
Explore a cyberpunk universe where monkeys rule. Challenge the fearsome Cyber Monkeys as you take on the role of a hero armed with a living shark weapon.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Japanese, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Spanish - Latin America, Russian
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
RogueLike indie Brasileiro, simplesmente incrivel, achei as mecanicas magnificas e uma grande variedade de inimigos, se vc puder, de uma chance, garanto que não irá se decepcionar.
Hermosa música, hermoso arte, muchos pixeles y un gameplay muy bueno. Estamos en Neon City, una ciudad apoderada de monos ciberneticos (porque lore), liberarás la ciudad de todas las amenazas al puro estilo de The Gungeon en donde te encontrarás varios jefes de zonas y con una dificultad bastante complicada. Puedes mejorar tus habilidades y reconstruir tu ciudad poco a poco mientras más avanzas en el juego. Sin duda alguna una gema oculta en steam, cueste lo que cueste lo vale.
Ótimo jogo! Mesmo em acesso antecipado, da pra ver muita personalidade e mecânica boa e criativa. Acompanho o projeto desde a concepção. Cada atualização melhora, recomendo
Beat first boss, asked if I wanted to skip cutscene, I said no. Was greeted by a black screen, stuck there, nothing worked, had to close the game. Reloaded, all my junk and the two gold coins I collected were wiped. 0/10 would not do again
O jogo é bonito e tem boa jogabilidade, mas a progressão é muito ruim, o jogo é muito dificil no primeiro lvl, não faz sentido, não recomendo.
New review: This game used to be pretty fun but something happened during one of the updates and now the game plays like crap. The character movement is wonky (at best), the dash gets stuck, you can clip into walls, and it just feels bad to play. I posted something in the discussion page to see if they would address these issues but nobody ever contacted me. I tried to go to their Discord, but the link doesn't work. I cannot recommend this anymore, but I will leave my old review up so you can see that I did enjoy this game at one point in time. Old review: I had a lot of fun with this game and I realize it is in EA still, but there isn't a whole lot of play time yet. I got 21 of the 22 achievements, unlocked almost all of the cosmetics, and completed 2 full runs in about 2 hours. The game is also on the easy side, even with some of the challenges enabled. That being said, there is still a TON of potential here. I really dig that there are different starting guns that come with different active powers. The artwork is beautiful, the controls feel tight and responsive, the hitboxes feel fair, and the music fits in perfectly. If this game ends up having lots of secrets put in, lots more variety in the power-ups, and a tough but fair hardmode that cranks up the boss' attack patterns and evolves the enemies, this could be something special. Right now, the skeleton is there and I am eager to see this get fleshed out.
To buggy to be play rn. got slow down by the gaz in floor 2 through the whole floor and boss fight makes it impossible to beat since you move way too slow even when spamming dash. + why the camera move in the big mama fight? i dont get it if things like that are fix the game could be enjoyable. Story wise i didnt care at all about the «lore » Waiting for full release to give it another shot and maybe change my evaluation. Please fix this could be great.
屏幕爆炸和抖动多的要死根本看不清子弹,容错也低100滴血被碰到一下就25回血手段少得可怜人物技能纯纯凑数,升级选项更是小鸡啄米like伤害强化升级是10-10.4这种程度,而且至少第一张图的局内升级3选1全都带一个资源选项,等于每次拿强化就丢资源这种反馈不知道是谁在喜欢,还有地图bug等一系列脑溢血环节,hades超级混沌冥界天界试炼都打完了打这个打了五轮牢的不行选择退款,好评完全在尬吹,最后最后还没有中文态度有问题
这是一头凶猛的小鲨鱼,而我却是一位人造的仿生人,当我被制造出来的时候,因为技术有所缺陷竟然没有了一只手臂,作为独臂人的让原本几乎没有的战斗力更加的雪上加霜,就在大家都束手无策的时候,小鲨鱼一下子兴奋了起来,就像是找到了合适的人选,飞速的冲进我的身体中,成为了我那只缺失的手臂,至此我成为了一个完整的人。通过将我制造出来的两位研究员口中,我明白了,这个世界所发生的一切,猴子竟然爬上了高位,而最开始的猴子“零号病人”成为了最强的存在。我必须蒋七击败,挽救目前的现状。 [h2] 永生的存在,百变鲨鱼[/h2] 因为仿生人的特性,我变成了不死不灭永生的存在。一旦在任何区域死亡都会回到一开始制造我的地方,我还可以根据自己的战斗特点寻找最为契合的小鲨鱼,有些时候我也会尝试一些不同的小鲨鱼来换换新的体验。每种小鲨鱼都有着奇妙的能力以及战斗方法。有的可以制造护盾来抵挡伤害,有的可以创造一片圆形区域来减速敌人的移动或者清空这个区域内敌人的子弹。除了这些以外,还有不同的被动以及武器特性,被动主要是增加移动速度,这种属性buff,而武器特性则是枪械伤害或者穿甲增伤等等关于射击方面的buff,挑选完合适的鲨鱼义体就可以前往冒险。 [h2] 战斗要讲究策略[/h2] 游戏的地图属于闯关,多种路线可以选择每一条路线上存在着不同的房间,像是商店房间,敌人房间,老虎机房间等等。每个房间中绝大部分的物品摆设都是可以进行破坏,这不仅仅是玩家用于防御的掩体,也是敌人的掩体,破坏这些物品还有几率掉落少量冒险中所需要使用的货币。如果有不可摧毁的障碍物,可以先保存自己的生命值,如果整个场景的布局很空旷那就推荐先击杀远程的敌人。因为在本款游戏中,玩家的生命值其实非常珍贵,初始的技术血量为100。就算是对方普通的小怪被摸到一下,直接就扣除25滴血,而游戏的回血机制相对较少。除了在路线选择上选择回血房间,那就是在敌人房间击杀怪物,这是有几率掉落血包。但这些血包的回复量也只有25滴血,所以整体游戏的难度还是有一定挑战性的。 [h2] 局外成长,无限变强[/h2] 而每一局结束以后,将进行结算环节根据玩家的表现给予相应的螺丝钉货币,用于局外养成商店中升级。这里共分为了五个方面,对于枪械的改造,增加色素换弹效率以及暴击率。或者生存方面,增加护甲以及血量,甚至重生机会。亦或者结算奖励和局内货币获取率的提升。如果收集的螺丝数量很多,还可以在开局门口旁边的蓝色章鱼雕像,进行更多高级升级。在这里面个人觉得比较有意思的一个升级是脑力智慧选项,可以开启鲨鱼的语音交互功能,在战斗的过程中,就可以看到手臂上的鲨鱼一直嘟嘟个不停,十分有意思。 [h2] 总结[/h2] 当前的游戏其实还处于在抢先体验版阶段,其中还是有出现一些竖数值上的不平衡,还有肉鸽内容可能还需要再多丰富一下。个人感觉会是一款挺不错的横版射击游戏,期待制作组继续打磨,等之后推出正式版的时候,一定会再来体验下 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
This game has so much going for it and so much fighting it. The hack games are annoying, the sound design is good in places and flat in others. There is a chest mechanic that gives you currency and doesn't even give clinking noises or anything else when throwing money at you. So much talking taking away from the game, when i started I just wanted to fight, but a million characters to talk to stopping you from getting in action. Then when I start the actual game the first level i get 2 fight only in two rooms total due to annoying random options being thrown at me. The pixel graphics are top notch and the fighting is ok, I want to give this a positive review, you really should try it on your own. But too many little things that drive me crazy. I would love to sit down with the devs an hour and play the game with them and give feedback.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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