
Dark Light is a post-apocalyptic cyberpunk action-platformer with intense hack'n slash combat. Explore the unknown, enhance your abilities with cyberwares, and face off against supernatural entities to seal the Dark Void and end the eternal darkness.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Nice soulslite with modern doom-like visual style.
old school meets new school
Im a sucker for this artstyle, its takes a little bit from multiple sci fi and horror genres and makes it own unique palette. I wouldnt really call its a souls like, maybe it has a few elements, its most hack and slash, kinda metroidvania game, the UI, some animations among other things might be a little janky, but the sum of its parts were fun as hell
Dark Light has been under my radar for years. Even when on discount I didn't buy it, I dont know why. Perhaps it was that feeling of "jankiness" that sometimes is a hit or miss on some games. And then I buy it. And, you know? Is janky. But the good type of janky. Something that I really appreciate is that the character movements are precise, fast and intuitive. Is not the type of game that turns platform gameplay in a real hell. The combat is fun and gives enough room for experimentation. You can go full melee (the fun way) or ranged, or a mix of both, or go full on skills. The challlenge is ok. Feels like a balanced soulslike. Boss can felt overwhelming but that is the initial impression. Sometimes you can even tank them. Also I think Dark Hunter-07 is a badass. Looks like an explorer of the deep abyss. Is like a mix of Hunk from RE and The Assassin from "Mad Dog". Simple, basic but perfect for this world. A cool design.
Cool.
玩不下去退款了,上一个让我玩不下去的还是“Sylvio And The Mountain Giants” 1.设置界面中英文混搭 2.教学关卡,人物跳上上面的一层,一般是按两下跳跃键,这个游戏是按两下跳跃后还要按一下“W”键。我真的服了,玩游戏第一次在教学关卡卡住了。主要是新手教程里,那个引导的角色它居然不给提示,如果想让他显示教程,你必须在它旁边二段跳碰到它,你正常向上一层二段跳,那个角色啥提示没有,然后你就卡在那里了,我刚开始还以为是游戏出BUG,结果来个这玩意,不是加这个W键的意义何在啊? 3.美术,我买这个游戏就是因为它宣传片里的画面,结果进游戏根本不是那回事,进游戏最上面的三个画质我都试了一遍,没什么明显的区别,只能说是超低配版的宣传片版本 4.前面三点我都不介意,但这点是真的忍不了。那个平A,就是正宗的塑料手感,不说单击,就连连击也是塑料手感。还有那个格挡反击,塑料中的塑料,垃圾中的垃圾,我都想不出什么词来非常准确的形容。还有那些小怪,我连击它们能反击我理解,那你用近战去打一群小怪呢,它们打你,你格挡了一个小怪,别的小怪还是可以在你格挡的时候过来打你,反正就是用手枪磨吧。先不说这个格挡的手感了,还有那些个小怪的格挡判定,你格挡不会做能不能去抄,把别的游戏的格挡给抄过来,Grime。还有那个向上攻击,给我打笑了,向上攻击打不到角色上面一层的怪,那么这个向上攻击的意义在哪。还有小怪打倒了,你必须去踩一脚才会彻底死亡,放着不管,过一会小怪会残血站起来,那个踩小怪还是个处决动作。那么想一下,你在打多个小怪,把一个小怪打死了,当你想继续去打其他小怪的时候,给你强制来个处决动作,其他小怪再趁机来打你。那个处决动作也是,没有力量感,就很塑料感。不说打多个小怪,打单个小怪的时候也是,非要来个处决动作,浪费时间,这个动作的意义何在啊
👍👍👍
Game highly recommends a controller. No controller I own seems to work with this game. I'm playing on an m1 Mac. The game crashes (or freezes) frequently right upon startup, as well as frequently upon loading a game. Refunded. Buyer beware.
Its fun.
Cool game, with decent combat, but its too simple, short and after u get the spin2win scythe, that heals u, no mob has a chance anymore 😅
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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