
Platform your way through a shadowy dungeon, grab the cells to unlock the exit, and rush out before the clock hits 1 minute and the lights go out. Welcome to the darkest minute of your life, Kira!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, French, Portuguese - Portugal, Italian, Simplified Chinese, Japanese, Korean, Russian
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
[table][td][url=https://store.steampowered.com/curator/30253125]甄游组鉴赏家(点击订阅) [/url] [url=https://store.steampowered.com/curator/34433893]玩家聊天Q群124925250[/url][/td][/table] 游戏特色是时间之内没过关周围场景就会变得昏暗,但是你还有头顶手电筒可以辅助观测。 在黑暗中场景没有变化,只是可视范围变小。骤变的感觉不错,但是特色还不够凸显。建议黑暗中加入一个鬼怪或者什么的,增加游戏难度和紧迫感。突出核心特色。 默认键位很难受,Z互动,X前冲,前冲不能连续,缺少CD提示。 商店页面里没标注支持手柄。 缺少有效的过关提示。我尝试了在黑暗中过关,在光明中过关,每次都被循环玩同一关,我不知道如何进入下一关,必须找到光明核心吗?建议加入硬性引导。 Z键读过的板子不能再读,但是还有Z浮标提示。 存在随机不合理性,反复读档电梯刷新位置影响挑战时间。 翻译的质量不错。开发团队人数很少。 首发开启的抢先体验版本刚开发到0.3.2.3。开发之路还很漫长。
Great 2D precision platformer game. I love the evocative atmosphere in this game. It feels very immersive because of the great soundtrack and the beautiful pixel graphics. It's actually quite suspenseful - especially when the clock is ticking and the it gets dark in the dungeons. The game works perfect without any bugs and the menus and game are quite smooth. Very user-friendly design. I had a difficult time getting to know the controls because there wasn't any tutorial of any kind. After quitting to the main menu I found "controls" so that I learned them easily. I actually played all levels without jump-dashing but then I came to a point were I couldn't continue without this function.
Nos créditos o desenvolvedor agradece seus pais pelo apoio e motivação. Achei muito bonito da parte dele e imagino uma conversa entre eles quando ele teve a ideia de fazer o jogo. – Eureka!! Vou fazer um jogo e espero que o mundo inteiro viva esta aventura. Será minha missão de vida! – Que lindo ver você querendo levar alegria e diversão para toda humanidade meu filho ^^ – Na verdade eu quero fazê-los S-O-F-R-E-R!!! Ha-ha-ha-ha-ha-ha!!!! (risada do coringa :O) Se você gosta de joguinhos fáceis fique longe deste aqui. Agora se você tem bolas de aço, veio ao lugar certo! Um dos Achievements mais fáceis de conseguir é o de morrer 100 vezes seguidas (e acredite você não terá completado 10% do jogo e já terá recebido ele ;) O jogo é muito bem feito, ambientação, cenários, ritmo, jogabilidade e diversão (às vezes apenas um pouco demais de frustração). A única coisa que poderia ser melhorado para ser quase perfeito é ter como ajustar a sensibilidade do movimento (eu acho que o personagem vai muito para frente com apenas um toque na tecla, fazendo a gente morrer à toa muitas vezes). O movimento de 'Dash' também é um pouco difícil demais para controlar (se você não tocar em nenhuma tecla direcional durante o movimento, ele vai muito longe e tocando em qualquer tecla direcional durante este movimento, ele praticamente "freia". Espere por muita tentativa e erro nos momentos mais difíceis). Mesmo assim o jogo vale muito a pena. Realmente é muito barato pela qualidade dele. Compre sem medo!
[quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] 老实人评测,不错过游戏的闪光点,不放过游戏的吐槽点,带给玩家最直观的测评感受。[/quote] 一款平台跳跃游戏,玩家需要躲避各种陷阱,收集三个能量核心能来开门已逃离当前方面。地图中还有蓝色能量石保存地图进度,死亡后回到能量石处。和别的平台跳跃类不同的是,游戏中有时间与光明挂钩的设定。当光明时间消耗完,便会进入黑暗时刻,随便在黑暗中呆的时间越久,屏幕边缘黑圈范围越大,但我们主角基拉头上的手电筒还是会保证中心范围的可见度。 玩了几关之后,发现游戏真的挺无聊的,就是在一个空洞的关卡中找能量核心,每个关卡做的很大很绕,能量核心不知道藏在哪个分支道具的哪个小角落,还动不动就绕回初始点,莫名奇妙的给你两个传送点,结果就是从低处传到高处。而且有一个超级超级超级无语的设定,让你跳跃后正面碰着墙了,落地了,也算你还抓着墙,所以这个时候你依旧不能跳跃,只能反向走一步判定你脱离抓墙才能够跳跃,无语子。(不是知道时就是这个设定的还是bug)
一款2d的解密闯关游戏,操作十分简单,基本就左右移动跳跃和冲刺,然后收集核心,也就是通往下一关的钥匙,齐了之后去终端开门,然后就可以进入下一关了 我最想吐槽的是为啥不支持手柄?这个游戏的键位如此简单,用手柄玩绰绰有余,希望开发者能在后续更新中加入手柄支持。 这游戏和其它的同类型2d的解密闯关游戏比最大的特殊之处60秒之后会光明会消失,通俗来说就是会变暗,视野范围骤减,但似乎除此之外并无任何影响,仅仅是增加紧张的氛围而已。同时关于计时我觉得可以加入一个通关速度的全球排行榜。 最后这个剧情存在感实在太低,或许可以再做的丰富一点?另外,蹭在墙上的时候不能跳跃,是什么情况,这个设定坑了我两三次了,有点气...
