
Platform your way through a shadowy dungeon, grab the cells to unlock the exit, and rush out before the clock hits 1 minute and the lights go out. Welcome to the darkest minute of your life, Kira!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, French, Portuguese - Portugal, Italian, Simplified Chinese, Japanese, Korean, Russian
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
솔직히 추천 못하겠는데 그냥 이런 자잘한 플래폼 게임 좋아하면 할만할거 같다. 솔직히 모르겠음. 한 24분하고 게임 삭제하고 환불생각했는데 환불창가니까 마음이 아파서 다시 한 번 설치하고 켜서 조금 해보니까 별로 하고 싶지가 않아서 환불했다. 일단 잠깐 하면서 든 평가를 적자면 1. 한글 번역이 있는것에 놀라움 물론 번역상태가 그리 좋은건 아니다. 거기다 프롤로그 부분에는 원(?)안에서 텍스트가 삐져나온거 보면 뭔가 깔끔하지 않은 느낌. + 챕터 4부분에 떨어지다 중간에 콘솔에서 글 볼 수 있는 부분에 미번역이 있다. 2. 조작감이 생각만큼 좋지 않음 뭔가 내가 누른 만큼 갔다는 느낌이 들지 않았는데 하다보니 캐릭터에 관성이 있어서 그런거 같더라. 특히 그 관성 수준이 점프 했을 때 공중에서 크게 느껴진다. 거기에 점프키를 난타하면 약점프를 하게 되는데 그게 실수로 몇 번 그냥 누르면 계단 구간 지날 때 그냥 제자리에서만 점프하고 못 지나가는 경우가 있어서 짜증남. 3. UI 처음 키설정 보면 Z : 사용, X : 대쉬, Space bar : 점프에서 내가 키설정 바꿀 수 있는거 까진 좋다. 근데 게임 도중에 변경 불가능 꼭 메인 화면으로 나와서 바꿀 수 있다. 이게 불편했는데 진짜 불편했던 건 게임 도중 esc키로 게임을 멈추고 다시 게임을 진행 할 때 꼭 마우스로 게임 계속을 눌러야 함. 그냥 esc키 한 번 더 누르면 하게 해줬다면 더 편했을거 같다. 그리고 설명에는 없는 C키가 존재한다. 어둠상태가 되었을 때(밝은 때도 가능) C키를 누르면 주변을 도는 밝은 빛 하나가 생긴다. 오른쪽 위에 게이지가 있는데 시간이 지나면 얻고 꼭 꽉차야 사용 가능한 걸로 보인다. + 프롤로그 부분에 점프가 필요한 구간이 있는데 왜 점프를 챕터1에서 가르쳐 주는지 좀 의문이다. 나는 그래도 플래포머 게임을 좋아한다면 할만한 게임이라고 생각하는데 난 그정도로 좋아하진 않나보다. ------------------------------------------------------- English version. With the help of Google Translate. To be honest, I can't recommend this game, but I think it's worth it if you just like platform games like this. I honestly don't know. After 24 minutes game playing, I deleted the game and thought of a refund. It broke my heart to go to the refund page. So, I installed the game again, turned it on and played for a while, and I didn't want to play it so I refunded it. I write down my evaluation while doing it for some time. 1. Surprised that there is a Korean translation Of course, the translation is not very good. In addition, in the prologue part, if you see the text in a circle(?) sticking out, something is not neat. + Falls to Chapter 4 There is an untranslated part in the middle where you can see the text on the console. 2. The feeling of game control is not as good as expected I didn't feel like I went as far as I did, but it seems like it's because the character has an inertia. In particular, the level of inertia is felt greatly in the air when jumping. If you hit the jump key on top of that, you'll get a weak jump, but if you accidentally press it a few times, it's annoying because there are cases where you just jump in place and can't pass when you pass the stair section. 3. UI If you look at the first key setting, Z: Use, X: Dash, Space bar: Jump, It's good that I can change the key setting. However, it cannot be changed during the game. You can change it by returning to the main screen. This was inconvenient, but what was really inconvenient was that you had to press the Continue Game button with the mouse to stop the game and start the game again with the esc key during the game. It would have been more convenient if they had just pressed the esc key once more. And there is a C key that is not in the description. When it's dark (even when it's bright), press C to create a bright light that circles around you. There is a gauge in the upper right corner, and it seems to be available only when it is full and acquired over time. + There are sections in the prologue that require jumps, so I'm a little curious as to why they teach jumps in Chapter 1. I still think it's a good game if you like platformer games, but I don't think I like it that much.
