
It is the end of 1920. The Polish-Bolshevik war has been going on for almost two years. The battle for Korosteń – a key railway junction and technical supply base – is underway. Break Bolshevik cyphers, ensure radio communication, and neutralise the fearsome armoured trains.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's. Share your numbers →
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 28 | 43% | Free | |
| approximately $432.2K | 1.4K | 89% | $19.99 | |
| approximately $354.8K | 854 | 82% | $14.99 | |
| approximately $531 | 1 | 100% | $12.99 | |
| approximately $0 | 0 | — | Free | |
| approximately $2.2M | 7.3K | 86% | $19.99 |