
Dark Hill Museum of Death is a journey through a virtual museum where uniquely themed exhibits are unlocked by solving puzzles.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
[b][i]Dark Hill Museum of Death[/i] is a short museum tour that is reminiscent of Matthew Browns' [i]Cypher[/i].[/b] But I must stress that [i]Dark Hill Museum of Death[/i] is far less polished, far shorter, and the puzzles are quite simple. I felt like a boss crushing through them, and that's okay sometimes. To emphasize how short this is - I 100%'d the Achievements in less than an hour, and have little reason to revisit this short of showcasing to a friend. [i]Is the price-point fitting?[/i] Eh, barely, but the idea is original and I can feel the indie love here. This is very much an Itch-level game. [i]Essentially, you are walking through an semi-interactive museum based on death and human tragedy.[/i] The topics run the gamut from execution rituals to warfare to plague, and more. There are puzzles scattered throughout that are probably too easy for their own good, but I can confidently say I was never remotely frustrated. I appreciated the well-written text snippets next to each exhibit, and genuinely enjoyed my little time with this title. [b]Is this a must-own? Not by a long-shot, but it is an interesting little game that would only exist in the realm of truly indie.[/b] And I value that very much. [b]Pros:[/b] +Touring a museum is an interesting game concept, and reminds me of a cross between [i]Cypher[/i] and something from [i]Blendo[/i] games. +Fun little puzzler to Achievement hunt. +The overall experience was neat. [b]Meh:[/b] =With almost no replayability, I'm not sure how I feel about the price-point. Yeah, it's not much to ask, but you'll be done within an hour. There is plenty of room for historic expansion, and the foundation is already built. [b]Cons:[/b] -Some rough edges such as no options menu once you are in the game proper, and even from the main menu it was lacking. -The experience was too short. I would say [i]'it didn't overstay it's welcome'[/i], but that's not entirely true for me. I would have enjoyed a good bit more. [b]Cheers to indie games![/b] I'm glad you exist.
[h1] [u] [b]Dark Hill Museum of Death [/b] [/u] [/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=1726002197 In diesem Spiel geht es 5 Themengebiete (Beschreibung steht 6, vielleicht habe ich 1es übersehen). [u] EXECUTION: [/u] Elektrischer Stuhl, Guillotine usw. (2 Bälle) [u] MENSCHENOFER: [/u] Bei den Azteken usw. (1 Ball) [u] KRIEG: [/u] Vor allem 2 Weltkrieg (1 Ball) [u] FRIEDHOF: [/u] Naja, Gräber usw. (1 Ball) [u] DER SCHWARZE TOD: [/u] Da brauch ich nichts zu erklären. (1Ball) Aufgabe ist es in jedem Abschnitt durch kleine Mini Games einen roten Ball zu bekommen (insgesamt 6 STK). Es gibt auch Spiele die Errungenschaften freischalten, aber wenn man alle Spiele macht, kann man keine übersehen. Am Ende werden die Bälle platziert und……….:D https://steamcommunity.com/sharedfiles/filedetails/?id=1726002298 [u]Sonstiges[/u] [list] [*] + Grafik ist ähnlich Firewatch, wobei die Gemälde an den Wänden sehr gut sind. [*] + Sound ist OK. [*] + Man kann jederzeit aufhören und am gleichen Punkt wieder starten. [*] o Errungenschaften sind leicht zu erhalten, poppen aber erst nach Beendigung des Spieles auf. (Guide gibt’s auch) [*] o Spieldauer max. 30 – 40 min. [*] o Preis im Sale 2,39 Euro ist für die Spieldauer etwas fragwürdig. [*] – Keine Sammelkarten. [/list] https://steamcommunity.com/sharedfiles/filedetails/?id=1726002266 [h1] [u] [b]Fazit[/b] [/u] [/h1] War eine ganz witzige Geschichte, in dieses Museum würde ich wieder gehen. Viel Spaß, Nachts im Museum
In [i]Dark Hill Museum of Death[/i] erkunden wir, in der First-Person-Perspektive, ein Museum der ganz besonderer Art. Wir dürfen in diesem Spiel nicht einfach nur eine virtuelle Tour genießen, sondern haben die Möglichkeit uns frei in der Ausstellung, über das Thema "Tod", zu bewegen und allerhand zu entdecken. Und dies sollte man auch ausgiebig tun, denn zwischendurch warten Rätsel auf uns, die im Zusammenhang mit dem Themenbereich, in dem wir uns befinden, stehen. Davon gibt es insgesamt 6 und decken viele Kulturen und Zeitperioden ab. Trotz der unpolierten Grafik und dunklen Farbgebung, schafft es [i]Dark Hill Museum of Death[/i] eine durchgehend interessante und angenehme Atmosphäre zu erschaffen. Neben den Rätseln gibt es auch noch einige Ausstellungsstücke mit denen man interagieren kann und sorgen damit für eine kleine Abwechslung zu dem Bilder bestaunen und Informationstafeln lesen. [i]Dark Hill Museum of Death[/i] war für mich eine wirklich positive Überraschung, da ich bei dem Preis und der gezeigten Grafik nicht viel erwartet habe. Aber dieses Spiel ist nicht nur unterhaltsam, sondern, je nach Vorwissen, auch wirklich lehrreich und weiß mit viel Humor, das doch etwas ernstere Thema aufzulockern. Die Hintergrundmusik, sowie die Soundeffekte sind überraschend gut und die insgesamt 14 Errungenschaften kann man bequem in einem Spieldurchgang erreichen. Das Ende [spoiler]wartet mit einem unerwarteten Plottwist auf[/spoiler] [u]Kaufempfehlung[/u]: Im Sale für < 1,19€
I quite enjoyed this little experience - as a lover of history (morbid and otherwise!) and museums. The puzzles are simple enough that I'd recommend just playing it through instead of opting for the "tourist mode," if only to give you a little more bang for your buck; it is a short, little puzzler. But don't let that dissuade you! The museum layout is novel and interesting, the blurbs in the exhibit are compelling... if you have the remotest interest in the macabre, or history, this is an easy buy. You can tell a great deal of love went into this project. If I had one quibble it's that I'd like to have spent more time in the Dark Hill Museum of Death.
