
Take a fantastical journey across the kingdom. Solve quests, collect rare artifacts, build upgrades, and even craft new items in this innovative new match-3 experience!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[i]Silver Tale[/i] is a Match 3 game that takes the genre to another level. If you're looking for the best Match 3 game that offers nothing but pure Match 3 gaming, I recommend [i]Bejeweled 3[/i]. If you'd like to play a Match 3 game that offers a bit more than just Match 3 gaming, [i]Silver Tale[/i] is my personal new favorite I'd like to recommend to you. [h1]Story[/h1] There is a story: the king is sick and you set out to find a cure for him. That's it. You didn't expect a Match 3 game to be story-heavy, did you? [h1]Gameplay[/h1] Match 3 games are games where you need to combine three or more of the same variety of tiles, usually by swapping two of those tiles. [i]Silver Tale[/i] does that and it does it well, so it's a good Match 3 game. But [i]Silver Tale[/i] is a lot more than just a Match 3 game. You travel across an adventure map that marks 200 levels. Each of these levels is a match 3 challenge. Basically, there are four types of tiles: stone, wood, food and alchemy bottles. Matching these, you acquire resources. Some of the tiles are colored red. To clear the level, you need to clear these red-colored tiles before your allotted number of moves runs down to zero. If you don't manage to clear all of the red-colored tiles before running out of moves, you lose one of your five lives and have to restart the level. Your lives will slowly regenerate (one every 20 minutes). Completing a level by clearing the red-colored tiles is fairly easy, but if you want the badge for clearing the level, you need to do away with every special thing on the board: tiles that hide resources, which can be proteced by ice or bars on the tile, resource veins that are enclosed by the surrounding tiles, silver and gold chests that require a silver or gold key to open, … After every 25 or so levels, you need a certain number of badges in order to continue. So if you've been rushing through the levels, you may have to replay a few to increase your badge count in order to progress. Some match 3 levels's goal is a bit different: there are puzzle levels where you just need to clear the board, but if you want the badge you can only use a certain number of moves. Other levels require you to dig down to the bottom of a cave before you run out of moves. This variety in level design and level goals keeps the game (even more) interesting. At the start of the game, you're given a horse that needs food and grooming so as to offer you more maximum moves. You can name your horse. I named mine Roach. Kudos points if you can guess where I got that name from ;-) You can craft items at a blacksmith, mostly items to groom your horse but also items that provide you with special abilities on the 'battle field' (the Match 3 levels). These abilities are e.g. a bomb that blows up a number of tiles around the tile you place it on, an increase of maximum moves, a way to delete all tiles of one type from the board, a way to do away with part of the reinforced tiles on the board, … From these chests and special tiles, you may acquire a crafting element or an artifact. Completing a set of artifacts yields a reward. The reward can be gold, which is used to buy things from the town's shop, or items like a feather that will replenish your 5 lives or rejuvenate your horse when it's near death. You will see quests pop up on the world map. All of these quests require you to collect a number of crafting elements or resources. Their reward can be just some gold but also upgrades to the wood, stone, food or alchemy tiles, providing you with more resources while clearing match 3 levels. If all of this sounds a bit confusing, that's because it is. At first, [i]Silver Tale[/i] feels overwhelming in its compexity. But by the time you've completed the first 20 levels or so, you'll have the basics under your belt. By the time the game gets a bit challenging, i.e. as of the 50th level or so, you'll have grasped the game mechanics to the fullest. Every day you start the game, you can spin a wheel to get a daily reward. These rewards get better every day. This motivates you to log in every day and play a few levels, prolonging the duration of this game which you may otherwise abandon after a few dozens of levels. In the options menu, you can toggle 'relaxed mode'. When enabled, this mode gives you more moves each level, making the experience very doable, especially for new players. [h1]Graphics and sound[/h1] The graphics are basic, of course, but they serve their purpose. I especially liked the way the stone, wood, food and alchemy tiles's icons change when you upgrade them through quests or crafting. The effects of the special skills are also okay for a simple game like this. Voice acting is lackluster. Not bad, not good, just mediocre. Since you'll soon discover that the goal of each and every quest is to collect a certain amount of resources and/or crafting materials, I soon skipped all conversations and just had the game show me the goal to achieve. The music consists of three melodies that alternate. I found the three melodies atmospeheric and they definitely were long and different enough to not get annoying, but I did seem to recognize one of the three melodies although I couldn't quite place it. [h1]On Steam's extra features[/h1] [i]Silver Tale[/i] has no Steam Trading Cards and no Steam Achievements.
