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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Я покупал эту игру из-за названия, да и кто не хочет найти своего папочку? Игра мне этого сделать не дала, так как "крошится" сразу же после запуска. [h2] [i] 0 daddies out of 10. [/i] [/h2]
dady
not bad, just very buggy, there is a black and white screen sometimes and why am I bouncing??? that has never happend before
GREAT GAME!!! i really like the part where the fake dad twerks and where the real dad blows up!
Ну рил говно, не понятно чего хотел добиться автор
BEST GAME ALL TIME
Почему персонаж бегает как будто у него начались судороги+убогая механика еды
Daddy, developed and published by Pudding, is a minimalist survival horror game that builds its entire experience around a familiar but effective premise: you are trapped in a house, something is hunting you, and your only goal is to find a way out while uncovering just enough clues to move forward. It doesn’t attempt to reinvent the genre or introduce complex systems; instead, it focuses on delivering a stripped-down version of stealth-based horror where tension comes from vulnerability, uncertainty, and limited control over your surroundings. The gameplay loop is straightforward and immediately understandable. Players explore a large, dimly lit house, searching for keys, unlocking doors, and gradually opening up new sections of the environment. Along the way, they must avoid an ever-present threat that roams the space, turning simple exploration into a cautious and often nerve-wracking process. The ability to hide in closets, cabinets, and other small spaces becomes essential, creating moments where survival depends on patience and timing rather than quick reflexes. This dynamic gives the game its core tension, as every movement carries the risk of being seen or heard. What stands out most is how heavily the game leans into simplicity. There are no intricate mechanics or layered systems to master—just a small set of actions repeated under increasing pressure. This can be effective in short bursts, as the lack of complexity keeps the focus on atmosphere and immediate decision-making. However, over time, this minimalism can begin to feel limiting. Once players understand how the enemy behaves and how the environment is structured, the sense of unpredictability starts to fade, and the gameplay risks becoming repetitive. The house itself functions as the central character of the experience. Its layout is intentionally disorienting, with narrow hallways, locked rooms, and hidden spaces that create a constant sense of unease. Even without detailed environmental storytelling, the confined setting and lack of safety contribute to a lingering tension. The game relies on darkness, silence, and sudden audio cues to maintain its horror elements, and while these techniques are familiar, they are used effectively enough to create moments of genuine suspense. Visually, Daddy is clearly a low-budget production. Textures are basic, animations are limited, and overall detail is sparse. This lack of polish can sometimes pull players out of the experience, especially when compared to more refined horror titles. On the other hand, the rough presentation occasionally works in the game’s favor, giving it a raw and slightly unsettling quality that aligns with its minimalistic approach. The sound design, though simple, plays an important role in signaling danger and guiding player behavior, reinforcing the need to stay alert at all times. The narrative aspect is extremely light, serving more as a framework than a fully developed story. The objective—rescuing your father—provides motivation, but the game does little to expand on it. There are few details about the characters or the events leading up to the situation, and the experience remains largely focused on survival rather than storytelling. This absence of depth may leave some players wanting more, particularly those who enjoy horror games with strong narrative elements. One of the most noticeable drawbacks is the game’s limited scope. It is a short experience, and once completed, there is little reason to return. The lack of variation in objectives, environments, or mechanics means that replay value is minimal. While this keeps the experience concise and avoids unnecessary padding, it also prevents the game from leaving a lasting impression. In the end, Daddy is a modest and straightforward horror title that succeeds in creating moments of tension despite its limitations. It doesn’t aim for complexity or innovation, instead offering a focused experience built on familiar ideas. For players who appreciate simple, exploration-driven horror with an emphasis on stealth and atmosphere, it can provide a brief but engaging experience. However, its lack of depth, polish, and replayability make it difficult to recommend beyond those specifically looking for a short and minimalistic horror game. Rating: 5/10
this game is sooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo bad
Buggy, and it breaks QUITE often. Story - You play as a kid with a big stomach who's dad gets kidnapped by Hagrid who likes to shake his booty and you have to rescue him. Nothing to write home about and there's not much of an ending Graphics - Stock assets, and models, the whole thing looks awful. Gameplay - Structure is like the Granny/Hello Neighbor escape room games but its too simple and short to be anything worth while. The house is a pain to get through and every room looks the same. The eating mechanic is awful and it constantly gets in the way because it happens a LOT. Final thoughts - I beat this game 4 times to get all the achievements (i had to play it multiple times because the achievements wouldn't pop up because they were bugged) It can be beaten in about 15 20 minutes if you know what you're doing not much replay value either. Its a so bad it's good kinda game so if you wanna play it with friends on a discord call you'll probably get some entertainment value
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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