
Verroa is a peaceful continent on the brink of war as the Asverellian Empire seeks to expand - at your homeland’s expense. Command unlikely heroes, fight challenging turn-based battles, and watch hardship forge iron into steel. Dark Deity is back, bigger and better than before!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 23 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Dark Deity is back! A quarter of a century has passed, as Irving and the Eternal Order carefully rebuilt Verroa to protect it against a future war. Their efforts will be put to the test far too soon as a new threat looms on the horizon. The neighboring Holy Asverellian Empire needs new lands to grow, and the fractious, fragile Verroa seems ripe for the taking. All that stands in its way is the Order and twenty scrappy heroes-to-be.
Take command of the Eternal Delegation, led by Irving’s descendants. Gwyn and Riordian will have to navigate the treacherous politics of Verroa, and weave a web of alliances to turn the tide of the coming war. Your decisions will determine the shape of these alliances and define your army. Coupled with the help of a giant pool of customizations, no two playthroughs will ever feel the same.
Put simply, Dark Deity 2 is about playing your way, all the way.

Turn-based tactical combat is at the heart of Dark Deity 2. Your 20 heroes have access to 45 branching classes, each with its own powerful abilities, passive effects, and its own tactical niche…
…that’s until you start experimenting with skills, abilities, and gear that can completely change the way a unit performs in the field and upend your tactics in a good way..
Heroes will bond as they fight seemingly impossible odds. Hardship forges the strongest bonds…but can also destroy friendships and wreak havoc. Will you be able to walk the line between the two?

A desperate defense against an overwhelming foe. A land in the grasp of war fever, panic, and factional strife. A traitor around every corner. To have a chance at winning the war, you’ll need to make some difficult choices.
Verroa is torn apart by factions, and many of these factions are fractured in turn. Decide who to support and who to throw to the wolves - but weigh each option carefully. After all, your choices may drastically change the coming battles…
Every choice can fundamentally change the way you play the game. No two playthroughs are the same and what goes right in one game can go terribly wrong in the other.

No playthroughs are the same, but you can push Dark Deity 2 even further. Inspired by the many community-made randomizers for popular RPGs, Dark Deity 2 features a built-in comprehensive randomizer and campaign customization suite from launch. Random recruitment order, custom difficulty runs with stat, aptitude, xp, gold sliders, and more are available, allowing for near-limitless replayability!
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 1.8Kreviews | 89% | — | $1.1M |
| $24.99 | 116ratings | 89% | — | not modelled | |
Engagement
Reviews
Themes across 124 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
pretty good
fun little game
战旗游戏爱好者可以入
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America, Simplified Chinese, Traditional Chinese*languages with full audio support
| $24.99 |
| 38ratings |
| 90% |
| — |
| not modelled |
| $16.25−35% | 10ratings | 88% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 125 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
职业树共用,几个角色一套模组,战斗极其无聊,职业不平衡,装备无作用,玩到后面实在玩不下去
:)
Thank you for making this game! Nice translation in Chinese! Dont know if there are another paths that can save everybody.../.\
This game is so much of an improvement over the original that its kind of uncanny. I really wish we hadn't lost access to mounts, but literally everything else is just plain better. Combat feels significantly more balanced, abilities allow for some insane tech if you build your army right, and this is all coming from a career cavalry and wyvern spammer in FE. Even if you are sure you'll refund anyway, give this one a shot and you might be surprised. Its well worth it even at full price imo.
파엠같은 SRPG 좋아하는 분들에겐 괜찮은 게임 같습니다. 번역 오류가 일부 있고, 스토리도 조금 아쉬운점이 있지만 이정도면 할만한 정도는 되네요. 신작이 잘나오면 또 구입할거 같네요.
とりあえず一周しました。 ローカライズが来るまで寝かせてたんですが、続編が発表されても実装される気配がないし有志翻訳が良い感じなようなのでスタート。 [h2] SRPGステージと難易度 [/h2] 前作とだいぶシステムもUIも変わりました。慣れるまで戦闘予測が分かりづらい。 前作で最も特徴的だった武器と防具による相性もなくなりました。 CCは2段階なのは変わらず。ただタイミングを選べるようになりました。CCアイテムさえ消費すれば別のクラスを選べ直せますが、上のtierにCCしてしまうと下のtierのクラスは固定されます。相変わらずそういうところも説明がない。 今回はパッシブスキルは控えめですが、アクティブスキルに強力なものが多く、MPにあたるマナを管理しながら進めていくスタイル。 ですが、敵は索敵型ばかりで、増援が突撃してくるくらいで淡々と進軍していくゲーム。達成するとアイテムが手に入るサブターゲットもありますが、急ぐ要素はありません。救出する市民も敵に狙われないし、宝箱が敵に開けられることもありません。 制圧ルート以外にやたら敵がいたりしますが前述の通り突撃とかしてこないので立ってるだけ。正直マップデザインは退屈。ゲームシステムも全体的にこじんまりとしたイメージです。 武器は特徴に多少のバリエーションがあるだけで手に入ったらパワーアップに繋がらないことがほとんど。終盤に序盤で手に入る武器が宝箱から出たりします。 武器以外にも装備枠はありますが、前作ほどシナジーで気持ちよくなれる場面は少なかったかなぁ。あることにはあるんですが。あと職ごとの格差はデカそう。 そして相変わらずいろいろ説明されない…というか前作よりされないので、「水属性のアビリティの効果アップ」のリングを見て初めて「このゲーム属性の概念あったの!?」ってなったりします。ちなみにどのアビリティが水属性なのかはわかりません。タイドコーラー系の職が使うアビリティがそれっぽいけど… [h2] ストーリーと演出 [/h2] 相変わらず演出が弱い。前作ほどじゃありませんが。 何の説明もなしに国同士の諍いが始まります。どういう国とかそういう説明もなし。キャラの説明もそんなされません。いきなり話に介入してくる。 前作キャラも少々出てきますが…相変わらずストーリーに惹かれない。三部作の真ん中であることを差し引いてももう少し絵で状況説明するとかしてほしい。 前作の方がゲームとしてはヤンチャで、今作はバグも少なめ(ないとは言ってない)で比較的こじんまりとした出来。加入順ランダム、アビリティランダムに出来るスイッチをオンにするとローグライト的楽しみ方が出来てよさそう。
Dark DEIty amirite haha. But really it's a great game and a huge improvement over the first game in almost every aspect. - Smaller roster of characters, only 20, that make for 2 teams you can swap between and keep all of them leveled up. - Good story with some branching paths and nice voice acting including some big names. Although it can get too feminine at times. - Balance and buildcrafting is much better: no more useless characters that can never hit anything (dodge has lower effect here overall), two stages of class progressions that lets you chose, mix and match them with character's inherent perks to form 3 passives and 5 abilities that can result into something powerful or completely worthless that you'll need to respec. Not a lot of downsides here but if I had to name one it would probably be difficulty - you and the enemy play by different rules. Enemies can use abilities that heal, buff or just nuke units from massive range ignoring defence. they can't even have the same classes you use. While overall the game is not that easy, especially in last chapters, it still feels like you get an unfair advantage over the enemy in a genre where it was usually not the case.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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