Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 15/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
dady
this game is so horrible i regret spending 0.71¢ on this bs and if i had spent 3 bucks on this i would've killed my self on the spot. i only bought and played this game because of coryxkenshin because i missed his 2018 videos and at the end of this gameplay it says and i quote "thank you for playing. new update coming..." so i bought it expecting the game to better or get many new updates 8 YEARS later probably adding new mechanics perhaps FIXING mechanics because everything is so buggy and seems outdated but even back then it was broken. maybe adding alot of new feutures, keys, endings but no, you can tell the creator didnt care or really put effort and was just making the game for sh!ts and giggles and im not mad that they didnt put effort. im mad at the fact that they made the game COST MONEY 3 dollars exactly and cory was right granny is free on mobile and is better than this abomination. all the textures are glitchy, the whole game is glitchy actually and most of the time 1 wrong move your game is basically fried and you have to close it and open it again. the ai that the daddy uses is VERY buggy. the game also has very delayed movement but idk if that just me. and this fat chubby chud of a kid we play as has the worst aim imaginable that it makes dashies aim look amazing, and he also bounces so much when you move. you can also tell that the devs used a bunch of terrible models that hardly even fit the atmosphere of the game, they used medieval destroyed towns which really confuses me and our dad is a random black guy that has completely different character model than both the kid and the fake daddy so thats how you know they just took it and slapped it into the game.i wouldnt recommed this game to anyone, if i ever had a kid and they behave bad i would make them play this game all day no breaks. i regret having this game in my purchase history
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
how tf do you play this game
This game changed the way I look at life. The story, the art, the music, the gameplay, the graphics... This is truly the definition of perfection. Thank you, for creating the masterpiece called Daddy. Arigato gozaimasu.
daddyiful
GREAT GAME!!! i really like the part where the fake dad twerks and where the real dad blows up!
Почему персонаж бегает как будто у него начались судороги+убогая механика еды
Daddy, developed and published by Pudding, is a minimalist survival horror game that builds its entire experience around a familiar but effective premise: you are trapped in a house, something is hunting you, and your only goal is to find a way out while uncovering just enough clues to move forward. It doesn’t attempt to reinvent the genre or introduce complex systems; instead, it focuses on delivering a stripped-down version of stealth-based horror where tension comes from vulnerability, uncertainty, and limited control over your surroundings. The gameplay loop is straightforward and immediately understandable. Players explore a large, dimly lit house, searching for keys, unlocking doors, and gradually opening up new sections of the environment. Along the way, they must avoid an ever-present threat that roams the space, turning simple exploration into a cautious and often nerve-wracking process. The ability to hide in closets, cabinets, and other small spaces becomes essential, creating moments where survival depends on patience and timing rather than quick reflexes. This dynamic gives the game its core tension, as every movement carries the risk of being seen or heard. What stands out most is how heavily the game leans into simplicity. There are no intricate mechanics or layered systems to master—just a small set of actions repeated under increasing pressure. This can be effective in short bursts, as the lack of complexity keeps the focus on atmosphere and immediate decision-making. However, over time, this minimalism can begin to feel limiting. Once players understand how the enemy behaves and how the environment is structured, the sense of unpredictability starts to fade, and the gameplay risks becoming repetitive. The house itself functions as the central character of the experience. Its layout is intentionally disorienting, with narrow hallways, locked rooms, and hidden spaces that create a constant sense of unease. Even without detailed environmental storytelling, the confined setting and lack of safety contribute to a lingering tension. The game relies on darkness, silence, and sudden audio cues to maintain its horror elements, and while these techniques are familiar, they are used effectively enough to create moments of genuine suspense. Visually, Daddy is clearly a low-budget production. Textures are basic, animations are limited, and overall detail is sparse. This lack of polish can sometimes pull players out of the experience, especially when compared to more refined horror titles. On the other hand, the rough presentation occasionally works in the game’s favor, giving it a raw and slightly unsettling quality that aligns with its minimalistic approach. The sound design, though simple, plays an important role in signaling danger and guiding player behavior, reinforcing the need to stay alert at all times. The narrative aspect is extremely light, serving more as a framework than a fully developed story. The objective—rescuing your father—provides motivation, but the game does little to expand on it. There are few details about the characters or the events leading up to the situation, and the experience remains largely focused on survival rather than storytelling. This absence of depth may leave some players wanting more, particularly those who enjoy horror games with strong narrative elements. One of the most noticeable drawbacks is the game’s limited scope. It is a short experience, and once completed, there is little reason to return. The lack of variation in objectives, environments, or mechanics means that replay value is minimal. While this keeps the experience concise and avoids unnecessary padding, it also prevents the game from leaving a lasting impression. In the end, Daddy is a modest and straightforward horror title that succeeds in creating moments of tension despite its limitations. It doesn’t aim for complexity or innovation, instead offering a focused experience built on familiar ideas. For players who appreciate simple, exploration-driven horror with an emphasis on stealth and atmosphere, it can provide a brief but engaging experience. However, its lack of depth, polish, and replayability make it difficult to recommend beyond those specifically looking for a short and minimalistic horror game. Rating: 5/10
it's the best game and trolling game
BEST GAME ALL TIME
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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