
Delven blends factory building with turn-based RPG action. Explore a 2D world, evolve companions, optimize gear and skill trees, and research tech. With an auto-battle option, unlimited inventory, and offline progress, play at your pace and craft your path in this strategic adventure!
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About
Embark on an epic journey in Delven, the thrilling strategy game that combines exploration, base building, and the hunt for extraordinary loot! Immerse yourself in a world where strategy, RPG, and idle game elements meld seamlessly to create an addictive and unique gaming experience.
Adventure awaits beneath the surface! Dive deep into the unknown to unearth diverse biomes, exotic plants, and precious minerals. Expand your domain, hire diligent workers, and master the art of automated crafting. Higher-level workers can control multiple areas, so make sure your Tetris skills are up to date!
Train fearless mercenaries, vanquish terrifying monsters, and collect randomly generated weapons and armor! The auto-battle option is perfect for eliminating hordes of regular monsters, while manual controls are required to defeat tougher foes and bosses.
In Delven, you can either speed through challenges or take your time to explore the world. Battles are turn-based, so you can always take a break if needed.
And the best part? Your progress never stops! Delven features offline progress, ensuring that crafting continues even when you're away or your computer is shut down.
Interested in conquering the depths? Add Delven to your wishlist and stay updated on all the latest developments!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I am not a big management game fan. This game's description pulled me in with some idle, base building, and combat aspects. They have managed to put together an experience that covers all this, crafting, exploring, some combat (I haven't gotten to any 'tactical boss fights' yet), but haven't bogged down my brain with too much depth, or too many layers of individual character management. It's a great balance of activities put together with an interesting art style and some sometimes silly voice lines. I can sit here watching a stream on Twitch and not die due to real time constraints and starvation mechanics because I space out and don't touch the game for ten minutes. I like my games around five dollars, but this one is a good value for the price (ten dollars at this time). I will get plenty of hours out of it myself, and think a casual, idle game enjoyer will find it a good buy. Edit: I posted this last thing before going to bed. I stayed up playing four more hours before going to bed.
Okay now granted I took WAY longer than I needed too to get down to the first depth mark, but it really was getting that milestone and battling that boss that shifted my thoughts from, I like this but I'm not sure how long I'll play it, to I need to get deeper and find more! Getting that real tactical battle was great, getting a ballanced team setup, good items with specific effix's attached, and needing to plan out the fight. Its great that you get the auto-battle and speed up for the base grinding combat, but I hope there are more boss level throw downs coming my way. As for thoughts for buyers, this is a mix of click exploring, some light idle management, RPG battles (with levels skill trees and rng loot). Its not a limitation based idler where after 5 minutes of upkeep youre out for the day, it can be played that way but you can also just keep exploring keep fighting keep gathering while those idle elements count down. It has a nice balance so far of the log in upkeep and the sit down and plan out some work. Im hoping that in the future we'll see more merc classes, more item line automation (in this case I would like to be able to setup influences from workers to different building types to provide the line of constuction to end goal items) and more exciting combat encounters.
I thought initially I'd like it and play it often (even gave it a positive review, little did I know..), I was wrong. I ran into a couple of bugs, but no CTD. I'm was logging in once or twice a day for 10 minutes to give crafting orders and collect resources (usually run out anyway). Developer seems absent. Not sure if it's another abandoned EA project. Game is not optimized. I was lagging before I even reached a the first obstacle (swamp). Guessing it was 1/4 of the way down. The whole time I played I was struggling to get anywhere. It draws you in and makes it seem like a great game. But once you hit 6 hrs it becomes repetitive and tedious. After playing this for 20 hrs, I'm bored to death. I can see how the rest of the game will go. Extremely grindy (I can't even tell you how grindy it is). I've played a lot of grindy games, but this one is king. You completely run out of the basic resources and are forced to constantly get more and more for little gain. Mines hardly give you any ores or sandstone, you'll always be out of minerals. Also you can't just get sandstone as ore has to be present. Nothing to do but combat or log in every 2-6 hrs to collect resources. Combat gets boring too (always fighting the same), you barely get any resources for what you're fighting. Let alone actually get gear that you can only get thru combat. Some gear I've never find or it's locked for farther down. There's just too much reliance on offline progress. Especially when something takes 6 hrs to craft. Sure I can craft for less time, but you hardly get anything. I'm sure it gets worse and more and more time as you progress most likely to the point where it's going to take days to get enough resources to do something. You will find yourself constantly out of energy leading to frustration with this game. Why does every game insist on either using energy or stamina. I don't get this mentality. It doesn't make the game any better. A timer on everything and energy just to draw it out pointlessly. Let me play it, not having