
You wake up with only a luminous tower beside you, its warm light enveloping you. Besides, looking around, there is only endless darkness. Survival, exploration, utilizing all resources around to survive, searching for the reasons why the world is plunged into darkness.
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About
"Dark Grid", the first game brought to you by solo development, is primarily a survival + strategy + exploration experience.
⭐ You will experience⭐
Tense, step-by-step survival involving exploration, collection, and base expansion.
Over 60 buildings with diverse functions.
A mysterious world of eternal night with an enigmatic storyline.
5 chapters rich in content.
Considerable strategic depth.
2 endings and 2 thrilling boss battles.

The world is plunged into darkness, with only a single warm lighthouse remaining. After you wake up beside it, a [shrill voice] that calls itself your friend echoes in your ear. It wants you to maintain the lighthouse's operation. In the days that follow, this voice becomes increasingly difficult to fathom because:
It periodically sends monsters to damage the lighthouse, yet demands that you repair it.
When you are short on food, it continuously sends supplies.
It often says things that are hard to distinguish between truth and lies.

Simultaneously, another [hoarse voice] communicates with you. It seems to possess boundless dark power. If you offer sacrifices to it, it will grant you:
Various powerful abilities.
The ability to trade with it.
Guidance and assistance.

The entire world is shrouded in darkness. When venturing out to explore, you must raise your torch, carefully illuminating the path ahead, and slowly piece together the shape of this world.
Gather discovered food to fill your stomach.
Search for fuel to maintain the lighthouse; do not let its light go out.
Collect resources to expand your base.
Discover mysteries and surprises hidden throughout the map.

Resources in the wild may not be enough to sustain you. You need to plant seeds and wait for them to grow, harvesting them in the future.
Plant tree seeds to ensure a future supply of wood.
If you build a tree nursery, trees will continuously grow around it.
Build a simple small greenhouse to achieve food self-sufficiency, saving you from running around just to fill your stomach.

Want a hot dinner? Light a fire and start cooking! Even without seasonings, in this barren world, it's more than enough.
Your stomach is growling! The pressure to avoid starvation is no small matter.
Build a simple stove to cook the food you've gathered.
Cooking different foods together provides higher calories and satiety.