I enjoyed it would like to see part 2 thumbs up from me.
The history nerd in me really enjoyed this game. It was really fun to wander around a museum solving puzzles while learning about different cultures. The actual puzzles range from mind-numbingly easy to head-scratching and tough. 95% of the solutions are fairly obvious I think. Well done! I'll definitely keep my eye out for more stuff by this Dev.
Dark Hill Museum of Death is already one of my favorite games of 2019 (along with Onimusha, Crazy Archery, and the upcoming Resident Evil 2 and Metro: Exodus). I only wish I hadn't had to play so many bad ones before I found this one this year. The puzzles are decent but not overbearingly difficult. The story makes sense (for the most part) and it's a wonderful museum that's actually dedicated to death! I mean, it seriously is a death museum. It talks about WW2 trenches, Day of the Dead, Coffins, and much more that are all actually part of our history of death. It was fascinating to learn some of the facts about death thrown into this game and I just generally had a blast the entire way through. It's short but sweet and the price is just right. I highly recommend this game. I started uploading a series to Youtube. I may eventually do a speedrun of this game as well since I liked it so much. Feel free to check out the series (which is still finishing uploading at the moment) and decide for yourselves if this is something you might like: https://www.youtube.com/watch?v=k4HpRyW8jts&list=PL08FwntTpxPCEV5GnO7SvppAwecPvdxr6
[h1] Genre [/h1] Ein First Person Puzzle Adventure [h1] Gameplay [/h1] Wir erkunden ein Museum, dabei laufen wir von Raum zu Raum und lösen verschiedene Rätsel. Jeder Raum zeigt eine gewisse Zeitperiode über das Thema "Tod". Man kann sich hier einiges durchlesen über verschiedene Themen die mit dem Tod zu tun haben z.B. über den Elektrischen Stuhl, die Guiotine oder Ägyptische Rituale uvm. [h1] Achievements [/h1] Es gibt insgesamt 15 Erfolge. Man bekommt alle wenn man einfach das Spiel komplett durchspielt [h1] Pro/Contra [/h1] + Gute Atmosphäre + Musik ganz OK + Günstig + Achievements [h1] Fazit [/h1] Ein Nettes Kleines Rätsel Spiel mit schönen Achievements 👑 Powered by HoI 4 Deu Kuratorengruppe auf deutsch/englisch 👑⠀⠀⠀🎉 [url=https://store.steampowered.com/curator/30388691/] Folgen [/url]
I really enjoyed this trip through a virtual museum dedicated to death in various forms throughout history. The game calls to mind memories of Sierra's "Shivers" game from the 90s with its setting, atmospheric soundtrack, and puzzles that must be solved to advance. (The dev acknowledged that Shivers was an influence.) While not nearly as complex as that game, the experience was well worth the 3 bucks I spent. Recommended!
I had my eyes on this game for some time now. I just finished my first visit at the museum and I'm so glad! I really enjoy to visit exhibitions of all sorts (but we all know what's happening nowadays, so no need to repeat) and to see one in the form of a video game (especially nowadays...) : One ticket please! Even with such heavy subjects, Dark Hill: Museum of Death manages to bring me the ambience, the information and the chance to take my time to examine every pieces in each room. All that while at the same time, being a video game where it checks all the marks in terms of level design, puzzles games, progression, pacing and replayability. This is one of the things I really relish the most from "video games" art/communication medium: The ability to achieve different results with the same tools. All that really matters is the idea and really execute on it. I'm truly impressed by this one. On a side note,I had to contact the dev about a missing puzzle which appeared on one of the store page' screenshots. Since its release, the game had some patches and updates I can only imagine it must've been missed. Since all the achievements are tied to solving the puzzle, I was unable to complete my visit. So like I said, contacted the dev, he responded and fixed the issue in maybe 30 minutes..! I was more than surprised ! Recommended to anyone who misses going to see exhibitions, to anyone who enjoys diverse puzzles (there's at least one in each room) and to anyone who enjoys discovering what more this young art medium can achieve.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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