
Step into the world of Terrazael and lead soon-to-be legendary heroes in a quest to restore a land fractured by broken oaths, reckless wars, and untamed magic. Fight back in turn-based battles, manage character relationships, collect dangerous artifacts, and hopefully restore the world...
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 22 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Terrazael. A world torn apart by oathbreakers, warmongers, and wielders of forbidden arcane secrets.
A world on its last strand of hope brought to its knees by a Calamity centuries ago that tore down its mighty civilizations. Petty kings rule in place of grand emperors of old that wage fruitless, ill-advised wars picking over ancient ruins like glorified scavengers.
Lead a team of four students in the Brookstead Military Academy, who are shut down on the mysterious orders of King Varic. The ruler of the Kingdom of Delia is preparing to break a millennium-old treaty and Brookstead students make for fine cannon fodder... However, these four soldiers are destined for more than just acting as unwilling meat for another grinder.
They may not know it yet, but they will make their mark on history.

Lead soldiers into the fray across a world torn apart by endless war and magical cataclysms.
Fight through hand-crafted, turn-based combat scenarios spread out across 28 chapters, as rookies become veterans.
Test your tactical mettle. Maneuver, attack, break through, and - maybe - turn the tide of the war.
Engineer the rise of legends, from a pile of raw conscripts to a band of mythical heroes.

Carefully nurture your squad to ensure survival through long bouts to make a difference in a seemingly hopeless world.
Assemble the squad from 30 playable characters, with their own background, personality, and motivations, then train them and pick from 54 distinct classes, with their own iconic attacks and skills.
Outfit each team with hundreds of weapons and spells, from simple blades and missiles to ancient, eldritch artifacts that produce world-ending magic.
Defeat doesn’t mean permadeath, but there is a price to pay: Every time a warrior falls, it means a grave wound, a stat penalty, and weakening your squad.
Hope is a rare commodity in a world ruined by Calamity, good thing these heroes are filled to the brim.
Defy the fates and make a difference as the head of this unlikely band of heroes.
Watch characters bond together on the battlefield and their relationships evolve through 400 individual conversations.
Remember: Any hero can make a difference - if they live long enough.
Sums Steam only; Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 106 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Quite buggy with some shaky writing, but I will be damned if there has ever been a tactical rpg that I haven't enjoyed. Especially one with so much heart
good game
平淡无奇的公路片剧情,平平无奇的关卡设计,主线关卡主角团成长的速度永远跟不上下一关获取的队友的等级和怪的等级,偏偏倒霉催的游戏后期堆怪严重又限制死了出战规模是十四个,系统强制让新队员占据一个小队位置,结果相同职业的英雄之间又不能交换已经强化好的武器,而因为是纯线性关卡没法刷级,前面等级落后的队友如果等级太低是基本没办法在下一级关拿出来练级的,堪称左右脑互搏(好在是后期没有强制要求使用主角5人通关的关卡)。整体的人物区分度也不高,大多数都是登场关露个脸熟就查无此人了,好几个角色定位重叠,而新人物又一定比老队友技能属性好,就很严重破坏传统日式战棋的那种一路上的陪伴感和养成感。死了随机降属性,如果扣的是血上限或者幸运值基本可以考虑换个人练了。 资源分配上前期强化材料极度稀缺,武器等级跟不上人物等级,后期队伍基本成型了获得溢出的强化材料又没有办法转化,实际上在20关左右的样子队伍武器成长就到头了,就该考虑花高价给大爹人物永久涨属性了(5000一个基本上涨力量和 幸运是最有用的) 6种基础职业+两次转职看似很丰富实则稀烂的平衡性,剑盾职业二转的冠军/斗士突出一个数值怪(高甲高攻反重甲)剩下三个分支防御者野蛮人和龙骑士就像是小丑(尤其是龙骑士白瞎了那么大一个模型本质虚胖,后期打哪个杂兵属性上都不占优势,打个奶都可能被1换1),游侠系不转职近战基本上就是活靶子,被近身手都还不了,攻击距离和伤害都被法师系完爆(甚至不如战斗奶),法师被近战贴脸直接还手一下一个重甲,盗贼系基本就靠缴械打点功能性,(爆发除了潜行者被动有概率瞬杀突出一个感人)元素士系只有风系枪男杀脆皮好用而且好出连击,星锤能算点皮糙肉厚,剩下火拳和雷拳像是做出来凑数的,奶系又有伤害又有奶量(奶系很强对吧,敌人也是这么想的)基于敌我负重差游戏的连击机制对于重型单位非常不友好,4种武器随时切换看着是很有想法,实战中还是数值为王命中率和暴击率都过于随机看脸,不是奶系职业基本没人选第四个均衡属性,后期的怪幸运就高得离谱,人均高闪避高暴击,打个脆皮法师没有配盗贼系克制运气不好能全折进去,而且变职的战法师皮糙肉厚,盗贼系根本打不动,到最后还得靠冠军大人的数值力大砖飞,我从拿到红毛女骑士以后每一关的mvp基本都是红毛了有没有懂的。
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese*languages with full audio support
| $24.99 |
| — |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 106 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fine until it isn't. I had a turn early on where all 8 of my characters missed their attacks and counter attacks, despite no unit having less than a 68% chance to hit, highest at 96%. That's a solid uninstall and never play again.
If you get it on sale it can be worth. I'm enjoying it purely because it's filling a hole right now to replace chess and RPGs. I cannot say anything about it's comparison to Fire Emblem as I never got to play those games, but I can imagine those saying this is just a cheap knock off are 100% correct. The UI isn't great. The camera panning is tedious at times but you can use WASD, arrow keys and the mouse to look around. Combat system is fun, checking enemy stats, their movement and then making decisions like positioning and use of 1 of the 4 weapons (thinking what weapon you might want to have equipped during enemies turn adds a nice layer imo) is challenging at times especially when you're playing on Deity mode. Eat your ****ing Blood Orange Cia. I am a simp for Bianca. And you should be too. Brain dead battle maiden bimbos are my weakness I guess. What can I say? I am not a man of culture. Buying this game on Sale is definitely worth if you just want a Tactical RPG with chess elements.
游戏简单好玩
Solid game, def got that "first project" vibe but you can tell the devs actually put their heart into it. Story is mid but engaging enough, though the OST and visuals are just okay. The 100% is pretty chill ngl, friendly for both achievement hunters and casuals since it's got accessibility options. Miscellaneous trophies are a breeze, barely any missables and the ones you mess up are easy to clean up on a new game run!
got scammed into good'ol influencer sponsor marketing hype train. had so many control issues at launch, years ago. very soured initial impressions. Updates since then could have resolved some if not all, but already passed refund window.
Haven't played Fire Emblem, but this scratched the itch for a pixel-art, story-based tactics game. Character defeat not resulting in permadeath makes you feel more adventurous (or, BENJI-capable) with decisions, though obviously you still want to avoid character defeat/permanent minor stat loss.
Nice Game, Really Enjoyable
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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