Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 15/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
not bad, just very buggy, there is a black and white screen sometimes and why am I bouncing??? that has never happend before
Daddy, developed and published by Pudding, is a minimalist survival horror game that builds its entire experience around a familiar but effective premise: you are trapped in a house, something is hunting you, and your only goal is to find a way out while uncovering just enough clues to move forward. It doesn’t attempt to reinvent the genre or introduce complex systems; instead, it focuses on delivering a stripped-down version of stealth-based horror where tension comes from vulnerability, uncertainty, and limited control over your surroundings. The gameplay loop is straightforward and immediately understandable. Players explore a large, dimly lit house, searching for keys, unlocking doors, and gradually opening up new sections of the environment. Along the way, they must avoid an ever-present threat that roams the space, turning simple exploration into a cautious and often nerve-wracking process. The ability to hide in closets, cabinets, and other small spaces becomes essential, creating moments where survival depends on patience and timing rather than quick reflexes. This dynamic gives the game its core tension, as every movement carries the risk of being seen or heard. What stands out most is how heavily the game leans into simplicity. There are no intricate mechanics or layered systems to master—just a small set of actions repeated under increasing pressure. This can be effective in short bursts, as the lack of complexity keeps the focus on atmosphere and immediate decision-making. However, over time, this minimalism can begin to feel limiting. Once players understand how the enemy behaves and how the environment is structured, the sense of unpredictability starts to fade, and the gameplay risks becoming repetitive. The house itself functions as the central character of the experience. Its layout is intentionally disorienting, with narrow hallways, locked rooms, and hidden spaces that create a constant sense of unease. Even without detailed environmental storytelling, the confined setting and lack of safety contribute to a lingering tension. The game relies on darkness, silence, and sudden audio cues to maintain its horror elements, and while these techniques are familiar, they are used effectively enough to create moments of genuine suspense. Visually, Daddy is clearly a low-budget production. Textures are basic, animations are limited, and overall detail is sparse. This lack of polish can sometimes pull players out of the experience, especially when compared to more refined horror titles. On the other hand, the rough presentation occasionally works in the game’s favor, giving it a raw and slightly unsettling quality that aligns with its minimalistic approach. The sound design, though simple, plays an important role in signaling danger and guiding player behavior, reinforcing the need to stay alert at all times. The narrative aspect is extremely light, serving more as a framework than a fully developed story. The objective—rescuing your father—provides motivation, but the game does little to expand on it. There are few details about the characters or the events leading up to the situation, and the experience remains largely focused on survival rather than storytelling. This absence of depth may leave some players wanting more, particularly those who enjoy horror games with strong narrative elements. One of the most noticeable drawbacks is the game’s limited scope. It is a short experience, and once completed, there is little reason to return. The lack of variation in objectives, environments, or mechanics means that replay value is minimal. While this keeps the experience concise and avoids unnecessary padding, it also prevents the game from leaving a lasting impression. In the end, Daddy is a modest and straightforward horror title that succeeds in creating moments of tension despite its limitations. It doesn’t aim for complexity or innovation, instead offering a focused experience built on familiar ideas. For players who appreciate simple, exploration-driven horror with an emphasis on stealth and atmosphere, it can provide a brief but engaging experience. However, its lack of depth, polish, and replayability make it difficult to recommend beyond those specifically looking for a short and minimalistic horror game. Rating: 5/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Daddy -review graphics- bad, even for a cheap ass game gameplay- very bad, it was very buggy audience- I would say 9+ pc requirement- school computer is too good for this game game size- very small, 300 MB difficulty- easy (achievements) story- some lore, nothing extra game time- short, most likely 30 minutes bugs- approximate amount as in prime ark survival evolved (that means a lot), the game became practically unplayable because of them, and that's a shame, because the game has potential price- 3 eur, too much even for free its too bad game... ?/10- 3/10- An interesting idea, but unfortunately full of bugs that make the game unplayable...
BEST GAME ALL TIME
funny ass game enjoyed it while my friends watched me play, we were all laughing our asses off idk why everyone is stern in the other reviews anyways funny cheap fast game to play.
♥♥♥♥ ТЫ, ЖРАТЬ КАЖДЫЕ 3 СЕКУНДЫ С ЗАДЕРЖКОЙ 4 ТЫ ЧЁ ВООБЩЕ
i ♥♥♥♥♥♥♥ hate this
Bu oyunu aldığım için pişmanım sırf isminden dolayı evet oyunu 2 kez bitirdim son başarım buglu olduğu için alamadım utanıyorum..
猎奇,无厘头,bug多,付费,无聊。这他妈npc总是无缘无故被空气绊倒,我放个路障他是不都能给我表演后空翻了?
Daddy is a small indie horror game where your goal is simple: find your dad and escape the house. Your father has been kidnapped and is hidden somewhere inside a large, mansion, and you need to search for clues, unlock doors, and rescue him before you get caught.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $25.4M | 36.5K | 92% | $23.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.8K | 69 | 80% | $3.99 | |
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| $5.8K | 57 | 44% | $4.99 | |
| $5.8K | 76 | 39% | $4.99 | |
| $5.7K | 62 | 95% | $3.99 | |
| $5.8K | 59 | 100% | $3.99 |