, this game feels like it needs more polish.
Disappointed as doinksoft games enjoyer: questionable progression, runs seed differs just by enemies spawn, side scrolling bores after few tries, menu\settings are quite none, achievements not fixed in a month since release, have no idea what could make average player keep playing this game after few hours\runs
Ok so first things first since it seems some people are confused about what this game is and isn't: Dark Scrolls IS a simple, straightforward arcade game perfecf to kill some time either by yourself or with some friends, and it's cheaper than a fast food meal. Dark Scroll IS NOT a game designed to have the most convoluted mechanics or the craziest boss battles ever conceived by a game studio. It's a chill game to have fun for a while, and considering how bloated and filled with slop and 50+ hour content games that cost almost as much as an entire phone are, this one feels like a joy to boot up, play and have a laugh with. Doinksoft never misses, and this one although a bit more simple than what we are used to, it's still a good old time.
Unfortunately disappointing.
Disappointed with this one. Music and art is charming but wears thin really quick when monsters start spawning on top of you. Levels are random so you’ll never learn a level. It’s run based yet I spawn back at the hub world every time and have to watch the ghost and goblins overworld map every time. Gets old quick.
I actually genuinely have enjoyed this game. I am glad I picked this up when the free bundled games, as this game is easily worth double what I paid for! It took a few rounds to get what I was doing, and each run I get a little bit farther. I think the lack of direction is what makes this fun, almost like an A HA! moment when I discover something new on my own. Also, don't forget to save the dog! ;)
期待してたよりも退屈に感じたかも 映像で感じた様なハチャメチャ感もないし、プレイのやりごたえもあんまり感じなかった 正直言うと面白いゲームとしてはまだまだ足りないと思う いきなり馬鹿みたいに強くなったり弱くなったりするから、変なところに意識をもっていかれて、純粋な楽しさを味わう前に、勝手に終わっている。 選んだキャラによっても、購入アイテムによっても得られる楽しさが超絶にまばら そんなことを考えていたら、飽きてしまった 本当に調整の雑さが圧倒的に目立つ 望んでないタイミングでドタバタプレイが始まって惰性でプレイしてクリアして、拍子抜けすることがほとんど 上手い人もカジュアルな人も楽しめないと思う すぐにつまらない部分に気づいてしまってすぐに飽きてしまった。 そのせいでキャラやアイテムの解放もやる気が起きない。 だから周回プレイもしたくない。 ハチャメチャという言い訳で、ぐちゃぐちゃなゲームプレイをやらされていると感じた。
I unlocked and get to play as a dog. Thumbs up from me. Fun time on the deck as well. Will be where I play it most.
二人協力で遊ばせていただきました! 敵キャラ含めどこか懐かしく。どこかで見たことあるよーなキャラが多く やっててとても楽しかったです! 強制スクロールなのがちょっと大変でしたが… 二人で協力でのメリット ・ダウンしてもお化けで、宝箱や敵キャラの少し足止め ・少しヘイトを取ることができる デメリット ・相手プレイヤーに干渉するので、当たると押したり、ジャンプしたりしてしまう。 …ので狭い足場だととても大変…味方干渉無くなるといいな~… ・お金が個々での取得である、のでお金が足りないことが多々ある。
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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