
Los Angeles, 1997. There has been a mass murder at a general hospital on the outskirts of downtown. Richter Harris has shut himself up in the hospital and taken hostages, leaving the police helpless and unable to move in.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Really cool old school point & click, FMV game. I played thru what is essentially the 1st of 3 discs and had a blast with this. My only real gripe, which has more to do with the age of the game, is that there is no way to save. Also, being that the game has a timer, I can't really play this until I have a few hours of uninterrupted time to do so, without breaks that would work against the timer. That being said, I will do that once I have the time, as I want to see where the story goes and how it ends. Update: I carved out some time and played thru the full game. It's a heck of an experience. The end came more abruptly than I anticipated, but, all in all, this was a good time.
it was def interesting i wouldnt say amazing but i assume for the 90s this must of been pretty interesting lol
Хороша чертовка, хоть и не страшная и с весьма утомительным передвижением. Но японцы сделали графический шедевр!
An interesting little game from the 90s, I kind of wish there was more to it.
норм
One chilling night... You receive a phone call from the police about your father, Dr. Harris. A once renowned & well respected Doctor & Director of the L.A National Hospital, now a mass murdering psychopath who locked himself away within it. Rushing all the way from San Francisco, [b]you[/b], Laura Harris, make your way onto the tragic crime scene, as you try and figure out just what the hell happened and why your father would commit such heinous crimes. [b]This game is a classic[/b]. Originally released for the Panasonic 3DO, D is an old school, fully CGI, FMV, murder mystery, spookathon, with a twist. That twist being that as soon as you pop in the disc (or...boot up the game in this case) you have 2 hours to complete the entire ordeal before things get even worse for poor-ole Laura. No saving, no pausing, just [b]you[/b] and the chillingly, charming, atmosphere, this 1995 FMV game has to offer. In D, what you see is quite literally what you get, a short but interesting experience, that at the time, was really like no other. Whether or not that [b]still[/b] holds up in today's view is...really up to the individual. I wont pretend D is some sort of "hidden gem" that needs to be played and experience by everyone out there. But it [b]is[/b] a historic piece of gaming history and has something...truly alluring about it. Sure its slow, its a bit clunky, and for a horror game is not really all that scary, lol. But there's something...just so enigmatic and mysterious about this game, and that same something has had me come back to it time and time again. If old school point & clicks are your thing, or you just happen to have an insatiable curiosity for the horror genre and its earlier roots, D is one that does things juuust bizarrely enough to warrant at least a glance at. I love this game, and if you decide to pull the trigger, I hope you find something to love about it too. [b][BEFORE YOU BUY][/b]: Just as a heads up for those just about to hit the purchase button. This is the MS-DOS release of the game and it runs in dos box. That being said, this is the lowest effort release that could have been made for this title. What that unfortunately means is that the video sequences (which is the [b]ENTIRE[/b] f$%^ing game) are all rendered with these awful scanlines that make the video look like s#$%. Thankfully, thanks to some brilliant users, there's a pretty decent fix for this issue located in Steams "Discussion" section. Its not the hardest thing in the world to fix, but it does take a bit of know how. And I can see those extra steps being a red X for some newcomers not in the know. Just proceed with caution.
I tell myself that I'll replay this. I'm never going to I think. It's a game you pick up because you played this in the 90s and miss the nostalgia of a simpler time. I'm not sure I'd get into it now, but there are some slightly positive memories of this so I'll give it a thumbs up.
