
Take to the skies once again as the last defender of humanity against overwhelming odds! Lovingly built to be enjoyed by newcomers and genre veterans alike, Danmaku Unlimited 3 is a perfect medley of the best aspects of classic bullet hell shooters wrapped up in a modern and approachable package.
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About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Danmaku Unlimited 3 is the misunderstood and somewhat eccentric child from a marriage between a Touhou-style and Cave-like arcade STG; this however does not mean that DU3 doesn't have its place, because it most certainly does... and what a joy it is to behold. DU3's greatest strengths lie with its presentation and ability to effortlessly fuse together two very different forms of STG's. Touhou-inspired shmups tend to focus on boss fights with fancy and mesmerizing bullet patterns -- or spell cards -- while Cave-like arcade STG's tend to focus more on chaotic levels with plenty of bombs, hypers, anarchy, and chest-thumping music from the beginning up until the very end of each stage. For reasons which escape me however, DU3's presentation take some time to appreciate; both enemies and even stage backgrounds may seem bland at first, but they're so full of easily overlooked detail. DU3 is one of those games where the more you play, the more you see, and the more you appreciate. Which is a pity really, because I see many players picking DU3 up and putting it down mere hours later thinking that it is either too dull, not exciting enough, or doesn't offer anything extraordinary. What was love-on-first-sight however was DU3's extremely sharp visuals. Both your hitbox and enemy bullets are extremely clear and easy to distinguish from the never-ending chaos and destruction; and critically, complex bullet patterns employ well thought out color palettes which make identifying individual sub-patterns a breeze. Even when patterns begin to aggressively overlap on higher difficulties it is always easy to distinguish one pattern from another and to quickly identify and establish an escape route; this means that spell cards are often extremely fair despite being outlandishly difficult at times. It isn't just the boss fights which shine in DU3 however; stages themselves are very well thought out with well choreographed enemy formations and attack patterns complemented by beautiful level design and harmonizing special effects and music. Behind all this grace and beauty however is an immensely hardcore and punishing game, even by STG standards. For starters, DU3 doesn't really believe in invulnerability frames; you can get hit repeatedly so quickly and lose all your extends in absolutely no-time that you'll be scratching your head first in confusion, then disbelief, and ultimately awe. Next up, DU3 employs an all-or-nothing approach to scoring: your score multiplier -- which does NOT counter stop -- is increased by grazing bullets, which is fine, but this multiplier can be carried all the way from the second you start, through boss fights, to the end-of-stage scorecard. What this means is getting hit just once (which resets your multiplier all the way back to zero) or even using a bomb (which cuts it in half) is more often than not run-ending when playing for score, as a multiplier of 10,000 becomes a very big deal when clearing even just one additional pattern. DU3 also has a habit of augmenting its mesmerizing bullet patterns with speed and this results in one heck of an adrenaline-rush; not only do you need to be able to work well with Touhou-style spell cards, but you're going to have to be snappy as well as boss phases transition extremely quick. With all that said though, DU3 is still an approachable and somewhat accessible game as the easier difficulties are well balanced and will still make you feel like an absolute champion. And for those who are looking to get better, I genuinely feel that each increase in difficulty is a very natural evolution from the previous one which results in earlier difficulties being a solid foundation for the next tier up. This is a trait I'm always fond of as maintaining a certain degree of familiarity is a kind of fairness which tends to compliment what is otherwise an extremely challenging game to master. All-in-all Danmaku Unlimited 3 is a proper danmaku in every sense of the genre and it's always delightful to see more STG's embrace the mesmerizing beauty of bullet patterns which are more typically associated with Touhou-style shmups. What an awesome game!~ <3
The game only works in old computers. The developer never bother to update the shaders for modern PCs
I’m frankly amazed by the number of ways this game manages to be a disappointing followup to Danmaku Unlimited 2. I thought DU2 was a solid shmup, and DU3 looks cleaner and has a much cooler soundtrack. But my praise ends there. The UI in Danmaku Unlimited 3 is broken in several places. Ship selection often doesn’t work, forcing you to play ship type A-A even when you pick other types. Pressing continue to go to the next stage sometimes plays a looping animation that delays loading. And the game repeatedly asks you to replay the tutorial since “it appears this is your first time playing,” even when it most definitely isn’t. The gameplay takes inspiration from the worst aspects of CAVE’s mostly storied lineup. Spirit Mode, for example, adopts the cancel-on-kill mechanic from Espgaluda II Black Label, neutering the threat of most non-boss enemies in DU3 to the point that many stages practically play themselves if you sit in the middle and hold fire. A variation of the awful laser wheels from DaiFukkatsu that nobody wanted to see ever again also show up in multiple stages here, along with some rather poorly-communicated wall interactions that belong in a horizontal shooter, not a bullet hell. And the bosses have too many phases, many of which drag on for way too long. All in all, this game is only mostly functional and only partly fun. I would recommend other shmups over this one any day of the week. My personal favorites on Steam are Mushihimeama, Gunvein, and Blue Revolver, all danmaku games like DU3. Devil Blade Reboot is also great if you want something simpler, and Eigengrau is an underrated puzzle-shmup hybrid that might also be worth your time.
