
A new cast of 16 characters find themselves kidnapped and imprisoned in a school. Inside, some will kill, some will die, and some will be punished. Reimagine what you thought high-stakes, fast-paced investigation was as you investigate twisted murder cases and condemn your new friends to death.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best RU #84, worst CN #96 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.43/day in the week to Sep 9 → 8.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 23.3Kreviews | 83% | — | $4.1M |
| $39.99 | 4.3Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1112 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Бюджет спайков за все эти годы явно вырос ха-ха!! Каст просто охуенен! Другого слова и не выбрать. Визуал, сюжет, суды и механики просто на ВЫСШЕМ уровне и вполне могу назвать ЛУЧШЕЙ игрой в трилогии и в жанре детектива, обогнав скучнейшую Ace Attorney и т.д. Я лишь могу сделать низкий поклон разработчикам за столь проделанную работу. Концовка V3 - это то, что я никогда не забуду в своей жизни и с гордостью поставлю в S+ тир в своем списке игр не стесняясь. Я невероятно рад, что узнал об этой игре и безумно благодарен разработчикам что они поставили точку в игре. Хотя, кто знает? Может, нас всё таки будут ждать и другие убийственные игры (чего, надеюсь, не произойдет) В общем, Данганронпа V3 - ПИК!
this game feels like a '♥♥♥♥ you' to all the other Danganronpa games. If you want to play, i would reccomend finishing chapter 5 then dropping the game. Chapter 6 is so bad it made me hate everything that came before it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What a conclusion to the series! This game, no this series was such a roller coaster to play through and was worth every penny and second spent on this game. HIGHLY RECCOMMEND!! 10/10
システム面が死んでるぞ。 キーボード表記はないからキーボードだとどこのボタンが何をするのかわからんし、反応しないときあるし、理論武装のリズムゲーで反応しなくてそこだけパッドでやった。 つまり、ゲーム本体に加えてパッド必要です。 全画面にもなってないから、Alt+Enterで毎回全画面にしないといけないし、ゲームの内容以前に先に進むのが恐ろしく難易度高い。やる気失せるよ。その辺だけ直せばもっとましなんだから、修正すればいいのにね。なんか、スチームに来る段階じゃない。コンシューマーのゲームがそのまんま来てる。PC用になってないぞ。
Buen juego pero hubiera estado mejor si en el final embarazaramos a monokuma nosotros mismos. 7/10
My favorite out of the whole danganronpa series, the end may have you conflicted but it wont take away the amazing experience of playing this game
简直是我人生中最有意义的23h 这个屎一样的键鼠适配我就不说了,这个按键配置还得需要我自己点开切换成键盘 做个自动识别很难吗 3的这个水平和12完全不在一条线上 前两作给的动机还算牵强 这一作演都不演了 以及这一作是什么神人大聚会吗 一个比一个脑残 以及你这个小游戏真的是越做越臭来的 最原终一得有多闷骚才能在同伴都死了自己在脑内一遍幻想开车带四个小姐兜风同时还能想出结果的 而且你这b游戏无边框甚至不会把鼠标锁住,我点着点着给我鼠标飞出屏幕外了然后不让我点了是什么脑残设计 以下有剧透 [spoiler]除了第一章还略有水平以外,其他每一章都有或大或小的问题 第三章神棍搞小团体就够恶心的了 byd还禁止刷好感 而且你这个神棍到底是用什么传教的 怎么我一觉睡醒全都跑去信你那个蠢逼神去了 以及一个人一边唱歌一遍走路还跑去跳一下居然没有人听出来不对 黑白熊给你用回忆灯新添的聋子设定是吧 第四章更是为了醋包的饺子 从梦野说吃饭的那只手我就隐约感觉不对劲 结果到了后面还真是 你这个设定在想出来的时候过脑子了吗(因为如果提前提出来会被直接发现不对劲 所以变成在后面突然新加的设定是吧) 整个第四章唯一能夸的就是cv表现 可惜摊上了你这个傻逼剧本 第五章更是脑残中的脑残 我的队友瞒着我去送武器还不告诉我 明明在剧情里都是无条件信任我了到这时候又不跟我说了 前一章还害死人的王马就因为把解药给了百田就愿意再信他一次 哪怕后面你在补几句百田的怀疑呢 第六章更是小高和刚大脑没有猫大的力证 你个傻逼说这些都是弹丸论破的粉丝想看而造成的 我姑且认为你是在说你所写的这个世界里的弹丸论破粉丝 我靠这你妈不是指桑骂槐吗 绝望希望了半天 谁绝望谁希望我不知道 反正我绝望的想赶紧打完 然后希望有人能去杀掉小高和刚的马[/spoiler]
PLEASE REMOVE THE MONOCUBS, I HATE THEM WITH A PASSION THAT CANNOT BE EXPLAINED WITH SIMPLE WORDS, THEIR MERE EXISTANCE IS ENOUGH TO MAKE ME ROLL IN MY SLEEP, PLEASE REMOVE THEM!!!! Apart from this, game pretty good so far
