
Verroa is a peaceful continent on the brink of war as the Asverellian Empire seeks to expand - at your homeland’s expense. Command unlikely heroes, fight challenging turn-based battles, and watch hardship forge iron into steel. Dark Deity is back, bigger and better than before!
Modeled estimate, not a reported figure. How we estimate →

About

Dark Deity is back! A quarter of a century has passed, as Irving and the Eternal Order carefully rebuilt Verroa to protect it against a future war. Their efforts will be put to the test far too soon as a new threat looms on the horizon. The neighboring Holy Asverellian Empire needs new lands to grow, and the fractious, fragile Verroa seems ripe for the taking. All that stands in its way is the Order and twenty scrappy heroes-to-be.
Take command of the Eternal Delegation, led by Irving’s descendants. Gwyn and Riordian will have to navigate the treacherous politics of Verroa, and weave a web of alliances to turn the tide of the coming war. Your decisions will determine the shape of these alliances and define your army. Coupled with the help of a giant pool of customizations, no two playthroughs will ever feel the same.
Put simply, Dark Deity 2 is about playing your way, all the way.

Turn-based tactical combat is at the heart of Dark Deity 2. Your 20 heroes have access to 45 branching classes, each with its own powerful abilities, passive effects, and its own tactical niche…
…that’s until you start experimenting with skills, abilities, and gear that can completely change the way a unit performs in the field and upend your tactics in a good way..
Heroes will bond as they fight seemingly impossible odds. Hardship forges the strongest bonds…but can also destroy friendships and wreak havoc. Will you be able to walk the line between the two?

A desperate defense against an overwhelming foe. A land in the grasp of war fever, panic, and factional strife. A traitor around every corner. To have a chance at winning the war, you’ll need to make some difficult choices.
Verroa is torn apart by factions, and many of these factions are fractured in turn. Decide who to support and who to throw to the wolves - but weigh each option carefully. After all, your choices may drastically change the coming battles…
Every choice can fundamentally change the way you play the game. No two playthroughs are the same and what goes right in one game can go terribly wrong in the other.

No playthroughs are the same, but you can push Dark Deity 2 even further. Inspired by the many community-made randomizers for popular RPGs, Dark Deity 2 features a built-in comprehensive randomizer and campaign customization suite from launch. Random recruitment order, custom difficulty runs with stat, aptitude, xp, gold sliders, and more are available, allowing for near-limitless replayability!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 56 reviews with recorded playtime.
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good story, nice characters, fun combat style. Its a good game,
약간 나이든 케릭터 들은 전작 케릭터 인거 같길래 과거 모습이 궁금해 전작 상점 페이지를 한번 보고 와 봤다 올든 이색히 좀 심하게 역변했구나
Great Fire emblem like art is great game play is stellar and i jive with the plot more than most it seems.
If you're a fire emblem junkie, this is your next fix.
재밌는데.... 재미는 있는데... 손이 안감 아트랑 더빙은 좋았음
可能是已經習慣3D動畫,看到這種感覺就會落後很多
Comme le premier, énorme problème d'équilibrage. Je précise que je joue TOUJOURS en difficulté max. Il y a de l'amélioration depuis le premier opus, toutefois le problème que j'avais soulevé à l'époque d'avoir l'impression de "jouer à la loterie" plutôt que de compter sur de la stratégie est toujours d'actualité. Parfois quand je regarde les stats des ennemies je ne comprends même pas comment ils peuvent avoir un taux d'esquive / de touche aussi bas / élevé alors que mes personnages ont les même stats et ont 42% de chance de toucher ou que l'ennemi a 66 % de chance de toucher, donc je suppose qu'il y a des bonus cachées ? Donc déséquilibrage. Il est commun dans ce genre de jeu d'avoir des spécificité pour les ennemies (genre : spécialisé en défense physique / magique, ...) quand je voit un ennemi qui est polyvalent (défense physique et magique égale) il serait normale que ces stats ne soient pas trop élevées pourtant ici vous avez ce genre d'ennemi qui ont ces stats trop élevées, donc on se pose la question: avec qui j'affronte ce genre d'ennemis ? Il y a certes la possibilité d'utiliser des capacité pour réduire leurs statistiques mais ce n'est pas viable comme stratégie s'il y a trop d'ennemis. Deuxième exemple concret de déséquilibrage: même une unité spécialisé se fait fumer par deux ennemis contre lesquels elle est spécialisée, il n'est pas normale que Benji, qui est spécialisé en défense physique et beaucoup de pvs, meurt en prenant les dégats de deux ours. Que les ours tapent deux fois parce que la vitesse est le point faible de Benji, oui, mais inexcusable qu'il ne puisse pas tanker deux ennemis contre lesquels il est adapté alors que c'est sa spécialité. Dans ce jeu, vu que les unité spécialisée ne peuvent finalement pas tanker les ennemis qu'ils sont sensé pouvoir tanker et que l'esquive et le taux de touche tellement mal gérés, au final, les meilleurs tanks du jeu c'est les personnages qui ont leur esquive surboosté et ensuite vous priez pour que ça passe. Donc on en revient à : ce n'est pas un jeu de stratégie c'est de la loterie. Je salut l'effort d'amélioration entre les deux jeux mais tant que l'aspect stratégie ne sera pas viable je ne recommanderais pas.
类火纹游戏,相比上一作有非常大的进步,进步点包括但不限于:数值系统调整,职业调整,技能系统引入(精通值的影响),防御机制减法,法力系统,除此外加入了生动的配音,哪怕官中翻译仍然拉胯,但是有英文配音,起码听得懂。个人给到8分+的评级
This game is so much of an improvement over the original that its kind of uncanny. I really wish we hadn't lost access to mounts, but literally everything else is just plain better. Combat feels significantly more balanced, abilities allow for some insane tech if you build your army right, and this is all coming from a career cavalry and wyvern spammer in FE. Even if you are sure you'll refund anyway, give this one a shot and you might be surprised. Its well worth it even at full price imo.
it's a bit early, but i'm liking it so far! it's definitely lost a bit (like a tiny bit just to be clear) of the first games charm but it's a lot more approachable and the character writings gotten better. (i might even do a second run on higher difficulty). it's good. looking forward to Dark Deity 3.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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