
Neon-infused high-speed platformer where the rules are simple - blast though levels as fast as you can! But there's a catch. If you go too slow, you explode! Unlock skills and powers, and seek out shortcuts to propel yourself to the top of the online leaderboards.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Japanese*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]RAZED[/h1] Just a small servant to an uncaring master, its up to our polygonal little protagonist to make his escape from the oppressive program which contains him. Through sheer speed, agility, and dexterity you will dash, jump, and drift through a vibrant obstacle course of timed death. Bombastic and colorful, fast and unrelenting speed-runner and time-chasing platformer RAZED doesn't waste a second. Pure reflexive action, and an unstoppable momentum from start to finish of every challenging stage. The retries will flow like water here, so you might as well go all out and go for the top spot on the leaderboard! [h1]Gameplay[/h1] Sort of like that timeless Tom Cruise action classic (you know the one) your life depends on your momentum, and the moment you slow to a stop you simply explode. Your abilities as well are all dependent on the meter filled by your speed so you want to stay moving and exert your actions as little as possible; only when totally necessary. The gems carefully placed along your path are also the key to keeping your meter up and not exploding, so you'll need total precision in navigating the correct path. As you navigate through each low-poly colorful gauntlet of reflex pushing retries you'll acquire new game changing abilities. And with the introduction of new abilities comes a slew of new and challenging obstacles thrown into the mix. Starting with the typical jump to clear well-timed platforms and working up to dashing drifts for impossibly tight corners, then unlocking stomp boots to blast or trigger certain terrain, and eventually a super dash to speed your way past moving obstacles; each unlocked ability means more chaos to expect in the coming stages. While the adrenaline derived from the pure speed of RAZED is exciting and the game is beautiful, it definitely serves up more than a few frustrating moments and not in the good sort of way. The physics of the game don't exactly feel refined, and there's more than a few terrain bugs that can repeatedly be a brick wall in an otherwise fine run. Many platforms and certain edges would just leave my character stuck and glitching, sometimes even right on the end-game pad which is always a serious spit in the eye. [h1]Final Thought[/h1] RAZED offers some serious palm-sweating speedrun action, where every angle of every jump and every sharp turn could bring you just centimeters from your next death. Not hitting that jump-pad just right or drifting with just the right timing will be the hair raising difference between rushing through the vibrant stages with exhilarating speed or short-changing your landing and plummeting to your doom. While the latter can be very frustrating in RAZED, the former makes for some of the best speedrunning action around if you can keep up the rhythm and not fall victim to some of the more awkward design decisions. [i]This review made possible through the generosity, consideration and contribution of [url=http://store.steampowered.com/curator/11739878-ReviewExperts/]Review Experts(REXnetwork)[/url] and the developer/publisher. Email contact@dnbmedia.co for requests & promotions[/i]
I'm not even that deep into that game but honestly at this point I don't know if I'll continue, because woooow this game has problems. The main problem is just, baked into the game. Jumping. Is a resource. You instantly fail on that merit alone, but then that's not where the problems end. For one, it's buggy as heck. Randomly getting stuck on corners or terrain? Oh yeah. Bounce pads that don't work right and both don't consistently bounce you far enough in spots and sometimes just bounce you in the wrong direction completely? Present and accounted for. Two, the game was clearly never playtested. As early as world 2 there are some awkwardly hard jumps in otherwise simple levels, and the above bugs absolutely should've been caught by literally anyone who didn't work on the game themselves. Plus, often there are just "gotcha" traps in most levels. And on top of that it has super meat boy syndrome where it gives you a game style that should be fluid and flowing and makes it stiff and ugly by adding in tight corridors all over the place. The breaking point for me is this: Level 3-9 is IMPOSSIBLE without upgrades. You will never, ever have enough stomp charge to break a barrier near the end after a jump. I tried dozens of times. Without success. Then I sought out a stomp upgrade, got it, and beat the level within a few tries after that. Note that I already had a jump upgrade. I already felt like some levels before that would've been impossible to beat without that jump upgrade. Again, I suspect these levels were not properly playtested. The presentation is nice, the music is solid, but the game just plays like crap and has such glaring issues I can't believe this was released as a finished product. I'll probably at least try to reach the end of the game but I doubt my interest in playing this is going to extend even a second beyond that. POST "BEAT-THE-GAME" UPDATE: Yeah, it doesn't really get much better. A lot of the same issues remain prevalent - strictness of energy, "hope you're psychic" level design, wonky collision (the first half of world 6 is especially bad about this). I will say - hunting for upgrades starts being more reasonable about when you get the wall run, at which point I was able to go back and get most upgrades and ultimately make energy not matter so much. There's a strafe mechanic introduced that just, barely matters at all, it's never required in any level and only required for a total of two upgrades. I also checked out one of the bonus levels and it's... well, I dunno how you'd ever unlock it before having lots of upgrades as A ranks require boost in some cases for sure. But the level is designed as if you wouldn't have any other upgrades. Okay. Beyond that it was a fairly normal level. I think the game probably improves a little after worlds 2 & 3 but not by much. Still would skip it. Game consistently looks pretty good though, especially in world 3. So ehh. Not the worst game ever, not a game I particularly enjoyed playing through either.
