
Danger Gazers is a post-apocalyptic roguelite top-down shooter where you pave your own path. The choices you make will decide your fate, it will either turn you into the new ruler or... the ashes to be windswept away.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has everything going for it. Local co-op and remote-play, good graphics, awesome relics, unlockables, and all of the other things you would expect from a top tier rogue-lite. However, it suffers quite a few flaws, especially in the balancing and UI departments. As for balancing, the enemies need to be a little slower, or the character needs to be a little faster. Even if a roll mechanic was implemented and all of the rest was left alone, i wouldn't complain about balance. Most of the enemies are very quick, have attacks that hurt on contact and have a lasting ground and puddle type splash effect. All of the enemies take too many hits to kill with your wildly inaccurate shots. Some of the enemies are fast enough to hit you before you can move out of the way because they start their aggro mechanics before you have seen them, especially in multiplayer. Speaking of multiplayer, i understand the concept of sacrificing health for a revive. I have seen it many times and it can work. It just doesnt work here, especially when you start the game with 3-5 hearts, have to sacrifice health of both players for at least 1/3 of the items i have seen, and only gain 1 additional from the first relic. Instead of encouraging care and accuracy, it discourages multiplayer play. Again, balance. If the player had any one of the following three, (moves faster, had a few more health ticks, or had a roll mechanic) the sacrifice would work well, but as it stands it is a complete detriment. I get why the UI is set up the way it is, it totally makes Remote Play Together easier. You can set the Remote player to those Keyboard controls or to a controller and still maintain control on the owners end. I love that buttons can be rebound, because the default layout is not ideal for many. And herein lies the Ui Problem. There is a typical industry standard for things. A or X is typically confirm for example. A and X does nothing. Nor does the typical pause/confirm button, Y, or B. I went to move my XBone sticks to navigate the menu. Nothing! It turns out RT is confirm and the sticks arent bound at all in the menu and can't be. Only the D-pad and RT work. But the madness doesn't stop there. The D-pad is bound so that Ld and Rd move you up and down through the main screen and Ud and Dd move you to the social media tabs. Utter madness. DLC is apparently being worked on with all of these things still needing adjusted. I played 6 MP runs in 30 minutes. I think i my first run in ETG was just shy of that total before i died, and I have rarely not survived that long in BoI. And while it isnt fair to compare this to the supposed kings of the genre, it kind of is. They are the kings for a reason. I pointed out every flaw I encountered in 30 minutes because they are glaring, they are hurting this game, and they are easy fixes. I want to love this game. I can see this game being up there with the big boys.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The gameplay overall was pretty good but the thing that bothers me and made me write this negative review is the optimisation. This game runs terribly on my PC when I can play many games which should require more from my PC with stable fps.
Imagine Nuclear Throne or Gungeon, but worse. The game feels like slowmotion.
Imagine Nuclear Throne if you got it by googling "cool nuclear throne game online free"
I may have only played this game for 30 min at the time of review but boy was it fun. This game brings out the best of arcade like shooters in a modern fashion, recommended 10/10!
游戏视频是不是都开了加速器啊,我玩就像中了缓速符,弹道慢,半天子弹才打到人,人物行走还能忍受下,这龟速游戏什么鬼,考虑退款
This game is a very pleasant mix of "Nuclear Throne," "I, Dracula Genesis" and "Neon Abyss." If those are some of your favorite games, this game needs to be in your library. The game, as a roguelite, can be quite punishing, but it feels fair. The RNG item system gives you a feeling of momentum (a la Neon Abyss), and the randomized choices between levels (including the levels themselves!) make dying and starting over feel much less monotonous. Pros: Gunplay feels good and snappy. If you loved Nuclear Throne, you should try this; it feels like a sequel. Cons: Navigating menus and items isn't intuitive. Would love if this had a flashy evade mechanic (similar to I, Dracula Genesis).