Nice platform game with great atmosphere and mystery especially after the light is turned off. I have a lot of fun with this release.
Awesome game, brings so many memories from times when was playing Odd World Exodus Abe or Jazz Jack Rabbit series. Built like platform/adventure game from it's golden era, crazy addictive and interesting at once. Still being developed so we can count on new elements added in future :) Works flawlessly at both PC and Mac. Game is written even for M1 Silicon and works perfectly. so however You want to go for it, there won't be any limitations :)
Приятная игра на пару вечеров,для любителей хардкорных платформеров ,геймплей простой и постепенно усложняется ,в общем одобрямс .
[h1]向日葵游戏评分【7分】[/h1] 这是一款平台跳跃游戏,游戏的操作方式十分复古,仅可以跳跃和冲刺,关卡数量丰富,但关卡设计与同类游戏差别较大。首先关卡不是线性的,玩家需要往返收集用于开门的能量核心,并且在60秒后视野会缩小,因此即使操作再好也不适合路痴。 [h1]欢迎大家关注我们的鉴赏家:https://store.steampowered.com/curator/28763059[/h1] [h1]和你一起寻找好玩的游戏,快来关注我们吧~微信公众号“向日葵游戏”、头条号“向日葵游戏”、官方微博“向日葵游戏评测”[/h1]
[quote] [th]关注[url=https://store.steampowered.com/curator/39039781]斗鱼游戏社区[/url],随时了解主播推荐的好游戏。[/th] [tr][th]访问[b]斗鱼鱼吧社区[/b]参与互动,活动好礼送不停![/th][/tr] [/quote] 《DARK MINUTE: Kira's Adventure》(《黑暗时刻:基拉历险记》)是一款像素风平台跳跃冒险游戏,在游戏中玩家将扮演少女Kira,在黑暗神秘的地下世界中展开冒险,揭开过去的秘密和真相。游戏操作简单,玩家需要做的便是控制基拉在洞窟中点亮足够的地灯以开启出口,虽说没有战斗元素但在关卡中有时限。到了后期地图增大导致容错率降低,试错的过程需要有一定背板能力。目前游戏还处于抢先体验阶段,作为一款小体量的休闲作品质量尚可,可以一试。 [h1]游玩体验[/h1] 整体上来说游戏现阶段的质量还是过关的,像素画风蛮可爱的,女主小人的动作也还算流畅不会僵硬。解谜难度也不大,大部分的谜题都只需要依靠跳跃和冲刺便可解决。关卡数量比较丰富但还是有一些同质化现象的出现,虽说如此和同类型游戏之间还是有一定的不同。首先,和传统的平台跳跃游戏中一直向前的路数不同,流程中有大量分散在各处的道具和机关,并且途中还有一定数量的需要处理读卡门、传送平台等机关,部分场景需要玩家多次往返才能够继续推进;同时引入了个比较特别的明暗机制,在同一场景中在60s内若是没有进入到下一个场景则四周会变得昏暗,只有女主头上戴着的手电筒可以提供一定的视野。 剧情方面,老实说有些简陋,整个过程就是基拉在各个洞窟中收集足够的能量来开启出口的洞窟冒险之旅,在流程中可以通过拾取字条来了解发现英雄神秘的可怕过往和人性,了解其中的秘密。 作为抢先体验阶段的作品,目前看来问题还是有一些的。首先最为明显的就是音效问题,在关闭音效之后,退出后每次再打开游戏还是依旧会有音效,需要再次手动关闭,就等于每次一开游戏就得手动调音效,其实还是挺麻烦的;第二键位只有键鼠键位的适配,虽说手柄能用但没有对应按键的提示,而且无法自定义键位。 [h1]总结[/h1] 总的来说,谜题不难,画面可爱,整体解谜设计方向不错,翻译的质量也不错,除了有部分适配方面的问题外没有啥特别严重的缺点存在,作为一款小体量的休闲作品质量尚可,可以一试。 [quote] 加入[url=https://steamcommunity.com/groups/GHYX]干货游戏[/url]&关注[url=https://store.steampowered.com/curator/35106417/]我的鉴赏家[/url],不定期为大家带来诚意满满的游戏体验干货。 [/quote]
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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