This game at the core has a lot going for it: Clean visuals, speedrunning tools, humor, and challenge. But the core gameplay is lackluster. Sometimes I feel like I'm going through molasses with the running and other times I just feel easperated from the hitboxes. The game is very wonky with air physics and collision physics as well. 2.5/5 at most
[quote][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow our curator page: [b]IndieGems[/b] if you like and want to see more reviews like this one.[/url][/quote] [quote][b]Do not go where the path may lead, go instead where there is no path and leave a trail.[/b] [i]~Ralph Waldo Emerson[/i][/quote] [i]RAZED[/i] is a sprinting 3D platformer offers a lot of colorful and interesting level designs, with progressive skill unlocks that allow you to significantly improve your run times as you play. There is a learning curve to get your bearings in order to get used to the individual levels, different skills, and need for continuous running in order to achieve your best time scores and grades on each level. The beginning few levels are rather easy, but the difficulty ramps up, introducing new obstacle elements, sharper turns, and unexpected terrain changes that requires you to quickly consider your following actions. The story is mildly amusing, but not essential to the game. Even though the game does not need to story, it is nice to see that it is somewhat tied together, instead of just a series of levels. It gives the curious adventurer a overlying plot. There is some humor in the moments of dialogue and serves to enhance the game, but not to overburden it. The need to continuously move comes from the fact that there is a continuous timer that can be prolonged by repetitive stumping off your feet. If the timer goes down to nothing, you will explode. This may be as you are standing still, or as your jumping through the air in a prolonged jump without adequate timing and replenishing of said timer. This is essentially your life bar, that continuously drains and replenishes. Of course, the game also requires you to consider your actions carefully, as your actions will consume energy from your life bar. An untimely jump may spell death in multiple forms. The game offers 60 levels in all, with several skill unlocks. Only with later skill unlocks, can you then go back to the earlier levels and carve your own seemingly impossible paths and obtain the ridiculous scores needed for the highest score grade. Failure will result in repeated attempts at restarting, there is no need to press restart, as the game just restarts the level for you. If you get through a level, and you cannot attain's agreed that you wished, you can easily press restart and go again. In a way, failure is expected and part of this game, if you do not mind repetitive failures in order to achieve success, this game is very addictive. [h1]Graphics and Music[/h1] The stages are very colorful. The designs and individual levels within a single world are similar. Though different worlds differ from each other. The music is highly energetic, and consistent with the style of the game. You can easily turn it off if you wish, because it can get repetitive if you are doing repeated retrials to either progress or to achieve better scores. [h1]Controls[/h1] I played with an XBox One controller, and had absolutely no issues. [h1]Conclusion[/h1] [i]RAZED[/i] is a high-octane 3D platformer that has a good learning curve and plenty of levels to keep the player occupied for extended periods of time. Score chasing in the form of time and grade means that the OCD completionist is going to walk away happy or with a broken computer screen and a smashed controller. Nonetheless, the game offers interesting mechanics and requires the player to make wise decisions, while also encouraging the player to be daredevils. The game is fun and addictive, with quite a bit of replay value. I would absolutely recommend this game. Please see the couple of videos below of basically my first 30 minutes trying out this game and dying over and over again--2nd half of the first video and all of the 2nd video basically. https://youtu.be/MMwMQluvkYI https://youtu.be/1VSpRC3AQfo [quote]I received the product for free. I did not receive any compensation to write this review. The opinions represented here are entirely my own and were not influenced in any way.[/quote]
juego de carreras en solitario muy divertido con mecanicas que le van dando al juego un aliciente mas divertido aun. sin duda un descubrimiente en el bundle.