[table][td][url=https://store.steampowered.com/curator/30253125]甄游组鉴赏家(点击订阅) [/url] [url=https://store.steampowered.com/curator/34433893]玩家聊天Q群124925250[/url][/td][/table] [table][td][url=http://live.bilibili.com/825456]讨厌君与小蜗酱的B站直播间[/url][/td][td]直播粉丝群:1125337103[/td][/table] [h1]讨厌君个人主观评分 5/10[/h1] 游戏目前的完成度并不高,算EA比较初期的状态,游戏整体设计方向不错,平台关卡设计还可以,赶在变黑前的竞速感也会让人想背板跑的更快些,但是目前最大的问题是底层打磨还不够好,手感方面有些问题,特别是弹墙跳,遇到墙边会有粘在墙上的粘连感,贴着墙点跳无效,需要松开墙方向向着另外方向输入的同时点跳才能跳成功,点的时机不对还容易大跳变小跳,平地移动手感还不错,游戏潜力还是有的,但是目前版本除了手感问题还存在一些bug,比如场景封墙没检查好,手柄识别有问题之类的比较影响体验的问题,不着急的可以观望一下,相信开发组会随着开发逐步打磨完善的。
[quote] 关注[url=https://store.steampowered.com/curator/39039781]斗鱼游戏社区[/url],随时了解主播推荐的好游戏。 访问[b]斗鱼鱼吧社区[/b]参与互动,活动好礼送不停! [/quote] 《黑暗时刻:基拉历险记》是一款中规中矩的平台跳跃解谜游戏,游戏的核心玩法就是控制女孩基拉在各个洞窟中收集足够的能量来开启出口,全程没有战斗元素,考验的是玩家的反映和解谜思路,是一款小体量的休闲作品。此外游戏的特色是地图的电力系统并非时刻存在,因此还需要玩家一定的记忆能力。 先说一下我体验的结论吧。游戏的总体素质是过关的,游戏的画面风格十分可爱,主角基拉的动作也还算流畅,基本上就是依靠跳跃和冲刺的解谜。关于场景和地图的各种设计细节也有不少。再加上收集和探索模式不算太拉胯,还是值得喜欢平台冒险游戏的玩家前来体验的,游戏的售价也比较合理。 游戏的故事叙述有些不太完整,总的来说就是女孩基拉的洞窟冒险,在洞窟中玩家可以通过前人留下的痕迹和字条来逐步了解洞窟的秘密。除此之外就是寻找各种能量块来开启过关的大门。又系一个有趣的设定就是电力是有时间限制的,在开始一分钟之后洞窟会自动失去亮光,这时候就要依靠玩家的记忆和头顶的小手电来搜寻洞穴了。 但是作为EA阶段的作品,存在的问题也着实不少。第一就是音效的问题,选择关闭音效之后,瑕疵打开游戏依旧会有声音,需要再次关闭一遍才能取消音效。第二游戏的按键显示只有键鼠没有手柄,而且键位设置不同于一般游戏并且没有自定义键位的功能。第三就是有些隐藏地图没法显示背景,反而依旧是和墙壁一样的褐色,给玩家的感觉就好像走点墙里一样,略显难受。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
游戏蛮有设计感的,但是值的吐槽的点也太多了: 1.平台跳跃游戏居然不支持手柄。 2.教程关居然有严格的时间限制。 3.每次切换场景都要载入一下,打断沉浸感。 4.紧贴墙壁时跳跃,容易误操作成抓墙。 5.冲刺这么高频的操作居然在X这么反人类的位置。 6.并且不能改键。 7.死亡时还能移动,利用这一点我可以瞬间死亡多次。 8.有时跳跃会触发两次音效。 9.折返时可以主动寻死,从而省去折返的时间,这是故意设计的吗?
패드로 하기 좋은 게임인데 패드 지원 계획은 없으신가요? 그리고 옵션에 오타 있어용
Через час игры узнал что тут есть рывок
手感稀烂,玩不下去
一款非线性的平台跳跃冒险游戏,后期关卡地图略大,试错需要一定背板能力。由于这类游戏闯关时本身就有一个试错的过程,所以60秒光照结束后对游戏难度的提升并不显著。 《黑暗时刻》区别于同类游戏的特点,在于分散在各处的道具和机关,冒险途中需要处理读卡门、传送平台等机关,一些地方需要玩家多次往返。非线性地图的基础上,游戏还加入了不少隐藏区域,干扰比较多,增加了探索地图的复杂性。 《黑暗时刻》目前处于EA阶段,玩法比较简陋,游戏剧情以线索式的碎片讲述为主,没有太大吸引力,也一定程度上削弱了玩家重复尝试的欲望。不过上线以来,游戏更新推送频繁,如果能对冒险剧情讲述进行更加丰满的补充,也会成为一款值得一试的独立游戏。
Really good atmosphere and idea i played first 3 level but don't support for my xbox series x controller so i will wait update.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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