To survive in this world full of pressure, you must rely on your own diligent hands. Construct various buildings to bring all sorts of conveniences:
Provide illumination to dispel the darkness.
Unlock knowledge of more building recipes.
Combine several items into another material.
Continuously produce resources for you.
This is my first game released on Steam, an attempt to fuse together various ideas from my mind.
The game is certainly not perfect. After playing, you might complain: "What a trash game!" But it carries my hard work and dedication. I will actively improve it! If you have any suggestions for improvement or encounter any bugs, please feel free to contact me. This will help me continuously hone my game design and development skills to bring you better games in the future!
Enjoy the game!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Russian, Traditional Chinese, German
Reviews
作者被我扣掉魔丸以后制作的第三章 等他把难度调正常了我再给他安回去
永恒的光塔第三章简评 作为一个游玩了前两章的测试玩家,我对正式版其实没抱有太大期望,购买的欲望也需要自己在致谢名单的虚荣作辅助支撑。因为在前面的测试中,我认为游戏采用单元格的界面,黑暗底色生存外加有趣的世界观别具特色,但在游玩前两章后我对游戏的深度不抱信心,为了完成线性流程可以很快一步到位的,只需要专门地去定向收集材料就能通关这一小节,很多步骤会显得多余,比如新奇的配方和外面的世界,这使得我完全没有探索和研究的动力。 游玩第三章后,我认为游戏的深度开始向我展示,我面临着第一难题——饥饿,在前两章的游玩历程中,我没有定向地去建设和规划我的温饱系统,饿了就随手采摘遍地的果树和蘑菇。可是到了第三章冬天降临,地面上完全见不到前面两种主要的食物来源,第三章第一次尝试我很快就告终。 我不服气,但在接下来的几次死亡中,饥饿问题逐渐占上上头,我相较前两章会疑惑为什么饥饿掉得那么快,开始关注一切和饥饿相关的机制,[spoiler]才发现了万恶之源——暗神,他给予我的暗火和科技,都会消耗我的饱食度,所以我第一反应是尽可能不去接触这些相关的东西。我开始把目光移向前两章中忽略的科技,蘑菇园和树场,后者在前期还算凑合,所以我选择了和饮食相关的前者保障生存,可是当我发现建造的蘑菇园突然不见时,我才发现这种建筑是向光的,且占地需求比较高,所以我选择了更加小的蜂箱作为替代。而随着我的规模扩大,我很快意识到一个火炉是供应不上“电”的,我需要额外建造一个,而这就会惹怒暗神加速消耗饥饿。在不断的死亡和重试中,我逐渐平衡好二神的天平,光神让我给予我无消耗饥饿火堆和供电火炉,发展壮大规模。暗神给予我前期起步的食物供给和某些材料紧缺时(说的就是你木头)的专向特供。[/spoiler]前者主攻上限,后者保障下限,我需要抓住每个阶段发展的时机,考虑材料,电力,火源以及食物的流动和协调,最终才能将多余的上限光源或者下限暗源建造出终极目标。 整个设计环环相扣,非常巧妙,在第三章中没有一刻可以闲得下来的理由。抛开剧情和创新点,我觉得第三章是整部游戏玩法的精华部分。游玩通关后再回顾其他章节,前面两章既像是匆匆的起步让我感到不稳妥,又像是基础教学让我应对第三章至于那么陌生。可能是第三章我通关好几次对机制比较熟练吧,后面的第四章(只玩过决战光神)有点草草落笔,没有第三章那么紧凑,更像是交代剧情。 但目前游戏仍然存在测试玩家进入游戏重置进度的BUG,以及我个人回去重玩前两章也看到了自己后期补课的教程,游戏内前期不太强制学习(强制的只有重开时必看的剧情hhh)或者后期没有专门指向教程的地方注定容易让新手前期摸索猝不及防。 整体游戏底子在第三章实现了质的突破,这个价格对于喜欢生存类游戏的玩家还是值得一试。
非常有趣,游戏虽短小,但是其自由度与策略并存,画风也独具特色,无尽适合养老,推荐。
时间流速不能简单便捷的调整,不能暂停,带来了体感的高压和紧迫感,教程不够清晰导致非常容易误判导致丢资源,一大堆东西都自动读条,资源极度紧张,我特别的难以理解啊,如果砍树,一个树一共7个资源,我一次收集四个。你为什么要这么填数值呢?就非得恶心一下子玩家吗?
生存小游戏,格子版探索,操作简单,UI设计很直观,野外探索会自动翻未知格子,收集一下食物和材料等等,会有个敌人来破坏光塔,后续就是修复它,有饥饿度,还是很不错的。
永夜的光塔是一款生存建设类游戏,你将扮演一名守护灯塔的旅者,在这个神奇的空间当中有两个声音不停的在你的脑海中回荡。一个说要帮助你,会时不时的教导你一些东西,而另一个则是皮笑肉不笑的威胁着你,让你做替他燃烧等他的替罪羊。为了活下来,你不得不尽可能的收集资源…… 本作是一款轻度资源收集游戏,不断照亮的灯塔会为我们提供照明和指引。我们必须要不断地收集资源来为灯塔补充燃料。同时还需要收集食物让我们不至于在探索地过程中被饿死。不过本作的地图非常奇特,只会在我们接近时显示地形和相关的资源,一旦我们走远时又会重新隐藏这就对我们的地图记忆能力提出了一个非常大的要求。 每隔一段时间我们就会遇到一些事件,比如说另一个狡诈的朋友来抢夺我们灯塔中的光明,我们需要进行阻止。另一个朋友这个时候则会教导我们一些新的事情。整体的节奏比较快一些。 总的来说本作的上手速度很快,难度不算高,比较轻松一些,而且还有无尽模式,如果对本作感兴趣的话可以试试。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~
呦吼,一款有点小巧思的游戏,过了两关感觉整体节奏上还行,就是末端攒资源的时候稍显乏味了一点,可以考虑整个更高倍速的选项。美术风格还行,有种复古的美感,不知道是不是我玩像素风格游戏较少的缘由,其他的部分容我再耍耍(必须吐槽,画面倾斜转换的时候让我有点晕乎,按钮声音重复度高了点,作者大大是不是还藏了啥好东西没整出来,欸嘿)
前期的资源几乎都没啥大用,只有食物比较关键,要不是去看了下合成表我是真不知道能清除第一次永夜的道具可以合成,指引真有点差。
很有创意的游戏,策略性很强,各种特效做的很有感觉,就是目前有些短,不够玩,快多多更新吧~
非常有趣生存+基地建设小游戏,格子版的探索很带感
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