
Verroa is a peaceful continent on the brink of war as the Asverellian Empire seeks to expand - at your homeland’s expense. Command unlikely heroes, fight challenging turn-based battles, and watch hardship forge iron into steel. Dark Deity is back, bigger and better than before!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 23 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Dark Deity is back! A quarter of a century has passed, as Irving and the Eternal Order carefully rebuilt Verroa to protect it against a future war. Their efforts will be put to the test far too soon as a new threat looms on the horizon. The neighboring Holy Asverellian Empire needs new lands to grow, and the fractious, fragile Verroa seems ripe for the taking. All that stands in its way is the Order and twenty scrappy heroes-to-be.
Take command of the Eternal Delegation, led by Irving’s descendants. Gwyn and Riordian will have to navigate the treacherous politics of Verroa, and weave a web of alliances to turn the tide of the coming war. Your decisions will determine the shape of these alliances and define your army. Coupled with the help of a giant pool of customizations, no two playthroughs will ever feel the same.
Put simply, Dark Deity 2 is about playing your way, all the way.

Turn-based tactical combat is at the heart of Dark Deity 2. Your 20 heroes have access to 45 branching classes, each with its own powerful abilities, passive effects, and its own tactical niche…
…that’s until you start experimenting with skills, abilities, and gear that can completely change the way a unit performs in the field and upend your tactics in a good way..
Heroes will bond as they fight seemingly impossible odds. Hardship forges the strongest bonds…but can also destroy friendships and wreak havoc. Will you be able to walk the line between the two?

A desperate defense against an overwhelming foe. A land in the grasp of war fever, panic, and factional strife. A traitor around every corner. To have a chance at winning the war, you’ll need to make some difficult choices.
Verroa is torn apart by factions, and many of these factions are fractured in turn. Decide who to support and who to throw to the wolves - but weigh each option carefully. After all, your choices may drastically change the coming battles…
Every choice can fundamentally change the way you play the game. No two playthroughs are the same and what goes right in one game can go terribly wrong in the other.

