
その名作の『ラクノープリンセス』はいよいよSteamに登場しました!『ラクノープリンセス』は酪農シミュレーションゲームです。プレイヤーは街外れの牧場を経営する女の子となります。
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Languages: Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我不是牧场甜心,我是炼金老太婆
补票!好耶!
比较纯的放置类,缺点跟前面的一样,窗口太小,之前的快速存档没了,涉及到随机的越到后面出现概率越低. 我用了上百年去收集满动物图鉴,最后的牛鸡很难出,后来的我都打完U艾莉西亚几十年后才出最后的2-7鸡 2-10鸡用1-10+2-6交配.2-7鸡用1-10+2-1交配,牛那边基本差不多 动物除了史莱姆,其它初始动物都能买 武器可以靠SL大法,但麻烦,还不如直接堆钱 其它的,前期物资花多点时间堆起来后,之后的进展会顺利很多而且推进速度会很快,FP点那些完全不会缺
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dairy Princess is a cozy yet surprisingly layered simulation game that blends ranch management, light role-playing elements, and gentle exploration into a charming pastoral experience. Developed by Inu to Neko and published by Starship Studio, the game places players in the role of Rakumo, a young girl who takes over her family’s dairy ranch and sets out to become the world’s greatest producer through care, planning, and ingenuity rather than industrial exploitation. From the outset, the game establishes a calm and wholesome tone that emphasizes nurturing, growth, and long-term commitment over urgency or competition. At the heart of Dairy Princess is animal husbandry, which forms the foundation of the entire experience. Players raise and manage a vast variety of livestock, each with its own traits, values, and breeding potential. The game places strong emphasis on genetics and selective breeding, encouraging experimentation to produce rarer and more valuable animals over time. Caring for livestock is not simply a matter of collecting resources; it requires attention to feeding, space management, and long-term planning, making each decision feel meaningful as the ranch slowly evolves from a modest operation into a thriving enterprise. Beyond animal care, the game introduces a production and crafting loop that adds depth to the daily routine. Milk and other resources can be refined into a wide range of products, each with different market values and production requirements. Deciding which goods to focus on becomes a strategic choice, as players balance efficiency, profitability, and available resources. This system gives Dairy Princess a satisfying sense of progression, as small optimizations gradually compound into significant economic growth. Exploration and light combat further expand the scope of the game. Players can recruit adventurers and send them into nearby environments to gather rare materials and deal with hostile creatures. These excursions introduce a mild RPG layer, with equipment upgrades and party management adding another avenue for progression. While combat is not the primary focus, it complements the farming systems well by providing access to materials that cannot be obtained through ranching alone, reinforcing the interconnected nature of the game’s mechanics. The pacing of Dairy Princess is deliberately relaxed, allowing players to settle into a steady rhythm that mirrors the routines of rural life. Days flow naturally as players tend to animals, adjust production chains, and plan future expansions. There is always something to work toward, whether it is unlocking a new breed, improving efficiency, or expanding exploration capabilities. This structure makes the game equally enjoyable in short sessions or extended play periods, as progress feels consistent without becoming overwhelming. Visually, the game adopts a modest but appealing aesthetic that suits its cozy theme. Pixel-inspired environments, clean interface design, and expressive character art give the game a warm and approachable feel. While it does not aim for technical