
Inua is a narrative game in which three protagonists have their destinies intertwined decades apart in the same locations in the far north. Explore each era, collect ideas and manipulate their minds to change the course of history.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Inua is an interesting game in so many ways, but the ending ultimately seems incomplete. We are left asking, "What happens next?" I also found Inua lacking as a point and click adventure game, which is how it is categorized in the store. There are some nice traditional puzzles, but those are few in number. Even how characters' thoughts are sequenced doesn't matter, even though this is described as a game where the player manipulates their minds. Gameplay in Inua is effectively a question of clicking around and exhausting every dialogue option. There aren't even penalties for choosing ideas that seemingly lead to negative reactions; there was one moment in Chapter 1 where I thought I'd made the wrong choice in a life-threatening situation, but it turned out to not matter at all. That's not unusual for point and click adventure games, but when there's already a dearth of puzzles, it's harder to ignore this.
such a short yet compacted story, makes me feel that I watched a good movie. The game is not too hard to play and all the achievements are easy to collect. If you enjoy visual novel this is a good game to purchase
The game's story isn't that bad but I wouldn't say it's that good either. Since this game only has the story as a reason to buy I can't really reccommend it. Also the artstyle isn't up my alley.
pro: -visuals -story (except the ending. Thats a bit underwhelming...) con: -controls -the "thoughts" should have been dubbed as well...
Gorgeous little game! I feel like it's the perfect length, though the ending does feel a bit abrupt and in the moment was a smidge hard to grasp (though that could just be because I was strongly expecting it to go a certain way). There are some parts where you can bounce between storylines and do some time shenanigans, but it is still a linear game with no choices, which I didn't know going into it, but I think it makes sense. The art is beautiful, the voice acting is a delight. Love that I got to learn some Inuit words along the way. Overall, a really great experience.
Let's get something out of the way first: this is a narrative experience and it plays more as a clever visual novel with (light) puzzle mechanics than as a "game" so if this is not your cup of tea, it might not be for you. This being said, I found the writing really good and was immediately drawn into the story. The switching between eras and the way the mystery is revealed little by little is very original and engaging. I wish there was more to the ending though as it felt a little rushed, and from the credits, it doesn't seem Inuit people were involved beyond the translation and voice acting, which feels a little wrong considering how much Inuit culture was used to shape the story. I recommend the game if you like unusual narratives and settings, and very atmospheric games.
Nice visual style, innovative adventure game mechanics, lovely music, and a very unusual ending which leaves you contemplating. On the negative size, the characters get really flat towards the end. Which makes you contemplate the idea behind it all even more, so maybe not so negative in the end. I wish there were more variations in the outcomes and choices.
I'm a sucker for tales of the Canadian arctic, so this one is an easy recommend if you share my enthusiasm for such things. Inua is (essentially) a cross between a visual novel and a point and click adventure, where you are introduced to characters and scenes and then by finding certain objects you can open up the thoughts of the characters and then unlock further dialogue/thought options, and thus progress through the scenes and the story. There is no real choice involved and no alternate dialogue branches, and certainly no alternate endings, so there is truly only one way to go through the story (which some people deride as railroading, but I occasionally find refreshing because there's no pressure to annoyingly have to play through a bunch of scenes multiple times just to see what the alternatives were). On the downside, this does mean that it's basically an interactive story with the gameplay really just consisting of clicking on things. Again, if you have no problem with that, then you will enjoy yourself. The artwork/graphics are well done (if a little stylized), the writing is mostly on point, and the music/sound design is really quite nice. On the other hand, some of the voice acting is rather weak, and while the writing may [b][i]mostly[/i][/b] be on point there are a few characters that just don't wring true (the military personnel if I may be specific) and are at best caricatures. The overall story and flow of the plot is really quite clever, and I was really enjoying myself up until literally the last few minutes when the final ending left me kinda scratching my head a bit. Guess I'm just not intellectual enough to get it..... All in all, if you can handle the simplistic gameplay and just enjoy the story and artwork, this isn't half bad. Recommended.
Inua was a peaceful and pleasant game that I played on my tablet via Remote Play while sitting in my backyard after being told I should go enjoy the nice weather. Playing this game felt like simply reading a book. It has a strong atmosphere and an interesting story that kept me invested throughout. I especially liked learning about the three main characters and seeing how their stories connected. My biggest issue was the ending, which felt underwhelming and incomplete. It almost feels like the story ends right before the real outcome is shown. Despite that, I still think it’s worth playing if you enjoy story-driven games.
Игра довольно симпатичная и звук прекрасный, но какая же она скучная, просто кошмар. Всё, что бы делаешь - это кликаешь на каждого персонажа по десять раз, когда находишь новые "токены" (темы) и читаешь/слушаешь и снова читаешь/слушаешь. В этом нет головоломок и загадок вообще. Сюжет сначала показался интересным, но по итогу разочаровал. Это игра ни о чем. Как будто мораль планировалась что-то про экологию, думать о других или типа того, но вышло чудовищно невнятно
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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