Game is pretty good, but the technical execution aspect just plain simply sucks. Controller native support just doesn't work. Tried multiple configurations. Just use xinput man. Just use it just do it man just do it. Resolution must be hacked into resolutions.txt manually. Just iterate through monitor resolutions, and report them. The game actually works just fine in arbitrary resolutions including full 4K, you could've just allowed windowed mode resizing instead of locking that. Visuals are just way too much. Style over function. Prioritize function over style next time. Trance flash needs to be visually toned down. Autobomb has a problem where you just lose track visually of what's going on. The straight lazer is pink, which is the same color as bullets. Just a big list of visual clarity problems here.
Game is fantastic but since the last update it doenst launch and several other people are writing the same in the forum and the same happend to Danmaku 2. No reaction from the dev hence the negative review. wont get the next game if dev keeps ignoring customers
My only issue with the game is the generic-sounding metal music. And i say this as a metalhead. Shmup is fantastic otherwise.
Danmaku Unlimited 3 ist ein vertikal scrollender Bullet-Hell-Shooter (Shmup), der klassische Arcade-Intensität mit moderner Präsentation verbindet. Entwickelt von Doragon Entertainment, bietet er ein präzises, reaktionsbasiertes Spielerlebnis, das Geschick, Mustererkennung und Konzentration belohnt. Das Spiel konzentriert sich auf reines Gameplay: Du steuerst ein Kampfschiff durch dichteste Kugelformationen und besiegst Gegner mit präzisem Schuss- und Laserfeuer. Das zentrale System, “Grazing”, belohnt riskantes Spiel – Kugeln knapp zu verfehlen lädt deine Trance-Leiste auf, wodurch du in einen verstärkten Modus mit massiver Feuerkraft wechseln kannst. Dadurch entsteht ein stetiger Rhythmus zwischen Risiko und Belohnung. Jede Stage ist sorgfältig gestaltet, mit klar lesbaren Angriffsmustern und Bosskämpfen, die Timing und Musterverständnis fordern. Fehler werden sofort bestraft, aber auch sofort verstanden – das Lernen von Bewegungsrouten und Bullet-Formationen ist der Kern des Fortschritts. Die Präsentation kombiniert traditionelle 2D-Spielmechanik mit 3D-Grafik und einem dynamischen Soundtrack der Band Blankfield, der das Tempo und die Intensität des Spiels perfekt unterstreicht. Explosionen, Farben und Bewegungen sind klar und präzise, nie chaotisch trotz der Bildschirmfülle. Spielmodi wie Spirit Mode und Pure Mode erlauben unterschiedliche Herangehensweisen – der eine betont Punktesysteme und Combos, der andere reines Überleben und Präzision. Anpassbare Schwierigkeitsgrade machen das Spiel sowohl für Genre-Veteranen als auch für Einsteiger zugänglich, ohne an Anspruch zu verlieren. Danmaku Unlimited 3 ist eine Hommage an klassische Bullet-Hell-Spiele wie DoDonPachi oder Ikaruga, aber mit klarer, moderner Struktur. Es ist kompromisslos fokussiert auf Reaktionsgeschwindigkeit, Musterbeherrschung und Flow – ein präzises, elegantes Beispiel für minimalistisches Arcade-Design.
would you rather have unlimited danmaku but no limited danmaku or limited danmaku but no unlimited danmaku
My eyes hurt, the music goes hard, and my eyes hurt. 10/10
Just as with its predecessor, the frame rate is locked at around 57 FPS, causing terrible stuttering at a refresh rate of 60 Hz. That, alone, is sufficient for me to award this game an emphatic thumbs down.
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