
With an all-star dream lineup of characters from each Danganronpa game, gather Hope Fragments at a tropical resort. Explore Jabberwock Island and develop your Dangan characters. Gather money through battle and upgrade your equipment, then defeat bosses and move on to the next island!
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Traditional Chinese, Japanese**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I was a fan of the Danganronpa series in high school and went back and platinumed the entire series (1, 2, v3, UDG) recently. Now when it comes to Danganronpa S, it's really hit or miss. I don't think this was a game that was meant to be taken super seriously, and I don't think the devs actually expected that a majority of people would actually beat the game. That being said, I did and got all achievements, so here are my thoughts. The development mode itself is a solid board game, but it can get old pretty quickly. Once you get to a point where you can beat all the bosses on the map, the only other thing you can do is try and get the story ending. This involved clearing the mode with literally every single character there is. Getting a copy of the characters isn't actually that bad. You just have to play through the despair tower to get coins and eventually, you'll get them all. That being said, the process of doing putting every character through the game mode is absolutely mind numbing. I didn't even attempt this until after I beat floor 200 of the tower, and only finished a character once I got the ultimate card for them (some events are locked behind ultimate cards). I also want to warn people, YOU CAN GET SOFTLOCKED!!!!!!! If you go into the graduation story section without having a good team, you will not be able to reroll characters and you can get stuck. From what i've heard, if you can get past floor 100, you should be good, but this was also why I waited until after floor 200. The tower mode itself is pretty okay. The RPG mechanics are pretty basic and you do actually have to strategize what moves you want on certain characters. It actually incentivizes you to go back and redevelop characters depending on the situation, which I really like. The mode is also decently challenging at points, so you can't just auto through every level. My favorite part of the game is easily the character events. I just like seeing characters from different games interact in a fun social setting. Not all of these are good (I'm sorry Tenko fans, she was pretty out of character), but a majority are fun to read through. If you do the platinum, be warned. This game is a massive grind, and easily takes the longest out of the full series (as of now) to 100% complete. Thank god it does not require you to do all Usagi challenges, or that's another 50 hours in the hole. Now my final verdict on recommending comes down to this. I only recommend the game IF ALL OF THESE ARE TRUE: - The game is on sale - You are a hardcore Danganronpa fan - You actually enjoyed the v3 Talent development mode I'm a danganronpa superfan, and even I wasn't totally onboard with Danganronpa S.
Akane can eat me
you’ll only like this game if you don’t mind going through one of the most boring gameplay loops of all time. fortunately for me, I’m a limbus company fan,
TLDR: If you enjoyed the 'Ultimate Talent Development Plan' / 'Monokuma's Test' modes of V3, you will like this game. This game is basically that mode upped to the max and fully fleshed out. There are some differences, and strengths/weaknesses in those differences, but I would almost say to not even start this game if you haven't played at least a little of 'Ultimate Talent Development Plan' / 'Monokuma's Test. General points, there are microtransactions in this game. You can buy your way through all the character cards + power up stickers. This is not mandatory to do whatsoever, and very easy to avoid. I would ultimately suggest not doing so, because the game is designed for you to play it to gain tokens and to work with what you initially get from the various ingame currencies and vending machines. There are no card duplicates, so you WILL unlock everything eventually. Once you power up a bit it is also very easy to grind for silver/gold coins, and you can even do so while autobattling, so it is NOT a big deal. Characters, every character from THH, SDR2, V3, and Ultra Despair Girls are pretty much here. You probably won't have as much fun in this game unless you know all of the games/characters, and have at least watched a youtube lets play of all of the games. The casts all interact with each other while also having their own moments with their respective classes. All the characters are written well, with the V3 characters being written as if they were already going to Hope's Peak with the classes of THH and SDR2. You also need to be careful as there is a possibility of softlocking yourself if you play Development mode too much and don't progress enough in the Battle mode. Make sure you are up to at least floor 100 before you start Episode 5 and that you have some good characters under your belt. This is pretty easy to do and not really a huge barrier, but I have read some forums of people softlocking themselves because their characters were too weak for the boss. The character interactions in this game are the shining light, they are super fun and in-depth. Tons of characters interact with each other, and there are plot throughlines that are followed and fleshed out with the entire cast. I really like when characters talk about each other, even when the character being discussed isn't around. It's very well rounded and very fun, and is way more fleshed out than V3's 'Ultimate Talent Development Plan'. Grinding. This game is pretty damn grindy, but the V3 one is too, so if you enjoy rpgs, character-building, and the boardgame, you will have a good time. If you don't and