A completely unnecessary follow up to the original trilogy where they have bloated every aspect of the game and padded it out as much as possible. Class trials being 3-4 hours long is absolutely mental, and mostly consists of very basic points repeated ad nauseum. PC port notes: While the game runs mostly well like 1 and 2, V3 has a very annoying issue of regularly dropping inputs and not registering it at all which makes class trials quite difficult, especially ones that either require precise timing or rapid input. It also has awful mouse acceleration that cannot be disabled. There is a fan-made patch "d3fix" that attempts to fix the input issues however it is currently in a state that breaks mouse scrolling and also causes a crash in the final class trial.
Eu gostei bastante do jogo até o final do Capítulo 5. Dito isso, odiei completamente a reta final. Pra mim, esse jogo conseguiu fazer algumas coisas que me irritam profundamente: 1. Desmerecer toda a franquia. O jogo não só joga fora a história construída nos títulos anteriores, como também desmerece a mensagem que eles passaram. Toda a construção em torno de esperança, amizade e superação acaba sendo tratada de forma quase descartável. É um sentimento muito ruim acompanhar toda essa jornada ao longo da franquia para, no fim, parecer que nada daquilo importava. 2. Covardia. Se ao menos o jogo tivesse coragem de assumir a proposta que tentou apresentar, eu conseguiria dar algum crédito pela ousadia. Mas, depois de passar por um Class Trial inteiro praticamente jogando toda a história de Danganronpa no lixo, eles ainda colocam um epílogo dizendo que "talvez tudo seja verdade... ou talvez não". Ou seja, não tiveram coragem de sustentar a própria ideia. Em vez de assumir as consequências da decisão que tomaram, preferiram deixar tudo em aberto, tentando agradar tanto quem gostou quanto quem odiou o final. 3. Distorção da mensagem da franquia. Como se não bastasse transformar os acontecimentos dos jogos anteriores em algo potencialmente fictício, desmerecer toda a construção feita ao longo da série e ainda fugir das consequências dessa decisão, o jogo vai além e distorce a própria mensagem da franquia. Durante o trial final, a narrativa sugere que o que manteve os Killing Games acontecendo foi justamente o eterno conflito entre esperança e desespero presente nos títulos anteriores. Na prática, isso acaba transformando a esperança — que sempre foi apresentada como um ideal positivo — em parte do problema, como se ela também fosse responsável pela continuidade desse ciclo. O que mais me incomoda é a impressão de que essa escolha existe apenas para parecer subversiva e surpreender o jogador. Em vez de desenvolver naturalmente os temas da franquia, o jogo tenta desconstruí-los apenas para chocar e passar a sensação de que está fazendo algo completamente diferente. Para mim, essa tentativa falha miseravelmente. A troca simplesmente não vale a pena: sacrifica a mensagem construída ao longo da série em troca de um impacto que, no fim, parece vazio. Ao menos ao meu ver.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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