I've read a ton of positive reviews, mostly based on this generous and brave thing the Developer did, making it easier for those who couldn't afford the game to get it...yet didn't say much about the game itself. That element IS EVEN BETTER! This game is AWESOME. A great rouge-like shooter, fascinating ways to get or buy or come across upgrades, the action keeps you on your toes, but is never unfair, or the whole 'difficult-for-the-sake-of-difficult thing...it's FUN! Always something cool or unpredictable in the midst of gameplay,..and it's not like it's always that the levels are never the same...more like when levels ARE the same, the gameplay, bonuses (Or 'curses', or things that LOOK like curses but are benefits), or perks or weaponry aren't. It's cartoony, fun, challenging in a good way, creative and one of a kind. I can't stop playing it. I have games in my 'playlist' of first choices, to have fun, be challenged, unwind, re-visit...and 'Danger Gazers' will be on there for the foreseeable future and beyond. Really a cool-a** game!
Summary: Danger Gazers contains all the rogue-lite goodness that you would expect from the genre. It is fun and action-packed with its fair share of unlockables and modern twists. But what truly separates Danger Gazers from others is its atmosphere, theme and soundtrack that when combined together, bring you on a funky journey of complete sensory overload. 7/10 A full detailed video review can be viewed here: https://www.youtube.com/watch?v=iCIDfv1dsco Gameplay: As a whole the gameplay of Danger Gazers is at a point I could call it good, but not anything more than that. The generation of levels is well done. There are lots of varied items. Plenty of unique and gameplay changing characters. Lots of interesting elements and a fair share of unlockables to add new content to the game as you progress. It plays well and offers everything that a rogue-lite fan would ever want, all the while being exhilarating when things go right. But it isn’t without its frustrations. Due to massive difficulty spikes and the rather counter-intuitive design of the gem shop, a lot of deaths feels like it was down to the games design and bad luck as opposed to the fault of the player. Atmosphere: The atmosphere of Danger Gazers is an absolute delight. There is no mistaking the post-apocalyptic theme of the game between the monsters and the journey, but it is so much more than just that. There is a real retro vibe throughout the game that is brought in by neon designed displays and a primarily jazz-themed soundtrack that gives it a really funky nature. Each stage and boss of the game has its own unique track, that while jazz-themed, has a number of other genres and out of place notes that tend to suddenly pop in and out, sometimes completely changing the music track altogether, occasionally to the point of distortion. When you mix this no rules soundtrack, the game's theme and enemies with its funky nature and retro vibes, it brings you on this journey of complete and utter sensory overload. This overload then gives a sense that makes you feel like you’re tripping out after eating something you probably shouldn’t have or you were given an extra dosage of morphine. It’s pure magic. The atmosphere is what separates Danger Gazers from any other roguelike out there. It is whacky, it’s funky and it is completely bonkers. But it is that weirdness and those shocks to the sensory that bring you on one of the wildest adventures you will ever encounter in a game. Conclusion: Danger Gazers is one of those games that no matter how many times it pisses you off, you can’t help but love it and keep going back for more. Between its retro and funky design and art style and the completely crackers atmosphere and generally enjoyable gameplay, it is a game that brings you on one hell of an adventure. It has its annoyances along with designs and mechanics that could have been done better. There are times you will find yourself waving your hands around and cursing at the screen after dying for the 5th time in a row to a homicidal duck in a barrel or acid-spitting plants. But when things go right and in your favour, it is one of the most fun, action-packed, mindboggling and colourfully demented roguelikes you will ever play. And with that, I give Danger Gazers a 7 out of 10.
I think it's a fun little game. My only complaint and it's a large complaint is the lack of auto-fire. my index finger is exhausted from pressing the trigger endlessly.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3M | 19.8K | 96% | $11.99 | |
| $57.6K | 171 | 72% | $14.99 | |
| $25.7M | 89.9K | 95% | $14.99 | |
| $1.1M | 3.4K | 97% | $14.99 | |
| $721.6K | 2K | 82% | $14.99 | |
| $437K | 4.9K | 97% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.6K | 128 | 92% | $3.99 | |
| $10.6K | 117 | 57% | $3.99 | |
| $10.6K | 53 | 81% | $6.99 | |
| $10.6K | 249 | 82% | $2.99 | |
| $10.6K | 98 | 96% | $4.99 | |
| $10.6K | 54 | 91% | $9.99 |