D: The Game is a unique horror adventure that occupies an important place in gaming history, blending cinematic storytelling with psychological terror in a way that was far ahead of its time. Developed by WARP and published on Steam by Nightdive Studios and Throwback Entertainment, the game presents an unsettling narrative that focuses more on atmosphere and mystery than traditional action-oriented gameplay. Even decades after its original release, it remains a fascinating experience for players interested in classic survival horror and experimental storytelling. The story follows Laura Harris, a young woman drawn into a nightmare after her father, a respected hospital director, becomes the prime suspect in a shocking mass murder. What begins as a straightforward investigation quickly evolves into a disturbing journey through twisted memories, dark family secrets, and supernatural horrors. The narrative constantly shifts between reality and hallucination, creating an unpredictable experience that keeps players questioning what is truly happening. The game’s strongest achievement lies in how it gradually reveals its mysteries, encouraging players to uncover clues and piece together the truth themselves rather than relying on lengthy exposition. One of the most memorable aspects of D: The Game is its atmosphere. The environments are filled with eerie imagery, strange symbolism, and an overwhelming sense of dread. The hospital setting serves as more than just a backdrop; it becomes a living nightmare that reflects the psychological turmoil at the center of the story. Every room feels intentionally designed to create discomfort and curiosity. Combined with the game's haunting soundtrack and unsettling sound effects, the result is an experience that excels at building tension without depending heavily on jump scares or constant threats. Gameplay revolves around exploration, observation, and puzzle-solving. Players navigate through pre-rendered environments, searching for items and clues that advance the story. There is no combat system, which reinforces the feeling of vulnerability and isolation. Instead of defeating enemies, players must focus on understanding their surroundings and surviving the psychological horrors unfolding around them. While this design choice strengthens immersion, some players may find the pacing slow and the puzzles occasionally obscure. The game demands patience and attention to detail, characteristics that were common in adventure games of its era. Visually, the game showcases the technological ambitions of its time. The pre-rendered graphics and cinematic sequences were groundbreaking when originally released, aiming to create an experience that felt closer to an interactive movie than a traditional video game. Although modern audiences will immediately recognize the age of the visuals, there is still a distinctive charm to the presentation. The artistic direction remains effective because it prioritizes mood and storytelling over realism. The combination of detailed environments, unusual character designs, and surreal imagery gives the game a personality that many contemporary horror titles lack. The story itself explores themes of guilt, trauma, madness, and family legacy. As Laura delves deeper into the mystery surrounding her father, the narrative expands beyond a simple murder case and ventures into darker, more supernatural territory. The game is willing to take creative risks, presenting bizarre sequences and symbolic moments that leave a lasting impression. Some plot developments may seem strange or confusing, but they contribute to the dreamlike quality that defines the entire experience. Despite its strengths, D: The Game is not without flaws. The controls can feel dated, movement is limited, and some gameplay sections may frustrate players accustomed to modern conveniences. The adventure is also relatively short, meaning the experience can be completed in a single sitting. However, many of these shortcomings are balanced by the game's historical significance and distinctive approach to horror storytelling. Rather than focusing on action or spectacle, it prioritizes mood, narrative, and psychological tension. For players willing to embrace an older style of game design, D: The Game offers a compelling glimpse into the evolution of interactive horror. Its combination of cinematic presentation, unsettling atmosphere, and ambitious storytelling helped pave the way for many narrative-driven horror games that followed. While its age is evident in several areas, its creativity and originality continue to make it worth experiencing today. Rating: 8/10
D é um jogo de terror e quebra-cabeça no qual você controla a filha de um assassino em massa enquanto tenta achar o seu pai e descobrir o que levou ele a fazer isso. Ele funciona basicamente como um jogo adventure/point-and-click em primeira pessoa, com o jogador usando as setas, inventário e um botão de ação para se locomover pelas diferentes cenas FMV do jogo e interagir com o cenário, mas com um diferencial: o jogo possui um timer de 2 horas, e o jogador deve terminar o jogo dentro deste limite em apenas uma sessão para ver o seu final. Esse é certamente um produto de seu tempo: seus visuais, que para a época eram tão impressionantes que o modelo 3D da personagem principal era considerado pela equipe como uma "atriz digital" que protagonizou vários de seus jogos, hoje em dia são considerados bem simples e antiquados; e seus elementos de terror, que tiveram de ser contrabandeados pelo diretor do jogo no lançamento para contornar a censura da época, são leves quando comparados com o que temos hoje. Os sustos que o jogo tenta dar são risíveis, e a história presente aqui é completamente ilógica e absurda - se você for jogar, tente não tomar spoilers do que o D do título significa, é uma surpresa e tanto. Mas para quem gosta de jogos antigos e com valor histórico, que é paciente e consegue se botar no lugar de alguém que jogaria ele no lançamento em 1995, certamente existe bastante a ser apreciado aqui. Mesmo que o 3D do jogo seja rudimentar, a direção das cutscenes e o posicionamento de câmera conseguem ser bem bons. E quanto ao seu enredo, vi outra análise comparar esse jogo com filmes de terror italianos dos anos 70 e 80, e essa comparação certamente se aplica: assim como esses filmes, o jogo se preocupa muito menos em coerência narrativa, e mais na criação de atmosfera e no aspecto visual da obra (para a época). Mesmo que vários de seus elementos sejam absurdos para os nossos padrões atuais, eles ainda assim contribuem para a construção da "vibe" da obra, se é que isso faz algum sentido. Se o paragrafo acima te interessou, eu recomendo D. É uma experiência curta, sendo fácil terminar ele dentro do tempo limite de duas horas mesmo sem saber o que fazer, e eu acho que pessoas que apreciam jogos e filmes de terror antigos vão encontrar elementos que agradem elas aqui.
Kenji Eno --- D -> Enemy Zero
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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