
Re-arrange items, discover synergies, bend the rules, and break the game! LOOTPLOT is a points-based, inventory builder Roguelite centered around items, which all have a unique twist.
Modeled estimate, not a reported figure. How we estimate →
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About
LOOTPLOT is a Roguelike where you generate points by arranging items in slots.
The objective is simple: You must earn enough points to make it to the next round, or else you lose.
Buy items, re-arrange your items, discover synergies, and break the game!
The rules are open ended, and will bend to your will.
Creativity = power!

Over 300 unique items to discover, of varying rarities
Starter-items that provide unique starting scenarios
Dozes of unique slot types to work with
Highly emergent gameplay, with many overlapping systems
Easter eggs and secrets
Excellent Modding support
Open ended strategies
Seasonal items (Christmas, Halloween, Easter)

Lootplot has excellent modding support!
In fact, ALL of the game content was implemented as series of mods, which is source-public.
Join our discord if you have questions!

Ready to bend the rules? So are these cats.
They might look like your friends—but these cheeky lil dudes are complete wildcards. (Just like real cats)
You have been warned, my friend.

(Yes, I, the dev, have been soft-locked by cats in the past. No, I am not proud of that)
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I would like an endless mode. I work hard for my synergies and would like to keep them.
Actually discovered this one when the dev was chatting in the Cube Chaos discord. It's an interesting game that looks simple at first, but it has so many combos that you can make, and you can also really mess up if you aren't paying attention! Charming graphics too. Fun stuff indeed.
I thought it was gonna be hard to learn but the turorial tells everything you need to know, you only need to see it once and only remember the basics, the more advanced stuff you need for the more complex builds are always one mouse hover away and each ball forces you to play a different way and master the game. I play it everyday with one hand while i eat my breakfast between bites.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
虽然我仅仅过了一次教学角色,但我觉得现在我就能说,这是我玩过的最好玩的一款幸运房东类游戏(当然,还要算上大火的小丑牌类)。 其实因为随机性我算不上很喜欢这类型游戏,但是本作在该类型中真的是超级特质的一款: 非常烧脑,极少随机。 但是依旧保留了这类型的最大特征:爽快度拉满。 游戏中你获得的所有东西都会摆在你的场面上,没有任何随机抽牌要素。 几乎没有随机性的场面触发,虽然有点难想甚至到烧脑的程度,但是一旦成功构造出有趣结构后带来的爽快感,甚至远超大多同类游戏。 而且这游戏每一小阶段过后场面是保留的,这种不断扩建自己基地的感觉,在同类游戏中非常难得。 更棒的是,这游戏可以跳关。只要达到小阶段分数要求,觉得没什么好新增了后,就可以直接立即跳到下一关,大幅减少垃圾时间。 说完了我觉得棒的部分,提一点我觉得可以改进的。 首先,希望有个撤销功能。因为这游戏还挺费脑子的,有时候一下没想明白搞失误了,可能直接导致辛苦创建的帝国崩盘,挫折感拉满。为了防止撤销刷随机食物成功率,也可以让撤销后锁死随机数嘛。 然后,生成格子的道具效果说明里不解释格子有什么效果,让人摸不着头脑。还是应该额外出个框显示一下生成的格子的效果吧。有时候因为不知道格子效果甚至不敢选道具。 最后,像素游戏中文字体用这种书法体是怎么想的啊……真的难看,而且还有少数位置显示会重叠(某些食物的信息说明等)。能不能换个圆体或者黑体字体啊。
This game is very fun and creative. There are a lot of stuff you can do to get more points and it's very rewarding when you find clever combos. The player have a lot of freedom and thinking outside the box is both fun and efficient !
Quite different from other games, i do like it!
Balls
Not great.
If you like math and silly noises that show youre doing goodm,gme you
1+1=0
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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