
Cyberscape is a classic FPS with RPG elements, inspired by the best traditions of the 90s. It features open-ended level design, multiple playstyles, character upgrades, an inventory system, full modding support, and a built-in level editor.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Cyberscape is a single-player FPS with RPG elements set entirely aboard a massive space station. Inspired by the deliberate pacing and mechanical depth of classic 90s shooters, the game focuses on exploration, character progression, and tactical combat within a single interconnected environment.
The station is owned and controlled by a ruthless corporate Syndicate that treats people as expendable assets and ethics as optional expenses. Behind polished executive decks and carefully worded public statements, the Syndicate is pursuing projects that were never meant to withstand scrutiny.
Your objective is simple: infiltrate the station and put an end to it.
Multiple playable operatives - each with unique strengths, limitations, and playstyle implications
Large hand-crafted levels - massive multi-level maps with multiple routes, hidden paths, unexpected dangers
Skill progression - earn EXP and improve the abilities you actually rely on
Tactical combat - choose an appropriate tool for the job
Immersive elements - crawlspaces, keycard-gated areas, breakable walls, secret levels
Varied enemy design - soldiers, mutants, drones, automated defenses, security cameras, experimental threats
Meaningful replayability - different character builds unlock different playstyles
Exploration - your map of the station is filled automatically as you explore
Stealth mechanics - loud solutions tend to escalate things
No hand-holding - the game respects your intelligence, like in the good old days
Cyberscape ships with the same tools used to build the game.
Integrated level and scenario editor
Fully data-driven architecture for all game content
Steam Workshop support from day one
Support for everything from small balance tweaks to total conversions
Modding is not an afterthought. It is part of the design.
Cyberscape is developed by AtomicTorch Studio, an independent team with over a decade of experience building games on Steam. Known for CryoFall and VoidExpanse, the studio focuses on deep, open-ended mechanics, technical robustness, and long-term value and replayability.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Shameless Zero Tolerance tribute with somehow less level and environment variety, shorter, worse AI (none in that case), worse gore physics (blood splatter ain't flowing down the walls), worse animations, worse gunplay and way more simplistic gameplay (no permadeath, no specialties - chars are just different start builds, no fires etc.). Main gameplay loop is still there tho - scour up levels from enemies and proceed. And yeah, that genesis game was way more advanced 32 years ago. Way more attention to details in the game that was running on 16bit 7mhz CPU and 64KB of ram. Cyberscape is much more closer to wolf3D or Bloodshot. Still provides a bit of mindless fun, and I like music a lot. So I guess it's fine, just doesn't worth the asking price.
Отличное ретро погружение. Но. Сделайте, пожалуйста, ребаланс оружия особенно на уровне склад. Всё уходит на двух-трех монстров или автоматическую турель.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Скучно, однообразно(через час игры наступает зевота) , прокачка которая не ощущается . Фанатам ZT не стоит приобретать этот проект тем более за 660р. Цена ей 300-200 не выше! Очень очень огорчился приобретением игры (стараюсь без мата)
Floor not secured Итак, очередной бумер-шутер, который вдохновлялся такой прекрасной игрой на Sega, как Zero Tolerance. В наличии у нас космическая станция, злобные инопланетяне и куча стволов. Игра во многом базируется на геймплее консольной игры - у тебя есть уровень, который необходимо зачистить, а также расходники - ПНВ, био-сканер и другие ништяки. Немного игра взяла и от невышедшей Zero Tolerance: Beyond. Если в первой игре тебе была доступна вся карта, то тут ее нужно открывать. Также отдельными слотами идут ПНВ и био-сканер. Из плюсов: Атмосфера того самого Zero Tolerance, что я играл в 90-х годах; Новые геймплейные механики; Пример того, какой могла бы быть Zero Tolerance, выйди она на ПК в 90-х. Из минусов: Слабая музыка; Плохая читаемость врагов из-за излишнее пикселизации, даже в Zero Tolerance с этим было получше; Импакта от выстрелов не ощутил;
The age of the Zero Tolerance-like is upon us.
I hate cockroaches, especially red ones, and especially flying ones! Besides the red bastards - it's fun to play :]
This game is a love letter to Marathon, DeusEx, and Dark Forces/Doom, this is possibly one of the top FPSs I have played all year. I recommend this without reservation.
If you want to have a short round of a gameplay, just come home after a long day and shoot some aliens, this is perfect. It is a solid game with good mechanics. I played through this game in a few hours on a normal difficulty, but I am sure, it can take much longer if you look for all the secrets. Good things: 1. Good weapons that feel strong and I was using all of them depending on the situation, love it. 2. Easy to understand skill tree that is mostly very useful. 3. Versatile amount of enemies where each enemy can be handled with different weapons in a better way. 4. Fluent, well build maps with nice secrets and mostly good placement of enemies. 5. Just the right amount of ammunition so that you are required to use all weapons. 6. Bosses are fun. 7. I really like the art style of the game, that is a big plus from my side 8. It is just great way to spend a bit of time in a day, just turn on the game, play 30 minutes and play again the next time, its great. Bad things: 1. Cannot think of anything
Русского языка в озвучке нету.
The perfect blend of DOOM and System Shock! A solid old-school shooter with 90s pixel graphics, a thick nostalgic atmosphere, and tons of glorious carnage. At the same time, the game pleasantly surprises with its deep RPG mechanics: character selection and specific skill upgrades actually change your playstyle when clearing out the massive corporate station. I especially loved the handy map and the fact that the game absolutely doesn't hold your hand. Go in guns blazing or use stealth and tactics - but be prepared to face the consequences. And massive respect to the devs for the built-in level editor and full Steam Workshop support right from day one.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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