only want character interactions, you can minimize how much you do the battling if you aren't going for 100%. I'll talk about it more in the Battle Mode section, but the equipment crafting material grinding is especially bad, the game is really stingy for some reason. Going through the board game for each character multiple times can also get grindy, with the reward being unlocking more of the story/upgrades/character scenes. if you don't like that kind of game, you either need to take this one really slow, or just lookup character cutscenes on youtube. Development Plan Mode: This is the board game where you take your character through the board, level them and their stats up, fight monsters, and view character events. As you play, you unlock buffs to this mode so that you start with 1-2 presents to power you up, xp bonuses, starting money, and items on the Central Island shop that make the bosses easier. When you start out, you are not meant to conquer all the islands, and you slowly go through and power up so you can defeat minibosses to get scrolls that let you challenge the MonoBeasts. As you progress in the story and in Battle Mode, you unlock the starting buffs + cheap scrolls on the Central Island Shop so that you can progress to the final island in just a few turns. The board game is fun, although somewhat long, with 50 whole turns for you to build your character. Focus on exploration first, and then once you've mastered the board game and unlocked some buffs, you can start to really power up. There is also a secret boss that you can unlock to take you from level 99 - 100. Compared to the board game in 'Ultimate Talent Development Plan', this one is much more complicated and involved. Your goals are somewhat 'self made' as well because you don't HAVE to fight the bosses every run if you want to get powerful (unless you want to hit level 100, but level 99s can be just as strong). In general, this is a huge improvement on V3's very simple board game, and you will spend a lot of time playing characters through the board. There are achievements and scenes to unlock for playing through multiple times (on different and on the same characters) so you should play through several times to make different builds and see different story scenes. There is a gallery mode to see all of the major story scenes, so once you've unlocked everything for a character, the grind isn't necessary to go through again to see their scenes. Battle Mode: Unlike 'Monokuma's Test' in V3, the battle mode of this game does not include dungeon exploration. I consider this a bit of a downgrade, but I can understand why they took it out. Instead of wandering a dungeon, you just fight through 'floors' with each floor being 3 waves of battle against various monokuma-beasts. There are bosses to fight, as well as materials to gather as you go up. There are also special missions for each floor, three 'stars' that you can get if you complete special objectives while fighting that floor of enemies. These missions reward coins, which help you in getting presents/character cards/stickers. Usually I like to go through the floors without worrying about the missions first, then I go backwards to hit missions I missed about every 20 floors or so. Just like V3, you do not get experience and do not level up characters in Battle Mode, you purely use the characters as you built them during Development Mode. That being said, there is equipment to craft with drops you get from the monsters. There is a wiki on which floor has which drops, but the problem is that the game is EXTREMELY stingy with materials for some reason. I had a lot of trouble getting a lot of the top gear, and actually used the steam deck controls to create a turbo button for this game so that i could have the automode play itself. Probably at least 30 hours of my gametime in this game is me letting the game run itself while I do other things, because I'm trying to get these damn rare materials. It isn't a problem if you aren't going for 100%, but if you're 100%-ing, definitely either play on a steam deck with turbo, or get an autoclicker or something. Overall, I am really enjoying this game, it's fun, but is VERY grindy if you're 100%-ing it. If you play casually or just want character scenes, it's still possible to enjoy. I'd recommend it on a sale for sure, but if you like the game modes in V3, this one could be worth full price for you, just to see the concept of a danganronpa rpg more fully fleshed out.
i got it for $2 on a mega sale and i wouldn't recommend getting it for anything more than that. it's not bad, just not really worth your money
incredible danganronpa slop
coll game big bazongas tpye dih
неоптемизированная поебота!!! спайки верните мне ♥♥♥♥♥♥♥ легендарного шуичи!!! гандоны!!! пидоры!!! ♥♥♥♥♥♥ моноподики!!! чтоб вас всех переебало!!! убить вас мало!!!
I recently Played through and 100%-ed the entire main series, Here's what I think. *Fog horn* This game is just an upgraded version of the extra game modes in DRv3... Which those already suck but this one sucks-deluxe. They're riddled with micro transations now. I'll give it this: It has alot of cross game character interactions, which fans of the series will love I think. Don't bother with this one, unless you want more character interactions.
Danganronpa S: Ultimate Summer Camp es una combinación de rpg maker + gacha + juego de mesa punto positivo puedes usar a 62 personajes con diferentes escenas y diálogos entre si ,según a quien uses negativo sistema RNG debes grindear mucho para tener personajes fuertes micro transacciones no son obligatoria aun así están soft lock en la parte final del juego "graduacion" sino tienes personajes fuertes no te permite avanzar la historia obligandote a borrar y empezar de 0 conclusion solo compralo en rebaja y si conoces la saga
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