Too many puzzles on the screen for my liking. Overloads the brain trying to look at them all.
Nice Match 3 puzzle game. You need to match pieces at specific tiles to progress the level. A level can have several rooms. There are also obstacle tiles that you need to overcome and power ups you can collect. There are 200 levels, as Ive heard, so should have a large amount of playability. The problem is .... its a mobile game. That is, the game mechanics are built around mobile spending, you have several types of currency, which has no point of being there. Different types of chest keys, way too many different crafting items, gold, etc. You have a couple of trackers for hunger and fatigue of your horse, which run in real world time, meaning, if you stop playing for a week and come back, your horse is dead. Its important, because it influences how many moves you have to complete a level. There is crafting of buffs, but you cant craft them without commendations, which are absurdly hard to earn. The stamina for the horse is acquired mostly through crafting, but you are always lacking these commendations. I really dislike being forced into playing games/having game sessions and being penalized for not doing so, especially considering how big the gaming market is today and the absurd amount of choice there is. While the match 3 gameplay aspect is solid, in my opinion, the mobile market mechanics undermine this game a lot. Keep that in mind when considering the purchase. 4.5/10
一款融合了少量剧情元素的三消游戏 主要的三消模式基本上都在多个场景中来回切换,虽然玩法上并没有太多独创的三消规则 但内容上还是还是非常丰富的,指定步骤内完成关卡、外加达成全部目标后即可完成最高评价 中后期难度上主要依靠自身的道具数量,不过使用的道具如果失败了也不会返还,所以如果要用了道具还是尽量把整关直接通完 游戏感觉上是手游移植,所以会有每日登陆奖励这种非常明显的联机式玩法 但有个非常不爽的设定:如果一定时间内没有登录,骑着的马会死亡,导致你2、3天不玩就要话费个道具复活一下马
Well, that was a long 12 hours... The only thing that kept me going was the mini-quests with the wizards. They had some funny lines, although most of their humour was based on them forgetting something or not understanding us regular humans. The rest of the game was absolutely dreadful. The stages were unncessarily long. And because they're limited in moves, you can't help but think, "this board has 500 moves allowed; does this mean if I finish in 510 moves, I'll have to redo it from the start?" Do you realize how long playing 500 moves is? Not only that, but the animations are super slow. About 20 stages into the game, I fired up CheatEngine so that I could set the game speed to x2, and thus enjoy it a bit more. Then I started giving myself more gold so I wouldn't have to grind. In the end I gave myself a bit of everything. So I was able to finish everything in 12 hours instead of, I can imagine, 40 or so. And it was really NOT FUN. I should have guessed the ending would suck. It was even worse than that. It took time to say that basically, the main character rushed to finally give a potion to the king. Wait, what? Everyone in the kingdom was asking for my help! I was asked by the game to build a gazebo for somebody! A gazebo!! Can't that wait? Nope, need a gazebo. The king shall wait. My recommendation shall wait, too. PS: at least it's better than the studio's follow-up game, which reuses the same assets and somehow manages to be even more frustrating, long and annoying. That's really too bad-- they had a good match-3 system in place, with nice animations. They just did everything else incorrectly.
Standard free-to-play match 3 game where it starts out easy and then the levels become such that you need a bunch of powerups that can only be purchased with money. Not worth playing. Play Gems of War instead.
After verifying the integrity of game files, I always get 1 corrupted pop up which proceeds to delete all saved game data.
Relaxing, fun dialogue - especially re: the 'bandit', beautiful graphics. Recommend.
The developer has some very good match-3 games but this isn't one of them. The levels get more and more complicated/challenging and feel like they are designed to make you use power ups, yet the power ups are a chore to acquire. I gave up on level 61 (out of 200 apparently).
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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