
Explore a cyberpunk universe where monkeys rule. Challenge the fearsome Cyber Monkeys as you take on the role of a hero armed with a living shark weapon.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Japanese, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Spanish - Latin America, Russian
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game is fantastic!! The graphics, the gameplay, the story... The game is a lot of fun, very intuitive, and it's really hard to stop playing. The maps change a lot, and the play style is mind-blowing.
Выглядит как вход в пушказемье, но играется отвратительно, с первого уровня на экран насрали всем чем было: взрывы, валюта, враги, эффекты. И самое главное всё громкое и яркое. Дали способности, но про них в обучении не говорят не слово. Оружия нет, зато есть модная метапрогрессия, а это значит что ты вынужден гриндить уровни, ибо сложность зависит не от твоего скила, а валюты что собрал. И да русского языка нет, а диалогами насрали.
Cyberwar: Neon City is a fantastic mix of pixel art action and comic-style storytelling. The roguelite structure (die, upgrade, retry) keeps you hooked, while the neon aesthetic and 80s/90s anime vibes make it stand out. Combat feels fast and punishing but rewarding, and the world-building is surprisingly deep – from experiments gone wrong to primates ruling the city. A stylish and addictive experience for fans of retro-inspired roguelikes. I can't recommend it enough as it is a very good game!
divertido e viciante!
[h1][b]用弹幕征服赛博猴子城[/b][/h1] 《Cyberwar: Neon City》是一款拥有绝美像素画面的Rogue弹幕游戏,玩家将要深入一座被猴子统治的赛博之城,不断武装自己,在漫天弹幕中存活并战至最后。 本作的画面表现十分精美,随处可见的电子屏幕、五颜六色的霓虹招牌、拥有机械义体的猴子等共同组成了这个娱乐与暴力至上的赛博城市。 游戏的类型为Rogue,其融入了《杀戮尖塔》般的分支地图,玩家可于上面选择升级、商店、回复、战斗等事件。 角色使用一种活体鲨鱼为武器,其可以发射爆炸、弹射、激光等类型的弹幕。 每把武器各有四种输出方式,除了最基础的左键射击外,还可以按下右键、Q、Shift等释放其它三个技能,其中也包含护盾这种防御性技能。 另外值得一提的是,本作中的武器没有子弹限制,也没有换弹机制,按住左键突突突就可以。 游戏的战斗以弹幕为主,敌人的弹幕真叫一个铺天盖地,即使拥有短CD的冲刺,掉血也是常有的事。 场景中的物体可以被破坏,而且有着较高的金币掉率。 游戏的构筑是经典的三选一,内容诸如增加血量、移动速度、开火速率、暴击率、金币加成等,一般构筑个三四次就能用明显的效果了。 目前游玩下来,由于同屏弹幕较多,加上绚丽的光效,导致敌人与场景融为一体很难分清,有点影响体验。 整体来说还是很不错的一款游戏,比较可惜的是不支持中文,希望后续能够添加。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
Bon, pour commencer, je n’ai pas réussi à tester le jeu : clipping infernal pendant le tuto (oui, le tuto bien relou pour apprendre que pour aller à droite il faut incliner le stick à droite, etc…). Ensuite, arrivé dans le jeu, je tue un singe avec un gun en forme de poisson en faisant un auto-lock. Le jeu me dit de choisir une amélioration (on est toujours dans un tuto pour une personne qui n’a jamais joué à un JV, oui, toujours…) et ensuite une flèche me demande d’aller vers le haut pour continuer, sauf que rien ne se passe… J’ai beau appuyer sur toutes les touches de ma manette Xboite, tester des combinaisons de touches pour debunk le perso, mais rien ne se passe : je reste figé. J’ai relancé le jeu trois fois au cas où ce serait un petit bug anodin, mais non, impossible de continuer. Alors en soi, je ne peux pas juger un jeu auquel je ne sais pas jouer, donc je vous dirai simplement d’attendre qu’il soit terminé et au moins traduit en français. Bref, que les devs se bougent un peu le c**, car c’est la première fois qu’un jeu indé de ce genre me saoule au point de demander un remboursement après 10 minutes de tuto uselessment chiant et bugué.