spectacle, the presentation effectively conveys growth and change as the ranch expands, reinforcing the sense of accomplishment tied to long-term play. Sound design and music are understated, providing a calm backdrop that supports the game’s tranquil atmosphere without distracting from management tasks. One notable limitation is accessibility, particularly for players unfamiliar with the game’s supported languages. The absence of an official English localization can make certain menus or mechanics less intuitive, requiring patience or reliance on community resources. Despite this, many systems are logical enough that players can understand them through experimentation, though some nuance may be lost without full language comprehension. Overall, Dairy Princess succeeds as a thoughtfully designed farming simulation that emphasizes care, planning, and gradual mastery. Its blend of livestock breeding, crafting, and light adventure creates a layered gameplay loop that rewards curiosity and dedication. While its presentation and scope remain modest, the depth beneath its gentle exterior gives it lasting appeal. For players who enjoy cozy management games with a strong sense of progression and a focus on nurturing rather than exploitation, Dairy Princess offers a rewarding and quietly absorbing experience that stands out through its sincerity and design cohesion. Rating: 7/10
唯一可惜的點 動物很多但能生產的東西都一樣 像史萊姆有好幾種顏色,但能生產的永遠都是同一樣產品
上头
動物愛のあまり屠畜ができない主人公が 観光と酪農で食っていこうと奮闘するSLG ゲームオーバーになる要素は無く、時間経過も任意で止められる 販売は開店前・閉店後に陳列内容を指定するだけ 探索に至っては場所とメンバー装備などを指定するだけなので 操作量が少なく終始まったりダラダラできる SLGとは言ったが 毎日の売り上げや探索の成否・取得物が乱数で結構大きく変わるので 効率を追求しないと気が済まない人は発狂するかも 家畜の繁殖だけ優しく無い罠がいくつかある 基本的に同種の親を掛け合わせてその数を増やすか(親はロストする) 別の種類が生まれるかするのだが ここにも乱数の要素が大きくかかわってきて・・・ ・繁殖成果なし、つまりただ親がロストするだけになる 家畜のレベルが低いと結構な確率で起きる 最初の繁殖で起きたらニューゲームからやり直すといいよ ・最低クラスの家畜が生まれるものがある こっちは主に最高クラスの家畜を殖やそうとして別の種が生まれた時に起きる 最高をロストして最低になるのは流石にあんまりでは? 総評すると 気長にダラダラ遊べる雰囲気牧場経営ゲーム 効率や不運を気にし過ぎるとメンタルにダメージが蓄積するぞ♡
第一次接触犬与猫系列的游戏,体验相当不错。 +画面精美,音乐动听。 +无需动脑,玩起来放松且治愈。 +内容十分丰富,足够游玩50-100小时。 =画风有年代感,剧情过家家。 -重复度很高。 -锻造系统很恶心。 总的来说,本作很符合我对日式老游戏的印象,平淡、精致、让人回味。 ----------简要攻略---------- 1.难以获得的道具 本作的大部分道具通过循序渐进的繁殖动物、探索地图都能获得。不过有两个道具藏得很深,只能从特别地图中的秘宝洞窟中获得(可以在20:00前存档进行SL,貌似探索天数不同,获得的物品也会有些许差异): (1)道具---其他---3P---右侧第一行---王国特级面粉(秘宝洞窟上级); (2)道具---其他---5P---左侧第二行---女神宠爱的面粉(秘宝洞窟超级/神级)。 2.动物繁殖 (1)通常情况下,想繁殖出一种未解锁的动物,直接用它前面的那一种动物自交就可以了。 (2)动物繁殖的结果是有一定随机性的,因此可以SL,不过必须在10号及之前存档,而不能在换季之前不久存档(结果会在11号开始时决定,但只有等到下个季度时才能看到结果)。 (3)如果一种动物花了很久都没解锁,可以考虑用它前面的三种动物两两组合来杂交,记得SL。 (4)最好不要把每类动物中最稀有的一种拿来自交,因为这样多半只会繁殖出最低级的那一种。 3.锻造武器 锻造系统很恶心,因为锻造出的武器是随机的,并且一种武器被多次锻造时,只有小概率会升星和觉醒。这意味着你很可能投入几个亿,锻造上千个武器都得不到自己想要的武器,因此很需要SL。 (1)锻造时,每个方案前100个出现的武器是固定的,从第101个开始才是随机的。也就是说,如果要SL的话,得忽略掉前100个武器。通常我会攒个几亿,然后再SL。 (2)切换到其它方案,随便锻造几十个武器,再切回原方案进行锻造,会发现前100个出现的武器虽然是固定的,但觉醒或升星的武器改变了。可惜我不知道具体规律,因此该方法不怎么实用。 4.U 埃利西亚打法 通过水色之塔-终-后,会解锁U 埃利西亚的挑战。该BOSS相当难打,我花费了40多个小时才挑战成功。 (1)人物选择 个人建议缇可、列弗、赫尔辛基、沙恩里四选三即可,其余人物会差一些。当然,肯定得训练满、强化满。 (2)武器选择 个人建议月之神剑、埃利西亚之剑、名刀菊一文字、太阳神剑(必须)里四选三即可,其余武器会差一些。其中太阳神剑带五个会心一击、另外三个都是带五个神之无畏。 (3)道具贩卖 五个贩卖的道具,一个选小概率提升冒险者状态的、四个选小概率提升属性值的。 (4)抄作业 [1]人物及装备 缇可---埃利西亚之剑---五个神之无畏; 列弗(可以换成沙恩)---名刀菊一文字(月之神剑更好一点,但我刷不下去了)---五个神之无畏; 赫尔辛基(可以换成沙恩)---太阳神剑---五个会心一击。 [2]贩卖的道具 女神奶油炖菜、神圣长生药、女神煎蛋饼、神之晚餐、丰收酸奶。 [3]在最终BOSS战当天开始时SL,确保人物状态是满的、战斗次数最好为9次、属性值(界面右上角的地图名称左侧图标下的数字)最好900以上。 [4]在17:00-18:00存档,开始SL,多试几次就能打赢。 5.省略报告 在SL或后期刷钱时,可以把各种报告有选择性地关闭,从而方便挂机。
犬与猫出品。品质信任。
刚开始看人物的时候就透着一股子熟悉感,看了几个剧情之后就发现是过去玩的一个Nds游戏的同世界观作品,玩法上相当相似,只稍微多出一些牧场的部分。和牧场物语等作可说是完全不同,更像是挂机卖货的商店经营游戏。但也很有趣味,个人认为半价入手更值一些,毕竟没什么演出效果,只文字而已。但系统还是值得一玩的。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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