No playthroughs are the same, but you can push Dark Deity 2 even further. Inspired by the many community-made randomizers for popular RPGs, Dark Deity 2 features a built-in comprehensive randomizer and campaign customization suite from launch. Random recruitment order, custom difficulty runs with stat, aptitude, xp, gold sliders, and more are available, allowing for near-limitless replayability!
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 1.8Kreviews | 89% | — | $1.1M |
| $24.99 | 116ratings | 89% | — | not modelled | |
Engagement
Reviews
Themes across 124 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Es un juego de 22 euros que pille en rebajas a un poco menos, y aun si me parece caro. No hay traducción, pasar tus textos por un traductor de chat gp no es traducir, no tienen ni pies ni cabeza como hablan, y ya de por si son bastante planos todos... Sinceramente no se si todas las cosas malas que puedo decir del juego son por ser gente con poca experiencia o de currar lo mínimo y a ver cuanto sacan de dinero. El juego intenta tener personalidad, no la tiene, los menús son un horror de navegar. Hay cosas tan estúpidas que me hacen preguntarme si la gente que ah hecho el juego, ah jugado a su juego, el botón de marcar las zonas de alcance del enemigo, algo fundamentan en esta clase de juegos, no se actualiza con el desplazamiento o la reaparición enemiga, o presionas el boton a cada turno como un enajenado o no vas a tener la info del alcance del enemigo actualizada. Tiene carencias importantísimas que deberían arreglar y en vez de eso están haciendo otro juego.
蛮有意思的就是羁绊系统有点难搞
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America, Simplified Chinese, Traditional Chinese*languages with full audio support
| $24.99 |
| 38ratings |
| 90% |
| — |
| not modelled |
| $16.25−35% | 10ratings | 88% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 125 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
도트, 턴제, SRPG 올드게이머라면 환장할 가장 매력적인 3개를 가지고도 맛없는 게임 몰입할 캐릭터가 없으니 도트가 필요없고, 턴제한을 걸어둔 것은 쫄깃함은 더할 수 있으나, 전략적 기믹이나 캐릭을 활용할 특성이 전무하여 노잼 니가와로 불러서 줘패면 되니 전략도 없다 어거지로 한다 진짜
I saw mixed reviews but like...honestly this game is a widespread improvement in every way on the first. If you liked DD1 then this should be an instant click. Are some classes better than others? Yes, but you can make multiple combinations work, the levels feel fun, the story is interesting, the game play is super satisfying.
总体来说是很推荐的一款传统战旗游戏 期待了很久的中文,总算更新了! 个人评分:8.5/10 优点: 1.战斗场景是传统战旗风格,人物立绘好看高像素 2.所有对话都有语音,代入感很强 3.剧情故事虽然很传统,但其中也需要做出考验人性的,不可更改的决定。是选择保护当地人的信仰神祗,还是坚决执行父亲交给的任务;是选择开放森林让精灵融入人类社会,还是遵循传统,与世隔绝。做这些决定前不自觉会带入游戏角色,进行一番思考 4.技能与转职机制相对较平衡。除了不同角色自带的第一个天赋技能不同,其他技能都可以通过不同的一转二转搭配出适合自己阵容的技能。使阵容搭配有较大的多样性 5.经济装备系统合理。不会过分卡金币,也不会有武器耐久度的损耗。每个角色可以佩戴一把武器和两枚戒指,武器可以镶嵌两个增益效果的符文,戒指的词缀就非常多,也适应了不同流派和角色定位 缺点: 1.翻译有些还是不太准确。在技能和物品的描述上有些不准确。例如:有个戒指的描述是消耗1点法力增加1点威力。确实让人有些看不懂。还有技能上显示给敌人增加的负面效果,并没有显示是什么作用 2.战斗中保存机制不合理!!这是游玩起来最让人难受的。游戏有些难度的关卡,每回合都可能需要保存。但是战斗内保存,会自动退出到主界面,每次保存完都要重新载入游戏,非常不方便 3.后期强势角色太过厉害,导致游戏可玩性下降。例如女主角格温,着重培养后配合击杀回血,完全可以做到一人单走一路。而刺客职业身板太脆,上前就被秒。出场阵容很容易就固定成:1坦克1奶妈+远程的配置,关卡就都能平推 总的来说是很火焰纹章风格的战棋游戏,瑕不掩瑜,游戏体验还是非常不错。是一款难度适中,适合大多数玩家的战棋类游戏。如果游戏团队能再优化下细节,肯定会更好!同时期待下一作~
Comme le premier, énorme problème d'équilibrage. Je précise que je joue TOUJOURS en difficulté max. Il y a de l'amélioration depuis le premier opus, toutefois le problème que j'avais soulevé à l'époque d'avoir l'impression de "jouer à la loterie" plutôt que de compter sur de la stratégie est toujours d'actualité. Parfois quand je regarde les stats des ennemies je ne comprends même pas comment ils peuvent avoir un taux d'esquive / de touche aussi bas / élevé alors que mes personnages ont les même stats et ont 42% de chance de toucher ou que l'ennemi a 66 % de chance de toucher, donc je suppose qu'il y a des bonus cachées ? Donc déséquilibrage. Il est commun dans ce genre de jeu d'avoir des spécificité pour les ennemies (genre : spécialisé en défense physique / magique, ...) quand je voit un ennemi qui est polyvalent (défense physique et magique égale) il serait normale que ces stats ne soient pas trop élevées pourtant ici vous avez ce genre d'ennemi qui ont ces stats trop élevées, donc on se pose la question: avec qui j'affronte ce genre d'ennemis ? Il y a certes la possibilité d'utiliser des capacité pour réduire leurs statistiques mais ce n'est pas viable comme stratégie s'il y a trop d'ennemis. Deuxième exemple concret de déséquilibrage: même une unité spécialisé se fait fumer par deux ennemis contre lesquels elle est spécialisée, il n'est pas normale que Benji, qui est spécialisé en défense physique et beaucoup de pvs, meurt en prenant les dégats de deux ours. Que les ours tapent deux fois parce que la vitesse est le point faible de Benji, oui, mais inexcusable qu'il ne puisse pas tanker deux ennemis contre lesquels il est adapté alors que c'est sa spécialité. Dans ce jeu, vu que les unité spécialisée ne peuvent finalement pas tanker les ennemis qu'ils sont sensé pouvoir tanker et que l'esquive et le taux de touche tellement mal gérés, au final, les meilleurs tanks du jeu c'est les personnages qui ont leur esquive surboosté et ensuite vous priez pour que ça passe. Donc on en revient à : ce n'est pas un jeu de stratégie c'est de la loterie. Je salut l'effort d'amélioration entre les deux jeux mais tant que l'aspect stratégie ne sera pas viable je ne recommanderais pas.
打恶魔难度,一个计算失误,队友突然暴毙,又得重开,真是把我血压给气高了
A BIG step up from the last game. Depth of Combat and unit customisation is GREAT. Big recommendation for any fire emblem fan or fans of this genre in general.
Yes.
Tengo sentimientos encontrados con este juego. La base está muy bien hecha: sabe qué quiere ser y lo ejecuta de buena manera. Aun así, tiene bastante espacio para mejorar. Las mecánicas podrían pulirse más, los menús son confusos y poco intuitivos, y la variedad de enemigos se queda corta. Las clases de los protagonistas están bien logradas y cada una tiene su propia identidad, lo que hace que probar diferentes estrategias sea entretenido. Los personajes, aunque son un poco planos, tienen personalidades definidas y al final terminas encariñándote con más de uno. Además, cuentan con doblaje, algo que no es tan común en este tipo de juegos y que se agradece bastante. La historia cumple, aunque es bastante simple y no sorprende demasiado. Se nota que el equipo puso mucho cariño y esfuerzo en el proyecto, y eso se aprecia. Da la impresión de que querían crear un juego del que pudieran sentirse orgullosos. Sin embargo, la traducción deja bastante que desear: hay estadísticas que dicen aumentar un atributo cuando en realidad aumentan otro, y algunas habilidades no hacen exactamente lo que su descripción indica. Son detalles pequeños, pero para quienes prestamos atención a ese tipo de cosas terminan siendo importantes. En general, vale la pena si buscas un RPG táctico para pasar el rato. Además, por lo que he visto, representa una mejora enorme respecto al primer juego, así que me deja con ganas de ver cuánto podrán mejorar en una tercera entrega. 8/10. No creo que lo vuelva a jugar, pero disfruté el tiempo que pasé con él.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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