Jogo bao. Teve alguns bugzinhos que não atrapalharam a experiência o jogo é lindo e tem referências engraçadinhas Vou voltar a jogar quando tiver mais coisas; jogo atualizou e ainda não consegui a historia toda. também não sei (acho que não) se vai alêm da história do boss com o fone de ouvido (disse desse jeito para evitar spoiler) A primeira arma tem um bugzin que da hitkill em TUDO exeto bosses pela a campanha as salas estão muito divertidas e visualmente bonitas eu pessoalmente não sei resolver capcha (se vaza 2 pixel da imagem é pra selecionar ou não) portanto a confimação das caixas corretas achei uma ótima experiência (continuo errando) acho que o macaco que vem para atrapalhar tive a sensação que ele veio 3 vezes em sequência em uma run e acho que se pudesse (em uma versão MUTO DEPOIS, seu tempo devs) escolher dentre 2 opções para não dar a sensação de, apareceu e eu perdi minha sala e tomei debuff e PRONTO. não sei se mudaram os pets mas sinto que tem algo diferente.. me sinto um pouco menos na vontade de compra-los mas isso pode ser da reexperiência da jogatina e de redequação de builds a shotgun está divertida, acho que poderiam diminuir um pouquinho a força do buraco negro apertei o botão pra desviar do bixo que tava na minha frente e acabei dando mais velocidade de movimento pra ele mas isso com certeza é skill issue ainda não desbloqueei a sniper que na minha opinião é pior arma e não achei os outros personagens pra comprar liberando as areas aleatoriamente com o polvo azul.. Então continuo na gameplay para saber mais Recomendo o jogo e sua construção é maravilhosa. Tô amando acompanhar seu desenvolvimento
The gameplay itself is overall very fun, but there are too many really bad bugs to recommend at this point. Some bugs I've come across: * Phasing through walls and getting stuck outside the map- ruins the run * Invisible obstacles that block movement * Gas mask passive item doesn't seem to work at all * The gas slowdown effect glitching and becoming permanent, ruining the run * Game menus freezing up in the middle of a run- have to force quit the game * Not able to leave the room after clearing a level and unlocking the door- have to go back to the hub Some constructive feedback: * Coins are pretty useless at this point as the item selection from the vendor is pretty underwhelming. More vendor choices would be nice. * It's currently not worth trying the slot machine at this point, due the aforementioned uselessness of coins and the risk of damage. * On the third floor, there's a clown car looking enemy that jumps at you from the other side of the map outside your range of vision faster than a bullet and is almost impossible to counter. I would suggest reducing the range of its attack so the player can actually see it charging up for the attack. * The miniboss fights could use some work. Currently most of them are all about trying to dodge bullets in extremely confined spaces which is not a fun experience. Overall the game needs some time to cook, but I'll be happy to change my review as the devs work on fixes.
Muito bom! Me diverti bastante. Recomendo demais.
🐒 Cyberwar: Neon City est un bullet-hell roguelite pixel art immersif dans un univers cyberpunk déjanté. Vous incarnez Printer, un clone renaissant sans cesse, armé de Blue, un requin vivant capable de tirer des projectiles variés face à des hordes de singes cybernétiques . Ce qui m’a particulièrement séduit : Combat frénétique maîtrisé : affrontements nerveux contre des ennemis variés — singes robotiques, drones, bestioles génétiquement modifiées — où choisir la bonne munition est crucial . Possibilités stratégiques : choix entre plusieurs types de tirs à stocker, arbres de compétences à débloquer, et aides temporaires via vendeurs — rendant chaque run unique . Rejouabilité addictive : grâce à la génération procédurale des niveaux et une progression persistante, chaque échec ouvre de nouveaux alliés, équipements, et stratégies . Mes vidéos express : (Voir commentaires)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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