RAZED is a fun, but slightly flawed, parkour speedrunner. You race through 66 short obstacle courses, unlocking new abilities (such as jumping and wall-running) which can be upgraded as you progress. Running slowly (or stopping) and using abilities will drain your energy meter, while going fast and picking up gems will refill it. When your energy meter reaches 0, you explode. I see some of the other reviews mentioning limited jumping as minus, but to me it's a plus, as it means you have to plan out your route if you want to reach the goal, And spoiler:[spoiler]Once you unlock the final upgrade, you can jump and use abilities as much as you want.[/spoiler] You will probably have to play through each stage multiple times (and unlock all the upgrades) if you're going for all S ranks. This is the type of game where each stage is no more than 30 seconds long (if even that), but you will probably have to replay some of the stages 10, 50, maybe 100(?) times. If that's not your cup of tea, then this game is not for you. I however enjoyed it, and it took me around 18 hours to get all S ranks, which is a decent length for a game like this. There were a couple of things that I didn't like, such as: - My character sometimes getting stuck or suddenly turning, even when I was running on a completely flat surface. - The "speed cheat". When you turn left and right quickly after a boosted jump, you're able to reach insane speeds, but this does feel somewhat like cheating. I didn't [i]want[/i] to use it, but some S ranks just felt impossible without it. - There was one stage which was (as far as I could tell) impossible to beat without the fusion upgrade ([spoiler]= unlimited ability usage[/spoiler]), which kind of sucked, as I would have liked to get all the S ranks without it. Other than that I enjoyed RAZED, and recommend it to people who enjoy fast-paced speedrunners.
Initially I had a positive review written despite some pretty obvious flaws. But once I got to the 4th world and the difficulty started to ramp up, the previous flaws started to get extremely annoying to the point that I stopped enjoying the game. #1 - The entire upgrade system is extremely stupid and unnecessary. The upgrades are presented as optional, but they are very much mandatory to some degree. However, not only are the upgrades mandatory, but some of the upgrades can not be reached until other upgrades have been obtained and there is no way of knowing this at the time. It's hard to explain to someone that hasnt played the game, just know that it is dumb. #2 - healthbar = energy bar. Doesn't seem like a bad idea, but you can literally boost too much and kill yourself. #3 - The game physics and mechanics are not as precise as the game requires you to be. Often times this is most obviously an issue on sloped surfaces, but there started to become several sections later on where even on flat sections I would suddenly lose all my speed even though i was seemingly riding on a flat surface. The last straw for me was when the levels started introducing "water". Which brought together the terrible inconsistency of bouncing, and the accidental suicide by boosting mechanic. #4 - Speedrunning and going for time grades on levels prior to getting all the upgrades is a complete waste of time.
It's a lot like "Stay Safe", if you've played that. You go fast through short, difficult levels and quickly restart repeatedly to try to improve your times. Simply finishing the levels is enjoyable though, if you aren't into speedrunning. Each stage has a hidden powerup, and collecting three of a set decreases the cost of one of your abilities. Oh yeah, "cost". The gimmick of the game is that you must keep running to charge your energy. Running out of energy means failure. Each of your abilities (jumping, drifting, etc.) also costs some of this energy, so making sure you have enough when you need it adds a spiffy twist. Each chapter unlocks a new ability, which means that the gameplay gets more complex and entertaining as the game goes on. It also means that you may have simply no chance of reaching a powerup or getting a fast time due to not yet having a future ability or maxed out upgrade. Because of this, I felt dissuaded from even attempting to get a fast time for the leaderboards until I get 100% of the collectibles. It may have been better if there were separate speedrun times for levels when played with minimum upgrades and when played with anything-goes. Anywho, good game. I recommend it. It gets better the more you play, so don't give up on it for being overly simple to start.
Meh, movement feels crappy and I don't really enjoy the progression system.
Have you ever wanted to control the speed at which lobsters die? Well this is not the place for you :/ But what this game does offer is an incredicle speedrun exp and the more you play the more subtle mechanics you will find.
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