
It is the end of 1920. The Polish-Bolshevik war has been going on for almost two years. The battle for Korosteń – a key railway junction and technical supply base – is underway. Break Bolshevik cyphers, ensure radio communication, and neutralise the fearsome armoured trains - now in Virtual Reality.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Aug 13, 2026. Before then readings were taken at different times of day, spanning 22 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's. Share your numbers →
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 0 | 81% | Free | |
| approximately $354.8K | 854 | 82% | $14.99 | |
| approximately $432.2K | 1.4K | 89% | $19.99 | |
| approximately $0 | 15 | 93% | Free | |
| approximately $2.6M | 18.4K | 98% | $8.99 | |
| approximately $2.2M | 7.3K | 86% | $19.99 |