
A virus has escaped at Genoq HQ in London, and Derrida, the lead scientist at Genoq, has asked you to help save the day. Travel up through the Genoq skyscraper rescuing the stranded employees and putting an end to the escaped virus.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
有种大学生坐项目的感觉。。。
After adjusting the graphic quality and resolution I couldn't see anything on the steam link. room three had the steam link frozen. Playing on the pc, control and animation are horror. It's a junk game. Sorry but, Not recommended for purchase.
Buggy with no patch after how many years? A shame. Avoid.
Just a blast to play especially if you have played the original back in the day.
Only purchased as I never completed the original 25 years ago. Has a few bugs but not game breaking - not recommended
Tags: Tactical - Stealth Additional Tags: Delete Local Content & Remove from Library TLDR: Thin plot. Itemhunt leverpull progression. Feels very Unity Engine. Isometric obscures objects in rooms. Imprecise aiming. This is some sort of remake of an old stealth game from yesteryear. The original basically looked like the Bio Menace protagonist set in an isometric rendition of an office building doing basic evasive maneuvers, firing his blaster akwardly at spinning turrets, getting the odd keycard. That kind of gameplay probably felt like a spy espionage rework of what platformers of the time did on the PC and probably felt like a solid step in the right direction at the time. Fast forward to today and the remake using very antiquated game design and language, showing no real refinement with its animations, combat, controls and the somewhat barebones presentation. You are left wondering why bother. Spamming the interact button did not seem to yield much results, and I would constantly activate and deactivate switches by accident just by walking next to them. Bullets from turrets moved really fast making then nigh impossible to dodge. Most levels were incredibly tiny but everytime it took anywhere between twice as long up to 10, 20 times as long to just find where the darned item/lever was or which lever deactivated which doors or which trap in what order. The audio for the music was decent but the sound effects were rather poor and sometimes absent such as firing your gun. The game had an odd sidemenu user interface filled with nearly incomprehensible icons and counters. Conclusion: Did not find the experience all that enjoyable, stealth games are best done with strong narratives, clever gadgets or interesting powers, solid engines and slick controls. This in comparison is really rough. Would rather archive it permanently in my hidden library to give better visibility in my collection to mor deserving titles.
도스 시절 했던 그 게임이 HD로 리메이크 되었다. 와 그래픽이 향상되고 움직임이 부드러워졌다 우와~~~~~~~~~ 는 그냥 도스게임 ㄱㄱ 내돈은 이미 날렸으니 당신들 돈을 아껴주겠다. 수십년이 지난 이 게임을 굳이 하고 싶다면 도스게임 ㄱㄱ
Adjusted game settings. Game crashes, can't accept changes. Play first level. Talk to receptionist. Text glitches out, have stuck text on the screen forever. No other dialogue from other NPCs can be displayed. This is within 2 minutes of playing the game. The QA that went into this game must have amounted to the devs dog dressed in a tie with a headset put on its heid. Woeful. I'd rather go to the shops and risk covid-19 than play this again.
This is a must!
El juego es muy bueno, de hecho lo jugaba en su versió original de hace como 25 años atrás. Pero esta versión tiene muchos errores, los diálogos se quedan pegados en la pantalla y a veces el juego se cierra solo. Además no son muy claros algunos comandos por ejemplo al momento de escribir las claves o seleccionar las opciones de los diálogos.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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