to constantly wait. You have to craft all the buildings and constantly the digging tools. You start at the top by using 1 shovel per tile, the lower you go the more shovels you need to use per tile. Eventually you come to a stop and can't do anything but log in every few hours later, collect, dig a little over and over. Minerals, you hardly get any and you constantly need more and more. Different buildings in different biomes craft different things. There's a research skill tree and 2 others for each of the classes. You only have 3 classes with limited spell slots. Elementalist - just casts fire all the time (on auto) (oddly nothing on the research tree for fire). The other spells are useless except the mana spell. Lots of research for lightning that you'll never use. Druid - just has 1 minion (with low hp) and only heals the first mercenary you hire. Other one kept dying. Necromancer - 2 types of minions. Every spell costs life and mana. Expect this one to die lot. Without minions you can't win any battles unless they are very easy ones. The farther down you go, expect to die a lot without minions since they absorb all damage. I ended up restarting since I tried with only Elementalist. You eventually unlock auto combat. But still have to watch it unfold. You even have to research faster animations. You unlock extra mercenaries as you progress thru the research tree. I'm at 3 and and a little farther then 1/3 down I think. You're limited on how many people you can have. Another mechanic to slow you down. With regular stations you have to constantly wait to craft (and use energy). People craft for you, but take hours and hours, but use no energy. You find contracts for citizens you employ in your buildings. Initially you start with 5 mins to 2 hrs crafting time. I'm at 3-6 hrs now. You also eventually unlock multi crafting (research). All buildings next to each other craft the same thing (it's good and bad). Initially in the tutorial I didn't want to build 3 sawmills. Now I understand why. I have around 50+ now all next to each other. But can I craft on all of them, usually no due to energy again. Have yet to find the edge of the map or how far down it goes. At this point I don't even care. Summary: Energy requirement for crafting. It's just too grindy to be enjoyable. I fight in a level 30 dungeon to get 5 resources, yeah, that makes sense but only to the dev. You grind for little gain. Too dependent on offline progress to get things crafted and 10 minutes later you're done and ready for more offline progress over and over (this alone makes it boring n and repetitive). Some things you have to research that you should initially have access to. This game also needs achievements, without that, there's no point in playing it as you really have no goal to achieve. I uninstalled it, too grindy, tedious, and boring, constantly waiting for energy or the timers. I'll check back eventually. But since there has been no activity since July 2025 (6 months ago), I don't expect much to change.
Absolute Perle. Ich habe gar nichts erwartet und etwas bekommen, was mich glaube ich sehr lange bespaßen wird. Ich habe zwar erst angefangen aber man erkennt nach wenigen Minuten wohin das geht und warum das so viel Spaß machen wird. Automation und RPG mit Rundenkämpfen, Stark und erstaunlich "fertig" für ein EA Titel. Kann ich blind empfehlen.
I was one of the beta/alpha(?) testers and I've been so excited about his game for ages. It's been amazing to see how the game has gotten better and better. At face value it's a simple game, but the gameplay and progression mechanics are so tight that you can easily sink a couple hundred hours (maybe more) without it getting boring. Games like this remind me why AAA gaming is suffering - just focus on making something this is fun :) Mission accomplished!
玩了130小时才来评价 看起来只有我一个中文评价..呵呵 稍微讨论下这游戏 只要稍微有点英语基础再加翻译器是可以玩的 整个游戏让我沉浸其中,找到了30年前玩魔法门英雄无敌1的感觉 只不过它是竖着往下干的,这游戏很难得很难得 说下职业,虽然亡灵法的输出很强,但跳跃雷霆元素法也不弱 亡灵法每回合9000左右伤害,雷霆法差不多也有7000 截止这130小时,我才玩到900层,还没彻底通关 希望后续增加更多内容,解锁等级限制,增加难度。
Ну это упрощенный симулятор колонии типа Craft The World, где копаем землю, добываем ресурсы и строим производственные цепочки, но приправленный Idle (можно оставлять игру играть саму себя, в том числе оффлайн прогрессия). Что нужно, чтобы такая игра цепляла? Я вижу три варианта. 1) Выживание. К сожалению, в этой игре у нас нет какой то агенды. Нам не нужно готовить оборону чтобы отбить все более усиливающих монстров, нам не нужно снабжать рабочих водой едой или воздухом, нет риска что они умрут, не нужна крыша над головой и прочее. Кароче аспекты выживания тут отсутсвуют - игрушка просто ненапряжная песочница. Что также слегка опечалило, тут даже туннели не нужно делать грамотно, так зданиям не нужна опора чтобы стоять, вы просто строите их на любой свободной клеточке. 2) Сложные производственные цепочки аля факторио. Тут есть некоторое пространство для оптимизации процессов, но это настолько минимально, что можно игнорировать. 3) Боевка. Хорошие бои, чтобы все эти цепочки производства работали на армию, создавали артефакты и прочее. И чтобы бои были прям реально интерсеные тактические и требовательные к снаряге. И некий базиз под это тут есть, а именно герои с классами и древами прокачки, снаряжения с аффиксами и их тирами, боссы. Но имхо, боевка не настолько хороша (а скорее довольно посредственна), чтобы покупать игру лишь ради нее. Полагаю буду ждать крупных обнов или полноценного релиза, сейчас особого смысла играть нет. P.S. Спросил у разраба дорожную карту, он сказал что сейчас у него вообще нет времени разрабатывать игру, но возможно он вернется... когда-нибудь. Еще одна причина не брать сейчас.
It is a good management/turn-based battle hybrid with a deep breadth of content and a satisfying arc and progression system.
Fun for a while, but it's been abandoned in early access.
Really grand ideas in a small priced package.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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